





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 24 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 35 (base 32) |
Dexterity | 17 (base 12) |
Constitution | 15 (base 12) |
Magic | 53 (base 40) |
Willpower | 13 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 385/565 |
Mana | 177/177 |
Stamina | 176/176 |
Healing Factor | 1.5460311219418 |
Regeneration | 1.5460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 79 |
Accuracy | 48 |
Crit Chance | 20% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 32.54934837382 (100%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 22 |
Physical Save | 21 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
Acid | + 30%(100%) |
Lightning | + 33%(100%) |
Mind | + 20%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+2 eff.) Massive two-handed swords. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +7 (+7 eff.) Fatigue: +22% Changes stats: +3 Cun / +2 Dex Changes resistances: +18% acid Changes resistances penetration: +15% physical Mental save: +13 (+7 eff.) Stamina each turn: +3.00 Maximum life: +32.00 A suit of armour made of metal plates. |
Inventory
![]() laminated dwarven-steel dagger Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, nature It can cause special effects when it strikes in combat. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Bloated horror hits golem (servant of Jay) for 119 mind damage.
golem (servant of Jay) killed Bloated horror!
Golem (servant of Jay) picks up (b.): onyx.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an item here: rune
Ran for 8 turns (stop reason: object seen).
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an item here: dwarven-steel plate armour
Ran for 5 turns (stop reason: object seen).
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the north (bloated horror)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (bloated horror)).
Bloated horror casts Rune: Shielding.
A shield forms around bloated horror.
Bloated horror casts Phase Door.