













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 37 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 11 on the 1st Dusk 122nd year of Ascendancy at 12:18 / 2Killed by Doomed Shade of Cu at level 37 on the 1st Wintertide 124th year of Ascendancy at 03:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 36.817091048378 (base 22) |
| Dexterity | 23.634182096757 (base 12) |
| Constitution | 58.634182096757 (base 34) |
| Magic | 14.817091048378 (base 10) |
| Willpower | 82.634182096757 (base 60) |
| Cunning | 69.634182096757 (base 45) |
Resources
| Life | -67/1134 |
| Hate | 116/116 |
| Equilibrium | 48 |
| Healing Factor | 1.453296692318 |
| Regeneration | 112.47051436435 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +150.77394525591% |
| Spell | 0% |
| Global | +52.178930355007% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 9.6341820967567 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 60 |
| Crit Chance | 30% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 92 |
| Accuracy | 60 |
| Crit Chance | 30% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.6666666666667 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +48% |
| All | +33% |
| Physical | +45% |
| Mind | +74% |
| Nature | +36% |
Offense: Damage Penetration
| Darkness | +16% |
| Temporal | +20% |
| All | 0% |
| Physical | +15% |
| Mind | +41% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 0.021583236788601 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 43 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 30%( 70%) |
| All | + 19%( 70%) |
| Physical | + 33%( 75%) |
| Lightning | + 70%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 79%( 79%) |
| Fire | + 34%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Confusion Resistance | 52% |
| Fear Resistance | 18% |
| Poison Resistance | 16% |
| Disarm Resistance | 30% |
| Bleed Resistance | 10% |
| Teleport Resistance | 100% |
| Stun Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Stalk |
| talent | Surge |
| talent | Antimagic Shield |
| talent | Psiblades |
| talent | Gloom |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.8)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +8% critical damage, +11% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Hunting: Marked Prey- Rak'Shor Cultist 20% Received damage reduction against: - Orc |
| detrimental effect | The target is enveloped in a cursed miasma. Cursed Miasma |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | Reduces global action speed by 30%. Slow |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.8)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 20 turns, retch (level 3) when you fall below 46% health Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| detrimental effect | The target has been dominated. It is unable to move and has lost 23 armor and 33 defense. Attacks from Doomed Shade of Cu gain 42% damage penetration. Dominated |
| beneficial effect | 32% chance to fully absorb any damaging actions. Leaves Cover |
| beneficial effect | The target has 59 increased life regeneration. Recovery |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+41% chance to avoid traps). Power 2+: -1 Luck, +9 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+15% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 43% if the increase would be enough to kill your opponent. |
| detrimental effect | The target is encased in thorny vines, dealing 28 nature damage each turn and reducing its speed by 32%. Thorn Grab |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | You gain 36% resistance against lightning, darkness and nature. Resolve |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | Huge cut that bleeds, doing 151.73 physical damage per turn. Bleeding |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.8): 7%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 100 mind and 85 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 7%) of triggering a radius 9 nightmare (summon Terrors and chances to slow, deal 151 Mind damage, and deal 129 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 33%. Strength and Willpower are increased by 7. Poisons and diseases have a 15% chance of being neutralized each turn. Cursed Form |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +15 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 14% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost defiler from death by copperhead snake. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 380. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed storm wyrm claw. * You've found the needed pouch of bone giant dust. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed skeleton mage skull. * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Halydurion (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature While equipped: dps ---------- Mind.crit +2% Mov.spd +30% ----- def ----- Armour +3 Fatigue -18% Resists +9% lightning +6% cold Max.HP +110.00 ---------- misc Stam/turn +1.00 Equi/ret +0.04 Max.psi +20.00 Curse of Nightmares A pair of boots made of leather. |
| Light source | preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +6% blight +3% all Spell.save +10 (+3 eff.) HP.reg +5.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ivinn the hardened leather cap (Shrouds) (15 def, 5 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +3% Resists +8% lightning +7% temporal +4% physical HP.reg +4.00 Cut- +10% Disarm- +10% Curse of Shrouds A cap made of leather. |
| On hands | brawler's voratun gauntlets of the verdant (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +5 Cun ----- def ----- Armour +3 Fatigue +5% Resists +10% blight +13% darkness +8% arcane Affinity +8% nature Phys.save +10 (+5 eff.) Spell.save +14 (+4 eff.) ---------- misc Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew totem of stinging 'Mucusvein' [power 266] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature +15% physical ----- def ----- Armour +8 Defense +20 (+7 eff.) Sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Loamstreaker (Misfortune)0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +4 Dex dps ---------- Mind.pwr +20 (+5 eff.) Res.pen +10% nature +5% mind Acc +8 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) HP.reg +4.00 Confus- +31% Stun/Frz- +31% ---------- misc Max.hate +8.00 Curse of Misfortune Rings make your fingers look great! |
| On fingers | treant's gold ring of tenacity (Madness)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +7% nature +9% blight Max.HP +34.00 Poison- +16% Disease- +13% Disarm- +20% Pinning- +29% Knockbk- +22% Curse of Madness Rings make your fingers look great! |
| Around neck | The Far-Hand (Corpses)0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Curse of Corpses Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (105). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | hateful thorny mindstar (Misfortune) (98% power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 99% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +10% mind +6% darkness Res.pen +7% mind +7% darkness ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Camegen the Smearwrither (Corpses)1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind Res.pen +20% temporal +20% mind +20% nature Melee Ret 4 mind 4 nature ----- def ----- Resists +9% lightning +11% temporal +6% mind Curse of Corpses A belt that goes around your waist. |
