












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 30 / 76% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:18 / 134Killed by cold drake hatchling at level 14 on the 32nd Dusk 122nd year of Ascendancy at 05:36 Killed by Layavena the thief at level 14 on the 33rd Dusk 122nd year of Ascendancy at 10:26 Killed by luminous horror at level 18 on the 41st Dusk 122nd year of Ascendancy at 09:41 Killed by luminous horror at level 18 on the 41st Dusk 122nd year of Ascendancy at 22:26 Killed by Weirdling Beast at level 18 on the 42nd Dusk 122nd year of Ascendancy at 22:08 Killed by Weirdling Beast at level 18 on the 43rd Dusk 122nd year of Ascendancy at 02:14 Killed by orc corruptor at level 19 on the 59th Dusk 122nd year of Ascendancy at 06:35 Killed by snow giant boulder thrower at level 19 on the 32nd Haze 122nd year of Ascendancy at 09:45 Killed by snow giant at level 19 on the 32nd Haze 122nd year of Ascendancy at 19:08 Killed by snow giant thunderer at level 21 on the 34th Haze 122nd year of Ascendancy at 09:16 Killed by snow giant thunderer at level 21 on the 34th Haze 122nd year of Ascendancy at 09:39 Killed by Rantha the Worm at level 21 on the 34th Haze 122nd year of Ascendancy at 09:59 Killed by Betynn the gwelgoroth at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 21:51 Killed by Betynn the gwelgoroth at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 22:01 Killed by elven corruptor at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 23:48 Killed by Zubewe the ghoulking at level 21 on the 79th Regrowth 123rd year of Ascendancy at 14:40 Killed by Zubewe the ghoulking at level 21 on the 79th Regrowth 123rd year of Ascendancy at 15:17 Killed by carrion worm mass at level 21 on the 79th Regrowth 123rd year of Ascendancy at 15:35 Killed by armoured skeleton warrior at level 22 on the 80th Regrowth 123rd year of Ascendancy at 11:10 Killed by Xelle the armoured skeleton warrior at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 12:47 Killed by skeleton warrior at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 13:00 Killed by skeleton master archer at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 13:09 Killed by Islorera the Guardian at level 23 on the 14th Pyre 123rd year of Ascendancy at 08:58 Killed by worm that walks at level 23 on the 14th Pyre 123rd year of Ascendancy at 13:16 Killed by blade horror at level 23 on the 14th Pyre 123rd year of Ascendancy at 13:53 Killed by skeleton magus at level 23 on the 14th Pyre 123rd year of Ascendancy at 14:01 Killed by worm that walks at level 23 on the 14th Pyre 123rd year of Ascendancy at 14:18 Killed by Emelitira the Guardian at level 23 on the 14th Pyre 123rd year of Ascendancy at 18:50 Killed by Glylenn the Guardian at level 23 on the 15th Pyre 123rd year of Ascendancy at 01:18 Killed by Glylenn the Guardian at level 23 on the 15th Pyre 123rd year of Ascendancy at 02:15 Killed by Glylenn the Guardian at level 23 on the 15th Pyre 123rd year of Ascendancy at 02:39 Killed by beam trap at level 23 on the 15th Pyre 123rd year of Ascendancy at 13:13 Killed by Eilinalaith the Guardian at level 23 on the 15th Pyre 123rd year of Ascendancy at 13:26 Killed by Eilinalaith the Guardian at level 23 on the 15th Pyre 123rd year of Ascendancy at 13:40 Killed by Emilranne the gwelgoroth at level 23 on the 15th Pyre 123rd year of Ascendancy at 15:53 Killed by cold drake at level 23 on the 15th Pyre 123rd year of Ascendancy at 21:20 Killed by slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 07:42 Killed by enthralled slave at level 24 on the 43rd Pyre 123rd year of Ascendancy at 07:56 Killed by Eluwe the slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 12:37 Killed by enthralled slave at level 24 on the 43rd Pyre 123rd year of Ascendancy at 12:53 Killed by slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 13:09 Killed by Layubrethra the slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 16:08 Killed by Layubrethra the slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 16:18 Killed by Layubrethra the slaver at level 24 on the 43rd Pyre 123rd year of Ascendancy at 16:30 Killed by Blood Master at