




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 19 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 14) |
| Dexterity | 14 (base 12) |
| Constitution | 40 (base 40) |
| Magic | 20 (base 20) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 539/539 |
| Mana | 182/182 |
| Stamina | 159/159 |
| Healing Factor | 1.2222297605398 |
| Regeneration | 6.1111488026991 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 25 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 8 |
| Physical Save | 21 |
| Spell Save | 15 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 16%(100%) |
| Light | + 16%(100%) |
| Nature | + 40%(100%) |
| Blight | + 41%(100%) |
| Physical | + 23%(100%) |
| Fire | + 16%(100%) |
| All | + 13%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 6 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 76.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Drolem | 1.00 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | steel shield 'Khelamnir' (0 def, 7 armour, 79 block)Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +7 Fatigue: +8% Changes stats: +1 Str / +2 Dex / +2 Wil Changes resistances: +12% blight / +11% physical / +12% nature Talent granted: +1 Block Confusion immunity: +10% Slows Projectiles: +10% Bonus block near projectiles: +15 Handheld deflection devices. |
| Main armor | mindwoven cashmere robe of nature (+19%) (0 def, 2 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +19% nature / +13% all Changes damage: +13% nature Mental save: +15 (+8 eff.) Mindpower: +2 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Bethudhekira the Tempestqueen (12-17 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 nature When wielded/worn: Armour: +4 Changes resistances: +3% lightning / +3% fire / +3% light Life regen: +4.00 Only die when reaching: -20.00 life Sharp, long, and deadly. |
Inventory
shielding rune of the sneak (absorb 162; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 162 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 155; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Xanilaith (12-18 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +17 (+8 eff.) Physical power: +25 (+15 eff.) Defense: +16 (+16 eff.) Changes resistances: +3% physical Disarm immunity: +21% Only die when reaching: -40.00 life Blunt and deadly. |
Baryhir the elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +9% lightning Changes damage: +10% arcane Talent granted: +1 Command Staff Disarm immunity: +10% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Koroleneg (10-12 power, 2 apr, lightning element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +6.0% Physical power: +6 (+5 eff.) Defense: +10 (+10 eff.) Changes resistances: +12% acid / +3% light / +5% arcane Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff (15-18 power, 3 apr, light element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +6.0% Physical power: +8 (+6 eff.) Changes damage: +15% light Talent granted: +1 Command Staff Spellpower: +11 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Tolar' (13-18 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +7% cold / +8% lightning / +7% fire / +3% nature / +3% all Spell save: +6 (+5 eff.) Mental save: +3 (+2 eff.) Poison immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
spellwoven woollen robe of protection (2 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Changes resistances: +11% all Physical save: +15 (+8 eff.) Spell save: +17 (+11 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Achievements
Log
Educated The Cults picks up (2.): dwarven-steel mail armour of implacability (3 def, 14 armour).
Educated The Cults picks up (p.): arcing steel battleaxe of massacre (32-49 power, 2 apr).
Educated The Cults picks up ( .): Blazemarrow the yew totem of stinging [power 242] (15 cooldown).
Educated The Cults picks up (U.): woollen robe of life (0 def, 0 armour).
Educated The Cults picks up (F.): earthen yew vilestaff (20-24 power, 4 apr, darkness element).
Educated The Cults casts Extract Gems.
You extract opal from arcing steel battleaxe of massacre (32-49 power, 2 apr)
Educated The Cults casts Extract Gems.
You extract amethyst from flaming steel longsword of shearing (15-21 power, 3 apr)
Educated The Cults casts Extract Gems.
You extract opal from acidic steel mace of massacre (20-28 power, 3 apr)
Educated The Cults casts Extract Gems.
You extract amethyst from flaming steel waraxe of massacre (17-24 power, 3 apr)
Educated The Cults casts Extract Gems.
You extract onyx from dwarven-steel mail armour of implacability (3 def, 14 armour)
Educated The Cults casts Extract Gems.
You extract aquamarine from rejuvenating steel plate armour of spell shielding (0 def, 9 armour)
Educated The Cults casts Extract Gems.
You give Koroleneg (10-12 power, 2 apr, lightning element) to drolem (servant of Educated The Cults).
You give magewarrior's short ash starstaff (15-18 power, 3 apr, light element) to drolem (servant of Educated The Cults).
You give Xanilaith (12-18 power, 2 apr) to drolem (servant of Educated The Cults).
Character control switched to drolem (servant of Educated The Cults).

