| In off hand | hateful thorny mindstar (Misfortune) (94% power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 95% Range: 1.1x Uses 95% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) Dmg.mod +13% mind +9% darkness Res.pen +9% mind +9% darkness ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative cashmere cloak of fog (Corpses) (8 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +8 (+3 eff.) Resists +12% blight +11% fire +12% nature +13% light Stealth +7 HP.reg +5.00 Heal.mod +13% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skyravager (Nightmares) (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) Melee Ret 10 lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +25% acid +6% physical +14% darkness +13% blight +7% cold +7% fire +16% lightning ---------- misc Light +2 Curse of Nightmares A suit of armour made of leather. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shoes of Moving Slowly (Misfortune) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Misfortune Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Revenant (Madness) (8 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% Status resistances shift over time to match the statuses you are being hit by. Curse of Madness The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's alchemist's lamp of the zealot1.0 T3 lite [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +3% all Phys.save +10 (+5 eff.) Spell.save +7 (+2 eff.) Heal.mod +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Corpsebow (Nightmares)4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Disease- +50% Curse of Nightmares A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Cu the Cornac Cursed level 34
75th Dusk 123rd year of Ascendancy at 03:17 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Cu the Cornac Cursed level 33
66th Dusk 123rd year of Ascendancy at 21:40 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Cu the Cornac Cursed level 17
66th Dusk 122nd year of Ascendancy at 15:57 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Cu the Cornac Cursed level 37
73rd Haze 123rd year of Ascendancy at 22:51 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Cu the Cornac Cursed level 36
14th Haze 123rd year of Ascendancy at 23:55 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Cu the Cornac Cursed level 14
53rd Dusk 122nd year of Ascendancy at 08:34 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Cu the Cornac Cursed level 14
40th Dusk 122nd year of Ascendancy at 23:03 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Cu the Cornac Cursed level 35
78th Dusk 123rd year of Ascendancy at 16:07 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Cu the Cornac Cursed level 18
75th Dusk 122nd year of Ascendancy at 16:28 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Cu the Cornac Cursed level 20
7th Haze 122nd year of Ascendancy at 09:00 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cu the Cornac Cursed level 24
6th Allure 123rd year of Ascendancy at 19:57 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Cu the Cornac Cursed level 26
36th Regrowth 123rd year of Ascendancy at 10:59 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cu the Cornac Cursed level 21
9th Haze 122nd year of Ascendancy at 17:11 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cu the Cornac Cursed level 34
70th Dusk 123rd year of Ascendancy at 08:42 see stats
Level 10 (Roguelike)
Got a character to level 10.By Cu the Cornac Cursed level 10
7th Flare 122nd year of Ascendancy at 16:19 see stats
Level 20 (Roguelike)
Got a character to level 20.By Cu the Cornac Cursed level 20
5th Haze 122nd year of Ascendancy at 13:55 see stats
Level 30 (Roguelike)
Got a character to level 30.By Cu the Cornac Cursed level 30
63rd Dusk 123rd year of Ascendancy at 07:02 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Cu the Cornac Cursed level 34
75th Dusk 123rd year of Ascendancy at 02:39 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Cu the Cornac Cursed level 26
51st Regrowth 123rd year of Ascendancy at 05:08 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cu the Cornac Cursed level 26
26th Regrowth 123rd year of Ascendancy at 09:19 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Cu the Cornac Cursed level 37
10th Decay 123rd year of Ascendancy at 12:56 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Cu the Cornac Cursed level 36
78th Dusk 123rd year of Ascendancy at 17:42 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Cu the Cornac Cursed level 9
1st Flare 122nd year of Ascendancy at 18:19 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cu the Cornac Cursed level 24
20th Regrowth 123rd year of Ascendancy at 03:09 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Cu the Cornac Cursed level 12
6th Dusk 122nd year of Ascendancy at 02:34 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Cu the Cornac Cursed level 24
19th Regrowth 123rd year of Ascendancy at 10:32 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Cu the Cornac Cursed level 31
64th Dusk 123rd year of Ascendancy at 13:56 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Cu the Cornac Cursed level 16
60th Dusk 122nd year of Ascendancy at 05:47 see stats
Unstoppable (Roguelike)
Returned from the dead.By Cu the Cornac Cursed level 11
1st Dusk 122nd year of Ascendancy at 12:18 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Cu the Cornac Cursed level 32
66th Dusk 123rd year of Ascendancy at 08:37 see stats
Log
Cu's nightmare area effect hits Terror for 0 mind damage.
Cu's nightmare area effect hits Terror for 21 darkness damage.
Cu's nightmare area effect hits Terror for 21 darkness damage.
Cu's nightmare area effect hits Terror for 0 darkness damage.
Cu's nightmare area effect hits Terror for 151 mind damage.
Cu's nightmare area effect hits Terror for 0 darkness damage.
Your summoned terror disappears.
Your summoned terror disappears.
The cursed miasma around terror dissipates.
Terror hits Terror for 0 physical damage.
Bleeding from Doomed Shade of Cu hits Terror for 0 physical damage.
Terror attacks empty space.
Terror hits Terror for 70 physical damage.
Rak'Shor Cultist speeds up.
Rak'Shor Cultist struggles against the beckoning.
Rak'Shor Cultist misses Terror.
You are unable to move!
Cu uses Antimagic Zone.
Terror is silenced!
Terror is silenced!
Rak'Shor Cultist is silenced!
Terror is silenced!
Terror is silenced!
Terror is silenced!
Terror is silenced!
Cu harrows Doomed Shade of Cu!
Cu is surrounded by a cursed miasma.
Something hits Terror for 0 darkness, 0 mind (0 total damage).
Something hits Cu for (25 antimagic), 0 darkness, 44 mind (44 total damage).

















































































