DORF the level 9 Dwarf Berserker by WestfoldPhill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp9 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 29)
Dexterity13 (base 11)
Constitution29 (base 26)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life404/404
Stamina132/132
Healing Factor1.1524687383468
Regeneration6.0634801095242

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage54
Accuracy22
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower26
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+9%
Acid+10%

Defense: Base

Armour (hardiness)23.522593642275 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue5
Physical Save26
Spell Save15
Mental Save15

Defense: Resistances

Cold+ 15%( 70%)
Lightning+ 12%( 70%)
Nature+ 15%( 70%)
Temporal+ 10%( 70%)
Blight+ 14%( 70%)
Acid+ 23%( 70%)
Fire+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
5/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
3/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done
active
done
active
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By DORF the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 23:09
see stats

Log

You gain 1.66 gold from the transmogrification of hateful iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).