level 24 on the 44th Pyre 123rd year of Ascendancy at 05:15 Killed by Blood Master at level 24 on the 44th Pyre 123rd year of Ascendancy at 05:26 Killed by storm drake hatchling at level 24 on the 7th Mirth 123rd year of Ascendancy at 21:11 Killed by elven cultist at level 25 on the 46th Dusk 123rd year of Ascendancy at 14:43 Killed by elven corruptor at level 25 on the 46th Dusk 123rd year of Ascendancy at 17:06 Killed by elven cultist at level 25 on the 46th Dusk 123rd year of Ascendancy at 18:57 Killed by Xima the gwelgoroth at level 25 on the 47th Dusk 123rd year of Ascendancy at 09:28 Killed by elven blood mage at level 25 on the 47th Dusk 123rd year of Ascendancy at 16:41 Killed by elven blood mage at level 25 on the 47th Dusk 123rd year of Ascendancy at 16:52 Killed by Grand Corruptor at level 25 on the 47th Dusk 123rd year of Ascendancy at 20:08 Killed by Grand Corruptor at level 25 on the 47th Dusk 123rd year of Ascendancy at 20:20 Killed by Grand Corruptor at level 25 on the 47th Dusk 123rd year of Ascendancy at 20:32 Killed by rogue at level 25 on the 48th Dusk 123rd year of Ascendancy at 07:36 Killed by thief at level 25 on the 48th Dusk 123rd year of Ascendancy at 07:48 Killed by Ivyvea the cutpurse at level 25 on the 48th Dusk 123rd year of Ascendancy at 07:57 Killed by shadowblade at level 25 on the 48th Dusk 123rd year of Ascendancy at 08:13 Killed by thief at level 25 on the 48th Dusk 123rd year of Ascendancy at 08:22 Killed by Ce'Nenor the bone giant at level 25 on the 67th Dusk 123rd year of Ascendancy at 05:43 Killed by Ce'Nenor the bone giant at level 25 on the 67th Dusk 123rd year of Ascendancy at 05:55 Killed by ultimate telugoroth at level 25 on the 71st Dusk 123rd year of Ascendancy at 16:07 Killed by ultimate telugoroth at level 25 on the 71st Dusk 123rd year of Ascendancy at 16:40 Killed by ultimate teluvorta at level 25 on the 71st Dusk 123rd year of Ascendancy at 16:53 Killed by Chronolith Clone at level 26 on the 73rd Dusk 123rd year of Ascendancy at 06:14 Killed by Chronolith Twin at level 26 on the 73rd Dusk 123rd year of Ascendancy at 06:33 Killed by Chronolith Clone at level 26 on the 73rd Dusk 123rd year of Ascendancy at 06:49 Killed by Chronolith Twin at level 26 on the 73rd Dusk 123rd year of Ascendancy at 07:10 Killed by Chronolith Twin at level 26 on the 73rd Dusk 123rd year of Ascendancy at 07:22 Killed by Chronolith Twin at level 26 on the 73rd Dusk 123rd year of Ascendancy at 07:54 Killed by skeleton magus at level 27 on the 12nd Haze 123rd year of Ascendancy at 10:31 Killed by Borfast the Broken at level 27 on the 14th Haze 123rd year of Ascendancy at 05:19 Killed by Borfast the Broken at level 27 on the 14th Haze 123rd year of Ascendancy at 05:40 Killed by Borfast the Broken at level 27 on the 46th Haze 123rd year of Ascendancy at 07:01 Killed by armoured skeleton warrior at level 27 on the 46th Haze 123rd year of Ascendancy at 10:32 Killed by Xeromigath the skeleton warrior at level 28 on the 47th Haze 123rd year of Ascendancy at 15:47 Killed by orc cryomancer at level 28 on the 47th Haze 123rd year of Ascendancy at 22:26 Killed by orc blood mage at level 28 on the 48th Haze 123rd year of Ascendancy at 00:54 Killed by orc necromancer at level 28 on the 48th Haze 123rd year of Ascendancy at 01:13 Killed by Lord of Skulls (warrior) at level 28 on the 48th Haze 123rd year of Ascendancy at 01:24 Killed by armoured skeleton warrior at level 28 on the 48th Haze 123rd year of Ascendancy at 02:14 Killed by Betuthra the skeleton magus at level 28 on the 48th Haze 123rd year of Ascendancy at 18:36 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 13:31 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 13:38 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 13:47 Killed by war hound (wild summon) at level 28 on the 49th Haze 123rd year of Ascendancy at 15:08 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 15:32 Killed by Dozing Xeritta at level 28 on the 49th Haze 123rd year of Ascendancy at 15:47 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 15:54 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 16:04 Killed by ritch flamespitter at level 28 