











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 33 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by Lisalle the spitting spider at level 32 on the 73rd Haze 123rd year of Ascendancy at 11:35 / 2Killed by Yvythra the orc elite berserker at level 33 on the 18th Regrowth 124th year of Ascendancy at 19:58 |
Primary Stats
| Strength | 33 (base 18) |
| Dexterity | 63 (base 60) |
| Constitution | 18 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 13) |
| Cunning | 74 (base 60) |
Resources
| Life | -109/815 |
| Mana | 0/322 |
| Stamina | 186/241 |
| Healing Factor | 1.2111363549267 |
| Regeneration | 16.047556702777 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 53.193139639813 |
| See Invisible | 49.193139639813 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 55 |
| Crit Chance | 40% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Blight | +9% |
| Arcane | +30% |
| Cold | +21% |
| All | 0% |
| Lightning | +12% |
| Temporal | +5% |
| Fire | +14% |
| Physical | +51% |
Offense: Damage Penetration
| Physical | +38% |
| Lightning | +7% |
| Acid | +10% |
| Temporal | +9% |
| Blight | +15% |
| Arcane | +15% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (38.594633868923%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 10 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 27%( 70%) |
| Mind | + 30%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 56%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 35%( 70%) |
| Fire | + 34%( 70%) |
| Cold | + 45%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Confusion Resistance | 56% |
| Silence Resistance | 22% |
| Stun Resistance | 94% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 67. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +4 (+2 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Silence Resist +22% Confus Resist +26% Stun Resist +34% Blindside: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Velylle1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Critical power +5.00% Spellpower +15 (+7 eff.) Damage +9% blight Ignore Shields +20% defense ------ Mind save +8 (+3 eff.) Life +42.00 other ------- Light +6 See Stealth +9 See Invisibility +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xolewyn the Umbrapassion (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Critical power +15.00% Ignore resists +10% acid +10% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Armor +4 Fatigue +4% Resistance +12% darkness +14% cold other ------- Max stamina +30.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +6% Mind Crit +10% Critical power +8.00% defense ------ Armor +8 Fatigue +5% Mind save +10 (+3 eff.) Life +41.00 Unarmed combat: Weapon Damage 40.5 - 56.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +15 Critical Rate +14.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Dagorig [power 374] (6/13 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ When Hit 6 temporal On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +9% mind Sting an enemy dealing 374 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage by 15% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +59.00 Life Regen +13.00 Healmod +14% Stun Resist +30% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +7 (+3 eff.) Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +10 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | elemental stralite dagger of rage (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 53 lightning damage (1/turn) While equipped: Stats +5 Str offense ------ Damage +12% lightning +12% physical Ignore resists +7% lightning Accuracy +7 (+2 eff.) Sharp, short and deadly. |
| Around waist | hardened leather belt 'Unlightglory'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Armor +4 Defense +10 (+3 eff.) Life +49.00 Confus Resist +20% A belt that goes around your waist. |
| In off hand | warbringer's stralite dagger of rage (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Str +4 Con offense ------ Physical Power +9 (+3 eff.) Damage +9% physical Ignore resists +10% physical Accuracy +13 (+3 eff.) defense ------ Disarm Resist +27% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Rainvault' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: offense ------ Damage +30% arcane +9% cold Ignore resists +15% blight +10% cold +15% arcane defense ------ Defense +2 (+0 eff.) Resistance +22% temporal +16% darkness +5% arcane Out-of-Phase Defense +22 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +1 Mag offense ------ Damage +13% acid +5% temporal +12% cold +14% fire +30% physical Ignore resists +9% temporal +11% physical defense ------ Resistance +14% acid +15% physical +14% fire +14% cold +13% all Anomaly Control +11 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the sneak (speed 685%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, darkness, blight, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 darkness, 3 blight, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 44; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Arasevena the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Mag +5 Con defense ------ Fatigue -7% Resistance +6% light +5% arcane Life Regen +3.00 Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Deepsransom0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +14.00% Ignore resists +5% nature Accuracy +7 (+2 eff.) Ignore Armor +15 defense ------ Armor +5 Defense +8 (+2 eff.) Resistance +20% darkness +19% temporal Max Resistance +4% all Physical save +15 (+9 eff.) Pinning Resist +41% Knockbk Resist +32% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of strength (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +12% mind Confus Resist +23% Amulets make your neck look great! |
copper amulet 'Yvirenne'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Wil defense ------ Defense +10 (+3 eff.) Resistance +11% lightning Blind Resist +20% Stun Resist +23% other ------- Infravision +1 Amulets make your neck look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 33 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.93 cold and 13.64 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +12 defense ------ Defense +13 (+4 eff.) Stun Resist +30% Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.6 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +12 (+4 eff.) Confus Resist +20% Rings make your fingers look great! |
