DIE the level 5 Dwarf Cursed by jesseperkey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDwarf
ClassCursed
Level / Exp5 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 25)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic8 (base 10)
Willpower20 (base 19)
Cunning10 (base 10)

Resources

Life198/198
Hate56/100
Healing Factor0.80782418207415
Regeneration0.20195604551854

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy20
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)20.08934837382 (81.151787968034%)
Defense0
Ranged Defense0
Fatigue22
Physical Save15
Spell Save9
Mental Save10

Defense: Resistances

Lightning+ 20%( 70%)
Temporal+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
4/5
0/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
5/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Cursed aura1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done

Equipment

Tool
On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Rested for 18 turns (stop reason: all resources and life at maximum).

Talent Resilience of the Dwarves is ready to use.
DIE picks up (b.):
iron battleaxe of massacre (Madness) (24-35 power, 1 apr).
DIE picks up (m.):
elm totem of healing [power 116] (15 cooldown).
DIE picks up (b.):
copper amulet of strength (+3).
You pickup 0.39 gold pieces.

DIE picks up (g.):
arcing iron waraxe (Misfortune) (11-15 power, 2 apr).
Lore found:
letter to Rolf (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).

DIE wears:
elm totem of healing [power 116] (15 cooldown).

You gain 0.50 gold from the transmogrification of
rough leather armour (Madness) (3 def, 2 armour).
You gain 0.96 gold from the transmogrification of
prismatic rough leather armour (Misfortune) (3 def, 2 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (Misfortune) (11-15 power, 2 apr).
You gain 2.50 gold from the transmogrification of
Skullcleaver (Corpses) (20-28 power, 4 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (Shrouds) (10-13 power, 5 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (Madness) (24-35 power, 1 apr).
You gain 0.70 gold from the transmogrification of
copper amulet of strength (+3).
You gain 1.65 gold from the transmogrification of
shielding rune of the titan (absorb 89; dur 3; cd 18).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).