Ryanel the level 8 Cornac Wyrmic by servalerror

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp8 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower24 (base 24)
Cunning15 (base 10)

Resources

Life338/338
Stamina166/166
Equilibrium10
Healing Factor1.0097162075846
Regeneration3.7267914542871

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage54
Accuracy32
Crit Chance10%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)15.661324415015 (47.857809501309%)
Defense9
Ranged Defense9
Fatigue17
Physical Save16
Spell Save12
Mental Save14

Defense: Resistances

Acid+ 2%( 70%)
Fire+ 8%( 70%)
Physical+ 2%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

failed
failed
done
done
active
done
active

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Ice Claw is ready to use.
Talent Quake is ready to use.
Talent Swallow is ready to use.

You are yanked out of this place!

Ran for 7 turns (stop reason: dialog is displayed).


You gain 1.29 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot use items on the world map.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Talent Infusion: Wild is ready to use.

Shady cornac man says: 'Hey you. Come here.'


You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)