savage's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +2 Con defense ------ Spell save +12 (+11 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
sneakthief's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +8 (+2 eff.) defense ------ Mind save +8 (+3 eff.) Confus Resist +30% Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +5 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+4 eff.) Life +24.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +24% Rings make your fingers look great! |
Ashseam (32-47 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 31.5 - 47.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage While equipped: offense ------ Damage +6% fire When Hit 8 arcane 8 temporal defense ------ Resistance +15% fire +5% arcane +6% temporal Massive two-handed battleaxes. |
dwarven-steel battleaxe (32-48 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Normal] Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Massive two-handed battleaxes. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Cun, 20% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+9 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Velarinne the dwarven-steel dagger (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 16.5 - 21.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +9 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Critical power +10.00% Ignore resists +10% mind When Hit 2 mind other ------- Light +2 See Invisibility +3 Sharp, short and deadly. |
acidic dwarven-steel dagger of projection (20-26 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane/Psionic Weapon Damage 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Sharp, short and deadly. |
ash longbow 'Grinontir'4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +3 Str +9 Wil +9 Con offense ------ Physical Crit +3.0% Physical Power +9 (+3 eff.) Accuracy +9 (+2 eff.) On-Hit (Ranged): * 20 arcane resource burn defense ------ Resistance +3% blight +6% fire Life +54.00 Longbows are used to shoot arrows at your foes. |
Manoldil (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Str offense ------ Damage +11% physical Accuracy +17 (+4 eff.) defense ------ Resistance +12% blight +12% nature Life Regen +4.00 Poison Resist +20% Silence Resist +20% Knockbk Resist +20% Blunt and deadly. |
thorny mindstar (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazeire (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Mind Crit +6% Spellpower +9 (+4 eff.) Damage +20% arcane Ignore resists +10% mind +15% blight Ignore Shields +20% When Hit 6 arcane 4 lightning defense ------ Resistance +21% lightning Spell save +12 (+11 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rhylathadas the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Dex offense ------ Physical Power +20 (+6 eff.) Ignore resists +15% physical Ignore Armor +1 defense ------ Life +31.00 other ------- Psi when Hit +0.04 Max psi +20.00 A belt that goes around your waist. |
hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak 'Druladur' (17 def, 10 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Physical Crit +4.0% defense ------ Armor +10 Defense +17 (+5 eff.) Resistance +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Vorodhekira' (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +12 (+3 eff.) Resistance +6% nature +5% arcane +6% light Life +20.00 Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +1 Str +3 Con defense ------ Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of fog (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: defense ------ Defense +14 (+4 eff.) Resistance +15% light +15% fire Physical save +10 (+6 eff.) Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lightquill' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +20% mind When Hit 6 light defense ------ Defense +1 (+0 eff.) Resistance +3% light +3% temporal Physical save +3 (+3 eff.) Life +34.00 Blind Resist +10% Knockbk Resist +20% other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+0 eff.) Resistance +15% darkness +16% temporal Life +30.00 Out-of-Phase Defense +18 Out-of-Phase Resistance +12% Out-of-Phase Resilience +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gildil the Venomterror (3 def, 3 armour)2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: offense ------ Ignore resists +5% fire When Hit 2 nature defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +6% fire +6% nature +7% all Physical save +15 (+9 eff.) other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of the mountain (+11%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +5 Wil offense ------ Damage +12% lightning +32% physical +15% cold defense ------ Resistance +11% lightning +6% cold +26% physical +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +13% nature defense ------ Resistance +5% blight +11% all Life +51.00 Life Regen +2.10 Healmod +13% Poison Resist +25% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belalevena the Flashwoe (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Mag offense ------ Spellpower +6 (+3 eff.) Damage +8% acid +6% lightning +6% blight When Hit 4 lightning defense ------ Armor +3 Resistance +18% fire Physical save +6 (+4 eff.) Life +80.00 Disease Resist +34% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Betildatta the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +7 Con offense ------ Physical Crit +5.0% Physical Power +10 (+3 eff.) Damage +6% physical defense ------ Armor +4 Fatigue +3% Resistance +8% lightning +8% temporal other ------- Stamina/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fulyrin the Thunderpiety (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex offense ------ Damage +9% lightning Ignore resists +25% lightning +13% temporal +12% darkness defense ------ Armor +3 Resistance +18% temporal +20% darkness +6% light Physical save +9 (+6 eff.) Out-of-Phase Defense +21 Out-of-Phase Resistance +14% Out-of-Phase Resilience +17% other ------- Max stamina +20.00 A pair of boots made of leather. |
