Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Bulwark |
Level / Exp | 9 / 46% |
Size | medium |
Lifes / Deaths | Killed by Eilinoriakira the giant white ant at level 9 on the 9th Mirth 122nd year of Ascendancy at 04:53 / 1 |
Primary Stats
Strength | 34 (base 33) |
Dexterity | 18 (base 12) |
Constitution | 26 (base 21) |
Magic | 12 (base 10) |
Willpower | 15 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -10/422 |
Stamina | 55/92 |
Healing Factor | 1.1224489795918 |
Regeneration | 5.5758180348304 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 6 |
See Invisible | 7 |
Offense: Mainhand
Damage | 40 |
Accuracy | 21 |
Crit Chance | 11% |
APR | 2 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Mind | +12% |
Light | +6% |
Nature | +19% |
Offense: Damage Penetration
Blight | +5% |
Defense: Base
Armour (hardiness) | 28.047941099451 (73.452380952381%) |
Defense | 22 |
Ranged Defense | 27 |
Fatigue | 24 |
Physical Save | 26 |
Spell Save | 13 |
Mental Save | 20 |
Defense: Resistances
Arcane | + 9%( 70%) |
Mind | + 16%( 70%) |
All | + 4%( 70%) |
Lightning | + 14%( 70%) |
Light | + 7%( 70%) |
Temporal | + 15%( 70%) |
Cold | + 20%( 70%) |
Physical | + 10%( 70%) |
Fire | + 18%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Confusion Resistance | 20% |
Pinning Resistance | 22% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 8) Challenge |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 4)You completed the challenge and received: Random Artifact: Dazzlesear (10-12 power, 2 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)Foes left: 19 | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Xuldawen the Mirehue (0 def, 3 armour) Xuldawen the Mirehue (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +0% Damage when hit (Melee): 4 nature Changes resistances: +5% lightning / +6% temporal Changes damage: +9% nature Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Poruvena the brass lantern Poruvena the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Dex / +1 Con Mental save: +7 (+4 eff.) Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Glitterslice (1 def, 0 armour) Glitterslice (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +5% lightning / +5% temporal / +3% light Changes damage: +6% light Light radius: +1 A pointy cloth hat, very wizardly... |
Tool | ash totem of thorny skin [power 25] (5/20 cooldown) ash totem of thorny skin [power 25] (5/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Zanuhell the copper ring Zanuhell the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +2 Con Mental save: +5 (+3 eff.) Confusion immunity: +20% Maximum life: +40.00 Maximum stamina: +5.00 Rings can have magical properties. |
On fingers | steel ring 'Barylegund' steel ring 'Barylegund'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% nature / +5% arcane / +12% mind Changes damage: +6% blight / +12% mind / +10% nature Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +24% Maximum life: +20.00 Rings can have magical properties. |
Around neck | warrior's copper amulet of willpower (+2) warrior's copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
In main hand | Zaroddalach (11.5-16.1 power, 2 apr) Zaroddalach (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Damage when hit (Melee): 4 blight Changes resistances penetration: +5% blight Critical mult.: +10.00% Spell crit. chance: +4% Damage Shield penetration: +20% Blunt and deadly. |
On hands | restful iron gauntlets (0 def, 1 armour) restful iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.30 Stamina each turn: +0.60 Maximum stamina: +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Xona the Flashtitan (6 def, 2 armour, 18.5-22.2 power, 39.5 block) Xona the Flashtitan (6 def, 2 armour, 18.5-22.2 power, 39.5 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 darkness / 8 light Changes resistances: +15% fire Talent granted: +2 Block Light radius: +1 Handheld deflection devices. |
Cloak | enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour) fortifying dwarven-steel mail armour of cold resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +3 Str / +2 Con Changes resistances: +17% cold Maximum life: +30.00 A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. stabilizing iron helm (0 def, 3 armour)stabilizing iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. steel mail armour (2 def, 6 armour)steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. iron torque of charged psionic shield [power 23] (5/20 cooldown)iron torque of charged psionic shield [power 23] (5/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Selene resists the mind attack!
Eilinoriakira the giant white ant hits Selene for 45 mind damage.
Selene resists the mind attack!
Restless Night from Eilinoriakira the giant white ant hits Selene for 4 mind damage.
Eilinoriakira the giant white ant converts some damage to Psi!
Burning from Selene hits Eilinoriakira the giant white ant for 3 to psi, 4 fire (6 total damage).
Selene resists the mind attack!
Selene is no longer suffering from insomnia.
Restless Night from Eilinoriakira the giant white ant hits Selene for 4 mind damage.
Selene has recovered from poor sleep.
Selene slows down.
Talent Shield Pummel is ready to use.
Eilinoriakira the giant white ant uses Mind Sear.
Selene resists the mind attack!
Eilinoriakira the giant white ant hits Selene for 45 mind damage.
Eilinoriakira the giant white ant uses Greater Weapon Focus.
Eilinoriakira the giant white ant uses Mind Sear.
Eilinoriakira the giant white ant hits Selene for 90 mind damage.
Eilinoriakira the giant white ant uses Sleep.
Selene shrugs off the effect 'Sleep'!
Eilinoriakira the giant white ant uses Mind Sear.
Selene resists the mind attack!
Saving game...