on the 49th Haze 123rd year of Ascendancy at 16:14 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 16:22 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 16:56 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 17:09 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 21:29 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 22:37 Killed by Sleeping Lisulevea at level 28 on the 49th Haze 123rd year of Ascendancy at 22:55 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 00:16 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 01:39 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 03:01 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 04:37 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 06:00 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 07:14 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 07:37 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 08:59 Killed by Sleeping Lisulevea at level 28 on the 50th Haze 123rd year of Ascendancy at 10:20 Killed by Aletta Soultorn at level 28 on the 50th Haze 123rd year of Ascendancy at 13:04 Killed by Ivelaith the skeleton magus at level 29 on the 51st Haze 123rd year of Ascendancy at 11:04 Killed by barrow wight at level 29 on the 51st Haze 123rd year of Ascendancy at 14:00 Killed by armoured skeleton warrior at level 29 on the 51st Haze 123rd year of Ascendancy at 17:37 Killed by Dosnba the onilug at level 29 on the 61st Haze 123rd year of Ascendancy at 23:25 Killed by orc corruptor at level 29 on the 62nd Haze 123rd year of Ascendancy at 02:54 Killed by faerlhing at level 29 on the 62nd Haze 123rd year of Ascendancy at 04:41 Killed by multi-hued drake at level 29 on the 62nd Haze 123rd year of Ascendancy at 16:16 Killed by multi-hued drake hatchling at level 30 on the 63rd Haze 123rd year of Ascendancy at 16:49 Killed by fiery orc wyrmic at level 30 on the 64th Haze 123rd year of Ascendancy at 03:19 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 04:26 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 04:38 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 04:47 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 05:16 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 05:37 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 05:51 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 06:04 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 06:17 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 07:34 Killed by Xygama the dread at level 30 on the 64th Haze 123rd year of Ascendancy at 08:46 Killed by Gerin the black ooze at level 30 on the 2nd Decay 123rd year of Ascendancy at 19:32 Killed by Corrupted Oozemancer at level 30 on the 2nd Decay 123rd year of Ascendancy at 20:23 Killed by Corrupted Oozemancer at level 30 on the 2nd Decay 123rd year of Ascendancy at 21:36 Killed by Corrupted Oozemancer at level 30 on the 2nd Decay 123rd year of Ascendancy at 21:55 Killed by yellow jelly at level 30 on the 2nd Decay 123rd year of Ascendancy at 22:17 |
Antimagic | Follower |
Primary Stats
Strength | 29 (base 13) |
Dexterity | 76.428618220397 (base 46) |
Constitution | 40 (base 33) |
Magic | 8 (base 10) |
Willpower | 18 (base 11) |
Cunning | 72 (base 43) |
Resources
Life | 76/721 |
Stamina | 179/197 |
Equilibrium | 0 |
Healing Factor | 1.4222297605397 |
Regeneration | 4.622246721754 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999999% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 50.713773486967 |
See Invisible | 48.713773486967 |
Offense: Mainhand
Damage | 79 |
Accuracy | 65 |
Crit Chance | 38% |
APR | 34 |
Speed | 1.00 |
Offense: Offhand
Damage | 66 |
Accuracy | 65 |
Crit Chance | 34% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Physical | +20% |
Acid | +30% |
Nature | +13% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 23 (69.687909656376%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 18 |
Mental Save | 38 |
Defense: Resistances
Blight | + 42%( 70%) |
Arcane | + 2%( 70%) |
Mind | + 14%( 70%) |
All | + 2%( 70%) |
Lightning | + 8%( 70%) |
Light | + 11%( 70%) |
Physical | + 9%( 70%) |
Cold | + 9%( 70%) |
