Slime Jack the level 7 Halfling Oozemancer by telanstus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassOozemancer
Level / Exp7 / 67%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength9 (base 10)
Dexterity13 (base 10)
Constitution17 (base 15)
Magic10 (base 10)
Willpower40 (base 30)
Cunning19 (base 15)

Resources

Life226/226
Equilibrium28
Healing Factor1.162941519274
Regeneration0.29073537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy27
Crit Chance7%
APR15
Speed1.00

Offense: Offhand

Damage23
Accuracy27
Crit Chance7%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save5
Spell Save7
Mental Save10

Defense: Resistances

Acid+ 10%( 70%)
Nature+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
3/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
3/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 8.34 gold from the transmogrification of
iron torque of psionic shield 'Cuthudunakhad' [power 25] (25 cooldown).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (14/14, 16-19 power, 1 apr).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 9.14 gold from the transmogrification of
iron gauntlets 'Getikor' (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 4.97 gold from the transmogrification of
scholar's pair of iron boots of speed (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.77 gold from the transmogrification of
iron battleaxe of daylight (14-21 power, 1 apr).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.