Lavaquill (4 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +10.00% Ignore resists +15% fire When Hit 4 fire defense ------ Armor +4 Defense +4 (+1 eff.) Fatigue +3% other ------- Max stamina +20.00 Light +3 Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 5.2 Power cost 20 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tigen the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Cun +2 Str offense ------ Physical Power +30 (+10 eff.) Spellpower +10 (+5 eff.) Move Speed +25% Ignore resists +25% physical When Hit 4 arcane defense ------ Armor +8 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of strife (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +2 Con +5 Wil offense ------ Mindpower +5 (+2 eff.) Ignore resists +5% physical defense ------ Armor +3 Blindside: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Burnhacker the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +3 Mag +2 Cun +2 Con offense ------ On-Hit 10 lightning Damage +6% lightning Ignore resists +5% fire defense ------ Armor +2 Resistance +7% lightning other ------- Light +3 See Invisibility +12 Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +7 lightning On Hit: 10% Lightning Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Faluthel the Quenchkill (0 def, 16 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +8 Con offense ------ Damage +6% acid +3% cold +6% arcane Ignore resists +10% cold When Hit 10 arcane defense ------ Armor +16 Hardiness +9% Resistance +12% acid +5% physical Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 5% Stone Touch level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivawe (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ Mindpower +6 (+3 eff.) On-Hit 14 fire 29 darkness 36 mind Damage +6% acid +8% fire +8% mind On-Hit (Melee): * 17% chance to reduce all saves and defense by 22 * 20 arcane resource burn defense ------ Armor +3 Fatigue +5% Resistance +6% light +3% blight +6% fire +8% mind +5% arcane Mind save -9 (-4 eff.) Unarmed combat: Weapon Damage 30.0 - 42.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +10 mind +15 fire On Hit: 10% Reproach level 5 On Hit: 20% Psychic Lobotomy level 5 On Hit: 10% Fire Breath level 5 Ruined Earth: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +6 Str +2 Dex +2 Wil +2 Cun +3 Con defense ------ Armor +3 Physical save +10 (+6 eff.) Disarm Resist +30% other ------- Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.5 - 28.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +13.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the iron hand (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con defense ------ Armor +7 Mind save +11 (+4 eff.) Life +55.00 Disarm Resist +41% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 31.5 - 34.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gunudokhad the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +3 Fatigue +5% Resistance +12% acid +12% darkness +12% light +9% lightning Unlife -40.00 life Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Oozepeal' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +15% physical defense ------ Defense +2 (+0 eff.) Resistance +9% acid +15% physical +6% nature +5% arcane Crit Resistance 15.00% Disease Resist +20% Cut Resist +20% Stun Resist +20% A pointy cloth hat, very wizardly... |
hardened leather cap 'Urthiduruifast' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +2 Mag +6 Wil offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 defense ------ Armor +3 Fatigue +3% Resistance +15% blight Physical save +16 (+9 eff.) other ------- Light +3 A cap made of leather. |
hardened leather cap 'Wilddash' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +10 Dex +4 Wil +7 Con offense ------ Damage +9% nature +6% fire defense ------ Armor +3 Fatigue +3% other ------- Light +3 Infravision +3 A cap made of leather. |
277 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+4 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethubeth the dwarven-steel pickaxe (dig speed 12 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Cun +2 Con offense ------ Damage +6% nature defense ------ Resistance +11% nature Physical save +5 (+4 eff.) Spell save +10 (+10 eff.) Mind save +9 (+3 eff.) Life +62.00 other ------- Max stamina +15.00 Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Duathelbraid2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% physical defense ------ Armor +2 Defense +20 (+5 eff.) Resistance +3% darkness Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Brodalafast'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +6 Wil offense ------ Physical Crit +7.0% Critical power +10.00% Physical Power +30 (+10 eff.) Damage +10% mind Ignore resists +15% blight When Hit 4 physical other ------- Max stamina +20.00 Max hate +4.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's brass lantern of clarity2.0 Encumbrance T1 lite [Ego+] Nature/Psionic While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +5 (+1 eff.) defense ------ Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's brass lantern of corpselight2.0 Encumbrance T1 lite [Ego++] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +4 (+2 eff.) defense ------ Resistance +5% blight +6% cold +6% darkness +5% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% other ------- Light +3 Infravision +3 See Invisibility +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 18 blight damage or heals 25 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 376.20 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Adivea [power 2] (6/17 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun offense ------ Damage +3% mind other ------- Psi when Hit +0.12 Hate-on-crit +2.