Gurtin the level 5 Dwarf Summoner by BaleonRosen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassSummoner
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity9 (base 11)
Constitution13 (base 10)
Magic8 (base 10)
Willpower20 (base 17)
Cunning20 (base 20)

Resources

Life192/192
Equilibrium18
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth30.359939435378
See Invisible30.359939435378

Offense: Mainhand

Damage22
Accuracy14
Crit Chance6%
APR18
Speed1.00

Offense: Offhand

Damage21
Accuracy14
Crit Chance6%
APR18
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save14
Spell Save9
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


Gurtin stops regenerating health quickly.


Gurtin picks up (a.):
iron dagger (11-14 power, 5 apr).

Talent Infusion: Regeneration is ready to use.

Gurtin picks up (g.):
miner's iron pickaxe (dig speed 30 turns).

Talent Dig is ready to use.

Gurtin picks up (c.):
mighty rough leather sling of fire.

Gurtin picks up (f.):
iron plate armour (0 def, 7 armour).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 4.20 gold from the transmogrification of
balanced iron longsword of vileness (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).