;p;.;;. the level 6 Higher Archer by RECTALTORMENT

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceHigher
ClassArcher
Level / Exp6 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity30 (base 29)
Constitution18 (base 13)
Magic11 (base 10)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life208/208
Stamina118/118
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage47
Accuracy41
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (57.155997060385%)
Defense37
Ranged Defense37
Fatigue0
Physical Save20
Spell Save14
Mental Save15

Defense: Resistances

All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active
active

Equipment

Tool
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
Ran for 4 turns (stop reason: hostile spotted to the south (grey mold)).


;p;.;;. shoots!
;p;.;;.'s Shoot hits Grey mold for
96 physical damage.
;p;.;;.'s Shoot killed Grey mold!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Steady Shot is ready to use.
Ran for 6 turns (stop reason: hostile spotted to the north (skeleton mage)).


;p;.;;. shoots!
;p;.;;.'s Shoot hits Skeleton mage for
73 physical damage.

;p;.;;. shoots!
;p;.;;.'s Shoot hits Skeleton mage for
50 physical damage.
Skeleton mage misses ;p;.;;..

;p;.;;. shoots!
You collect a new ingredient:
skeleton mage skull (1).
;p;.;;.'s Shoot hits Skeleton mage for
55 physical damage.
Talent Steady Shot is ready to use.
;p;.;;.'s Shoot killed Skeleton mage!