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+7 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 12 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 73 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Ulyzilavor [power 55] (6/17 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil +5 Mag offense ------ Ignore resists +25% temporal defense ------ Crit Resistance 15.00% Mind save +9 (+3 eff.) other ------- Infravision +2 See Invisibility +12 Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 17 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of psionic shield [power 69] (6/17 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Eilinotta' [power 165] (6/10 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing [power 230] (6/10 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Chyrion the Cracklewake [power 194] (6/13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +5 Wil offense ------ Critical power +10.00% Damage +6% lightning Ignore resists +20% cold When Hit 10 mind other ------- EQ when Hit +0.24 Hate-on-crit +1.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Radianceweeper the elven-wood wand of shielding [power 416] (6/13 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% light When Hit 10 light defense ------ Resistance +3% light other ------- Light +3 Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of clairvoyance [power 11] (6/10 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 11, power 41 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 10 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful ash wand of lightning storm [power 188] (6/10 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (210 total damage) Puts all charms on 10 turn cooldown 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Thmth the Cornac Rogue level 10
11st Dusk 122nd year of Ascendancy at 10:15 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Thmth the Cornac Rogue level 28
50th Dusk 123rd year of Ascendancy at 07:18 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Thmth the Cornac Rogue level 24
3rd Flare 123rd year of Ascendancy at 01:55 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Thmth the Cornac Rogue level 29
64th Dusk 123rd year of Ascendancy at 04:49 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thmth the Cornac Rogue level 32
69th Haze 123rd year of Ascendancy at 00:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Thmth the Cornac Rogue level 10
10th Mirth 122nd year of Ascendancy at 22:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Thmth the Cornac Rogue level 20
57th Regrowth 123rd year of Ascendancy at 23:13 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Thmth the Cornac Rogue level 30
79th Dusk 123rd year of Ascendancy at 17:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Thmth the Cornac Rogue level 24
4th Dusk 123rd year of Ascendancy at 22:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Thmth the Cornac Rogue level 31
52nd Haze 123rd year of Ascendancy at 23:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Thmth the Cornac Rogue level 10
6th Allure 123rd year of Ascendancy at 05:05 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thmth the Cornac Rogue level 23
75th Pyre 123rd year of Ascendancy at 07:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Thmth the Cornac Rogue level 10
27th Dusk 122nd year of Ascendancy at 04:27 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Thmth the Cornac Rogue level 23
74th Pyre 123rd year of Ascendancy at 15:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thmth the Cornac Rogue level 29
79th Dusk 123rd year of Ascendancy at 06:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thmth the Cornac Rogue level 17
31st Regrowth 123rd year of Ascendancy at 21:54 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Thmth the Cornac Rogue level 32
73rd Haze 123rd year of Ascendancy at 11:35 see stats
Log
Yvythra the orc elite berserker's Fan of Knives hits Thmth for 47 physical damage.
Yvythra the orc elite berserker's Fan of Knives hits Mirror Image for 82 physical, 18 physical (101 total damage).
Yvythra the orc elite berserker rushes out!
Thmth casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
The shattering blow creates a shockwave!
Yvythra the orc elite berserker performs a melee critical strike against Thmth!
Thmth is crippled.
Melee retaliation hits Yvythra the orc elite berserker for (2 to psi shield), 3 temporal, 6 darkness, (2 to psi shield), 3 temporal, 6 darkness (19 total damage).
Yvythra the orc elite berserker hits Thmth for 82 physical, 2 mind, 16 physical, 54 physical, 16 physical (171 total damage).
The shattering blow creates a shockwave!
Melee retaliation hits Yvythra the orc elite berserker for (2 to psi shield), 2 temporal, 6 darkness (8 total damage).
Yvythra the orc elite berserker's Beyond the Flesh hits Thmth for 110 physical, 16 physical (127 total damage).
Thmth casts Rune: Blink.
Yvythra the orc elite berserker uses Mindhook.
Yvythra the orc elite berserker uses Infusion: Heroism.
The shattering blow creates a shockwave!
Yvythra the orc elite berserker uses Infusion: Wild.
Yvythra the orc elite berserker lessens the pain.
Melee retaliation hits Yvythra the orc elite berserker for (2 to psi shield), 2 temporal, 6 darkness (8 total damage).
Yvythra the orc elite berserker's Beyond the Flesh hits Thmth for (23 parried), 87 physical, 13 physical (100 total damage).
Yvythra the orc elite berserker uses Telekinetic Smash.
Thmth's is vulnerable to attacks and effects!
The shattering blow creates a shockwave!
Yvythra the orc elite berserker performs a melee critical strike against Thmth!
Thmth reacts to an attack from Yvythra the orc elite berserker, mitigating the blow!.
Melee retaliation hits Yvythra the orc elite berserker for (1 to psi shield), 2 temporal, 4 darkness, (1 to psi shield), 2 temporal, 4 darkness, (1 to psi shield), 2 temporal, 4 darkness (16 total damage).
Yvythra the orc elite berserker hits Thmth for (23 parried), 100 physical, 2 mind, 13 physical, (23 parried), 38 physical, 13 physical, (90 reacted , -5 stam), 214 physical, 13 physical (394 total damage).
Thmth the level 33 cornac rogue was decapitated to death by Yvythra the orc elite berserker on level 5 of Dreadfell.



































































































































