











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 19 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Zubomiwen the black crystal at level 19 on the 1st Decay 122nd year of Ascendancy at 22:04 / 1 |
Primary Stats
| Strength | 26 (base 23) |
| Dexterity | 22 (base 15) |
| Constitution | 17 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 72 (base 47) |
| Cunning | 37 (base 21) |
Resources
| Life | -236/299 |
| Equilibrium | 0 |
| Psi | 0/424 |
| Healing Factor | 1.172941519274 |
| Regeneration | 5.8060605204062 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 41 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 57 |
| Crit Chance | 12% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Fire | +19% |
| Darkness | +27% |
| Physical | +6% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +8% |
| Mind | +5% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 18 (44.574340358689%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 33.45 |
| Spell Save | 34.8 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 8%( 70%) |
| Cold | + 5%( 70%) |
| All | 0%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Confusion Resistance | 10% |
| Disarm Resistance | 37% |
| Knockback Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 534 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 1.30 |
| 5 |
| 2 |
| 2 |
| 2 |
| Psionic / Solipsism | 1.50 |
| 8 |
| 3 |
| 2 |
| 3 |
| Psionic / Psychic blows | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4 |
| 0 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.30 |
| 3 |
| 3 |
| 0 |
| 0 |
| Technique / Combat training | 1.00 |
| 0 |
| 1 |
| 2 |
| 4 |
| 2 |
| 0 |
| Psionic / Mentalism | 1.30 |
| 3 |
| 0 |
| 0 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eilinurawe (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +3 Dex Changes damage: +12% mind Maximum encumbrance: +24 Physical save: +6 (+1 eff.) Maximum hate: +2.00 Maximum psi: +10.00 Mindpower: +10 (+3 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Adadheda'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +15 (+4 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 35 Changes stats: +2 Con Changes damage: +6% physical Physical save: +5 (+0 eff.) Only die when reaching: -40.00 life Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aerokalthothel the rough leather cap (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str / +4 Dex / +2 Wil / +3 Cun / +2 Con Only die when reaching: -40.00 life Mindpower: +4 (+1 eff.) A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 3/24) : Effective talent level: 2.0 Power cost: 24 out of 3/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 141.03 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | soothing elm wand of shielding [power 116] (18/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 37. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Helloracle the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +9% acid / +6% temporal / +9% blight Changes damage: +3% fire Spell save: +3 (+0 eff.) Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +22% Maximum life: +22.00 Rings make your fingers look great! |
| On fingers | psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Fireseam the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +5 Wil Changes resistances: +6% acid / +12% fire / +16% light / +15% darkness Changes damage: +6% fire Blindness immunity: +23% Maximum hate: +4.00 Amulets make your neck look great! |
| In main hand | steel waraxe 'Zubabeth' (16-22 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 35 Damage (Melee): +9 mind When wielded/worn: Physical power: +6 (+1 eff.) Armour: +4 Changes stats: +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +5% physical Disarm immunity: +15% Confusion immunity: +10% Life regen: +4.00 Maximum life: +40.00 One-handed war axes. |
| Around waist | rough leather belt 'Pitchmaster'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% darkness / +3% fire Changes damage: +21% darkness Maximum life: +54.00 Maximum mana: +30.00 Maximum stamina: +27.00 Maximum hate: +11.00 Maximum psi: +20.00 Maximum vim: +23.00 Maximum pos.energy: +20.00 Maximum neg.energy: +22.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
| In off hand | vined mindstar 'Eilinyrelle' (5-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +15% blight / +5% mind / +8% darkness Changes damage: +7% mind / +6% darkness Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Life regen: +0.70 Maximum life: +15.00 Maximum hate: +5.00 Maximum psi: +15.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Uryvon the Shimmerradiance (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Mag Changes damage: +9% lightning / +3% mind Maximum life: +34.00 Mindpower: +15 (+4 eff.) See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Torasagund the Glarebiter (6 def, 6 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +10 Cun / +8 Wil Changes resistances: +9% acid / +5% cold / +6% light Allows you to breathe in: water Mental save: +22 (+8 eff.) A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.blink rune of the warrior (range 5; phase 14; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Berydogrim the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +12 Fatigue: -5% Changes stats: +3 Dex / +3 Cun / +4 Con Changes resistances: +3% acid / +12% fire Stun/Freeze immunity: +20% Life regen: +4.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +22 Rings make your fingers look great! |