Fire | + 7%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Confusion Resistance | 10% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
talent | Apply Poison |
talent | Numbing Poison |
talent | Insidious Poison |
detrimental effect | Reduces global action speed by 15%. Slow |
beneficial effect | Parrying melee and ranged attacks: Has a 64% chance to deflect up to 23 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
detrimental effect | The target is poisoned, taking 203.50 nature damage per turn. Poison |
beneficial effect | Increases defense by 24. Mobile Defense |
detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 15.83 blight damage per turn. Decrepitude Disease |
beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 77 - 108 Accuracy: 81 (knife) APR: 18 Crit Chance: +31% Crit mult: 168% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | You gain 19% resistance against blight and nature. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lost defiler from death by deformed white wolf. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by ghast. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by skeleton magus. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 24. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed black mamba head. * You've found the needed vial of greater demon bile. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 13/20) : Effective talent level: 3.6 Power cost: 20 out of 13/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 7% Damage when hit (Melee): 8 acid / 2 fire Changes stats: +4 Str / +4 Con Changes resistances: +12% mind Changes damage: +18% acid A cap made of leather. |
On hands | ![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +10 Physical power: +6 (+2 eff.) Armour: +2 Damage (Melee): 7 nature Changes resistances: +7% blight / +5% nature Changes damage: +5% nature Spell save: +9 (+5 eff.) When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Venomous Breath (10% chance level 3). On weapon hit: * 12% chance to slow global speed by 50% * 14% chance to reduce armor by 7% Damage (radius 2) on crit: +8 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +5 Str / +3 Dex / +7 Cun / +2 Con Changes resistances: +9% light Changes resistances penetration: +10% light Changes damage: +12% acid It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 204 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +10 Defense: +10 (+3 eff.) Changes stats: +3 Dex Changes resistances: +6% lightning Changes damage: +12% physical Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. This item has been sent to the Item's Vault. |
Around waist | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% fire / +7% cold Physical save: +8 (+4 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 24 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Wil Changes resistances: +2% physical Mental save: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: +7% Changes stats: +4 Cun / +5 Dex Changes resistances: +13% nature / +12% blight Reduced damage from: +5% Unnatural A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -394 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 746 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +20 (+7 eff.) Changes stats: +4 Cun / +1 Con Changes resistances: +3% light / +1% physical Changes damage: +12% acid Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil / +3 Cun / +2 Con Changes resistances: +6% darkness Mental save: +6 (+3 eff.) Confusion immunity: +26% Light radius: +1 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Unrohell (44-67 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 4). On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +24 light Damage (radius 2) on crit: +12 arcane Damage against: +17% Undead When wielded/worn: Physical crit. chance: +12.0% Physical power: +17 (+6 eff.) Changes resistances: +5% arcane / +6% mind Changes resistances penetration: +10% arcane Spell save: +3 (+2 eff.) Only die when reaching: -20.00 life Massive two-handed battleaxes. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil Spellpower: +5 (+2 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical Sharp, short and deadly. |
