











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Dwarf | 
| Class | Berserker | 
| Level / Exp | 18 / 80% | 
| Size | medium | 
| Lifes / Deaths | Killed by giant eel at level 5 on the 11st Profit 122nd year of Ascendancy at 23:28/ 50 Killed by dragon turtle at level 5 on the 11st Profit 122nd year of Ascendancy at 23:53 Killed by storm drake hatchling at level 11 on the 20th Profit 122nd year of Ascendancy at 06:11 Killed by Lisytira the fire drake at level 12 on the 24th Profit 122nd year of Ascendancy at 23:06 Killed by fire drake hatchling at level 13 on the 25th Profit 122nd year of Ascendancy at 03:30 Killed by fire drake hatchling at level 13 on the 25th Profit 122nd year of Ascendancy at 04:41 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 04:57 Killed by spectral rat at level 13 on the 26th Profit 122nd year of Ascendancy at 05:32 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 05:41 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 06:08 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 06:23 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 06:44 Killed by spectral rat at level 13 on the 26th Profit 122nd year of Ascendancy at 07:07 Killed by Rat Lich at level 13 on the 26th Profit 122nd year of Ascendancy at 07:18 Killed by rogue at level 14 on the 28th Profit 122nd year of Ascendancy at 16:12 Killed by Polomitira the Thug at level 14 on the 29th Profit 122nd year of Ascendancy at 01:08 Killed by Zubyraldarin the Guard at level 14 on the 29th Profit 122nd year of Ascendancy at 01:33 Killed by Polomitira the Thug at level 14 on the 29th Profit 122nd year of Ascendancy at 02:17 Killed by Polomitira the Thug at level 14 on the 29th Profit 122nd year of Ascendancy at 03:10 Killed by Bandit Leader Voruwyn at level 15 on the 29th Profit 122nd year of Ascendancy at 09:42 Killed by Bandit Leader Voruwyn at level 15 on the 29th Profit 122nd year of Ascendancy at 10:10 Killed by Bandit Leader Voruwyn at level 15 on the 29th Profit 122nd year of Ascendancy at 11:00 Killed by minotaur at level 15 on the 29th Profit 122nd year of Ascendancy at 11:11 Killed by Bandit Leader Voruwyn at level 15 on the 29th Profit 122nd year of Ascendancy at 11:53 Killed by Eilinabeth the Thug at level 15 on the 29th Profit 122nd year of Ascendancy at 21:21 Killed by Eilinabeth the Thug at level 15 on the 29th Profit 122nd year of Ascendancy at 21:33 Killed by bandit at level 15 on the 30th Profit 122nd year of Ascendancy at 06:15 Killed by Balgrim at level 16 on the 31st Profit 122nd year of Ascendancy at 17:03 Killed by Balgrim at level 16 on the 31st Profit 122nd year of Ascendancy at 22:36 Killed by Glowyn the squid at level 16 on the 32nd Profit 122nd year of Ascendancy at 04:19 Killed by Balgrim at level 16 on the 32nd Profit 122nd year of Ascendancy at 07:40 Killed by luminous horror at level 16 on the 32nd Profit 122nd year of Ascendancy at 10:47 Killed by devourer at level 16 on the 32nd Profit 122nd year of Ascendancy at 13:58 Killed by oozing horror at level 16 on the 32nd Profit 122nd year of Ascendancy at 14:29 Killed by devourer at level 16 on the 32nd Profit 122nd year of Ascendancy at 22:51 Killed by devourer at level 17 on the 33rd Profit 122nd year of Ascendancy at 05:07 Killed by devourer at level 17 on the 33rd Profit 122nd year of Ascendancy at 05:19 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 14:42 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 15:05 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 15:27 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 15:43 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 16:09 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 17:28 Killed by worm that walks at level 17 on the 33rd Profit 122nd year of Ascendancy at 17:44 Killed by Weirdling Beast at level 17 on the 34th Profit 122nd year of Ascendancy at 00:24 Killed by Weirdling Beast at level 17 on the 34th Profit 122nd year of Ascendancy at 01:07 Killed by Uriran the thalore at level 17 on the 35th Profit 122nd year of Ascendancy at 21:17 Killed by Balgrim at level 17 on the 8th Wealth 122nd year of Ascendancy at 06:10 Killed by Balgrim at level 18 on the 9th Wealth 122nd year of Ascendancy at 08:35 Killed by gigantic gravity worm at level 18 on the 9th Wealth 122nd year of Ascendancy at 12:00 | 
Primary Stats
| Strength | 45 (base 37) | 
| Dexterity | 18 (base 11) | 
| Constitution | 45 (base 36) | 
| Magic | 12 (base 11) | 
| Willpower | 30 (base 13) | 
| Cunning | 23 (base 12) | 
Resources
| Life | 690/690 | 
| Mana | 322/322 | 
| Stamina | 221/221 | 
| Healing Factor | 1.3511689881047 | 
| Regeneration | 12.35799756711 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 51 | 
| Accuracy | 28 | 
| Crit Chance | 16% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +10% | 
| Light | +10% | 
| Blight | +8% | 
| Cold | +50% | 
| Nature | +3% | 
Offense: Damage Penetration
| All | 0% | 
Defense: Base
| Armour (hardiness) | 37.292304923968 (87.807182003187%) | 
| Defense | 17 | 
| Ranged Defense | 17 | 
| Fatigue | 13 | 
| Physical Save | 29 | 
| Spell Save | 39 | 
| Mental Save | 33 | 
Defense: Resistances
| Nature | + 28%( 70%) | 
| Acid | + 32%( 70%) | 
| Light | + 37%( 70%) | 
| Darkness | + 28%( 70%) | 
| Cold | + 51%( 70%) | 
| Mind | + 21%( 70%) | 
| Fire | + 13%( 70%) | 
| All | + 10%( 70%) | 
Defense: Immunities
| Silence Resistance | 30% | 
| Confusion Resistance | 22% | 
| Disarm Resistance | 29% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 102 life over 5 turns. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Berserker's strength | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Dwarf | 1.00 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage.Frozen Ground | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You failed to protect the injured seer from death by Balgrim.Escort: injured seer (level 3 of Old Forest) | failed | 
| You successfully escorted the injured seer to the recall portal on level 4 of Old Forest.Escort: injured seer (level 4 of Old Forest) As a reward you improved talent Vision (+1 level(s)). | done | 