psionicist's steel ring of frost (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% cold Changes damage: +11% cold Mental save: +8 (+3 eff.) Rings make your fingers look great! |
savior's copper ring of arcana (+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Silence immunity: +22% Mana each turn: +0.12 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Sulfurdream (19-29 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 nature / +12 cold Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +20 acid When wielded/worn: Changes damage: +9% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.woollen robe 'Woebearer' (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 darkness Changes resistances: +3% acid / +6% temporal / +22% cold / +9% fire / +9% all Changes damage: +15% cold Spell save: +12 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Marderakor the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Cun / +3 Con Changes resistances: +3% blight / +6% cold Allows you to breathe in: water Psi when hit: +0.12 Light radius: +1 See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.iron shield 'Rainspar' (0 def, 5 armour, 24 block) Requires: - Shield usage training - Strength 11 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Fatigue: +8% Changes resistances: +11% mind / +12% light Changes damage: +6% cold Talent granted: +1 Block Mental save: +6 (+2 eff.) Maximum life: +40.00 Handheld deflection devices. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +1 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Cirna the Cornac Possessor level 18
73rd Haze 122nd year of Ascendancy at 15:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Cirna the Cornac Possessor level 10
56th Dusk 122nd year of Ascendancy at 20:00 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Cirna the Cornac Possessor level 7
55th Dusk 122nd year of Ascendancy at 06:32 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Cirna the Cornac Possessor level 10
69th Dusk 122nd year of Ascendancy at 14:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Cirna the Cornac Possessor level 7
1st Mirth 122nd year of Ascendancy at 20:48 see stats
Log
Cirna's Inner Demon converts some damage to Psi!
Cirna's Inner Demon mentally dismisses some damage!
Cirna mentally dismisses some damage!
Cirna converts some damage to Psi!
Burning from Cirna hits Cirna's Inner Demon for (3 dismissed), 1 to psi, 1 fire (3 total damage).
Channel Pain hits Zubomiwen the black crystal for 15 mind damage.
Channel Pain hits Cirna for (1 dismissed), 0 to psi, 0 mind (1 total damage).
Decrepitude Disease from Zubomiwen the black crystal hits Cirna for (23 absorbed), 0 blight (0 total damage).
Epidemic from Zubomiwen the black crystal hits Cirna for (61 absorbed), 0 blight (0 total damage).
Weakness Disease from Zubomiwen the black crystal hits Cirna for (30 absorbed), 5 to psi, 5 blight (11 total damage).
Zubomiwen the black crystal casts Blight Bolt.
Zubomiwen the black crystal's spell attains critical power!
The diseases of Zubomiwen the black crystal spread!
Cirna converts some damage to Psi!
Zubomiwen the black crystal's Blight Bolt hits Cirna for 48 to psi, 180 blight (229 total damage).
Cirna's mind surges with critical power!
Cirna's is vulnerable to attacks and effects!
Cirna is disprupted by psionic energies!
Cirna's Inner Demon converts some damage to Psi!
Cirna's Inner Demon mentally dismisses some damage!
Cirna mentally dismisses some damage!
Cirna's Inner Demon hits Cirna for 27 physical, (4 dismissed), 2 mind, 41 mind (71 total damage).
Melee retaliation hits Cirna's Inner Demon for (2 dismissed), 1 to psi, 0 fire, (2 dismissed), 1 to psi, 0 fire (4 total damage).
Burning from Cirna hits Zubomiwen the black crystal for 13 fire damage.
Cirna converts some damage to Psi!
Psionic Disruption from Cirna's Inner Demon hits Cirna for 9 to psi, 8 mind (18 total damage).
Decrepitude Disease from Zubomiwen the black crystal hits Cirna for 16 to psi, 14 blight (31 total damage).
Epidemic from Zubomiwen the black crystal hits Cirna for 51 blight damage.
Weakness Disease from Zubomiwen the black crystal hits Cirna for 2 to psi, 33 blight (36 total damage).
Cirna the level 19 cornac possessor was infected to death by Zubomiwen the black crystal on level 3 of Old Forest.





















