| You failed to protect the lone alchemist from death by hornet swarm.Escort: lone alchemist (level 2 of Old Forest) | failed | 
| You failed to protect the lone alchemist from death by electric eel.Escort: lone alchemist (level 3 of Trollmire) | failed | 
| Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.From bellow, it devours Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.Reknor is lost! When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
| Light source |  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  rough leather cap 'Smolderstalker' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +3% fire Spell save: +9 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. | 
| Tool |  ash totem of thorny skin [power 28]  (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  wizard's copper ring of darkness (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +6 (+2 eff.) Rings make your fingers look great! | 
| On fingers |  Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.60 cold and 11.73 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. | 
| Around waist |  Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
| On hands |  dwarven-steel gauntlets 'Barkraider' (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Cun / +2 Wil Changes resistances: +24% acid Changes damage: +3% nature Physical save: +7 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +29% Hate when firing a critical mind attack: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  enlightening steel mail armour of command (7 def, 11 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +7 (+5 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Mental save: +23 (+10 eff.) A suit of armour made of mail. | 
| Cloak |  Wind's Whisper (4 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+3 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. | 
| Around neck |  clarifying steel amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% mind Confusion immunity: +22% Amulets make your neck look great! | 
Inventory
|  Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 172 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  linen cloak 'Emunne' (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances penetration: +5% arcane Changes damage: +6% arcane Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  pair of dwarven-steel boots 'Cyrille' (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +9 (+3 eff.) Armour: +4 Fatigue: +3% Changes resistances: +6% light Changes damage: +9% physical Reduces incoming crit damage: 15.00% Spell save: +9 (+3 eff.) Stamina each turn: +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Spellhunt Remnants (1 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. | 
|  9 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  2 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  15 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  9 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  9 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
|  2 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 301/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  7 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Balgrim the Dwarf Berserker level 17
8th Wealth 122nd year of Ascendancy at 09:43 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Balgrim the Dwarf Berserker level 10
17th Profit 122nd year of Ascendancy at 01:14 see stats
 Squadmate (Exploration mode)
			Escaped from Reknor alive with your squadmate Norgan.
			Squadmate (Exploration mode)
			Escaped from Reknor alive with your squadmate Norgan.By Balgrim the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 02:53 see stats
 The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.
			The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.By Balgrim the Dwarf Berserker level 13
26th Profit 122nd year of Ascendancy at 07:27 see stats
 The secret city (Exploration mode)
			Discovered the truth about mages.
			The secret city (Exploration mode)
			Discovered the truth about mages.By Balgrim the Dwarf Berserker level 17
5th Wealth 122nd year of Ascendancy at 15:52 see stats
 The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.
			The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.By Balgrim the Dwarf Berserker level 16
30th Profit 122nd year of Ascendancy at 16:21 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Balgrim the Dwarf Berserker level 15
30th Profit 122nd year of Ascendancy at 01:08 see stats
Log
You gain 2.63 gold from the transmogrification of surging ash magestaff (15-18 power, 3 apr, cold element).
You gain 2.45 gold from the transmogrification of potent ash starstaff of might (19-23 power, 3 apr, darkness element).
You gain 3.78 gold from the transmogrification of vined mindstar of frost (6-6 power, 18 apr, mind damage).
You gain 1.42 gold from the transmogrification of steel mace of erosion (14-20 power, 3 apr).
You gain 2.92 gold from the transmogrification of manaburning steel mace (12-18 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel greatsword (26-41 power, 2 apr).
You gain 2.41 gold from the transmogrification of mindweaver's steel amulet.
You gain 2.98 gold from the transmogrification of cleansing steel amulet of strength (+3).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 10th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 11st Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:25.
Today is the 12nd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 13rd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
Today is the 14th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 15th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 16th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 17th Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
There is a Passageway into the Daikara here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
Saving game...
Saving done.


