![]() Dairedurin the stralite greatmaul (54-80 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +4 arcane When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +19 Physical crit. chance: +16.0% Armour: +4 Defense: +18 (+5 eff.) Critical mult.: +31.00% Disease immunity: +20% Disarm immunity: +48% Life regen: +4.00 Massive two-handed mauls. |
![]() voratun greatmaul 'Chamurobar' (70-105 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) Damage (radius 1) on hit: +12 acid When wielded/worn: Accuracy: +34 (+9 eff.) Armour penetration: +14 Defense: +16 (+4 eff.) Effects on melee hit: * 10% chance to reduce armor by 7% Changes resistances: +3% acid Changes resistances penetration: +55% acid / +10% physical Changes damage: +36% acid Disarm immunity: +62% Massive two-handed mauls. |
![]() Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +13% Living When wielded/worn: Changes stats: +10 Con / +10 Wil Maximum life: +30.00 Massive two-handed swords. |
![]() runic reinforced leather sling of piercing Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +11 Changes stats: +3 Mag Changes resistances penetration: +7% all Changes damage: +7% arcane Spellpower: +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
![]() thought-forged stralite waraxe of paradox (32-44 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 18% chance to reduce all saves and defense by 23 Damage (Melee): +11 temporal / +10 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +9% temporal One-handed war axes. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() spiritwalker's hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +8 Mag Mana each turn: +0.21 Maximum mana: +38.00 Spell crit. chance: +4% A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +4 Str Physical save: +12 (+6 eff.) Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Changes stats: +6 Dex Stamina each turn: +0.70 Maximum stamina: +22.00 A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.06 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +10% blight Changes damage: +10% blight A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +16% nature Changes damage: +11% nature Physical save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() prismatic stralite mail armour of temporal resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +24% temporal / +14% light / +14% darkness A suit of armour made of mail. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+10 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Fatigue: +6% Changes stats: +2 Cun Mental save: +11 (+4 eff.) A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Tempestfear (19/19, 53-64 power, 5 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +25.5% Capacity: 19 On weapon hit: * 20 arcane resource burn * 10% chance to slow global speed by 50% * 20% chance to knock the target back 3 spaces and deal 141 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 lightning / +19 physical Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By asdasd the Thalore Rogue level 27
22nd Haze 123rd year of Ascendancy at 20:02 see stats
By asdasd the Thalore Rogue level 19
59th Dusk 122nd year of Ascendancy at 06:56 see stats
By asdasd the Thalore Rogue level 18
47th Dusk 122nd year of Ascendancy at 18:34 see stats
By asdasd the Thalore Rogue level 25
63rd Dusk 123rd year of Ascendancy at 01:38 see stats
By asdasd the Thalore Rogue level 27
22nd Haze 123rd year of Ascendancy at 18:12 see stats
By asdasd the Thalore Rogue level 10
6th Mirth 122nd year of Ascendancy at 07:44 see stats
By asdasd the Thalore Rogue level 20
32nd Haze 122nd year of Ascendancy at 19:16 see stats
By asdasd the Thalore Rogue level 30
63rd Haze 123rd year of Ascendancy at 14:32 see stats
By asdasd the Thalore Rogue level 30
2nd Decay 123rd year of Ascendancy at 22:41 see stats
By asdasd the Thalore Rogue level 27
22nd Haze 123rd year of Ascendancy at 20:02 see stats
By asdasd the Thalore Rogue level 27
22nd Haze 123rd year of Ascendancy at 20:02 see stats
By asdasd the Thalore Rogue level 24
44th Pyre 123rd year of Ascendancy at 05:46 see stats
By asdasd the Thalore Rogue level 24
43rd Pyre 123rd year of Ascendancy at 17:54 see stats
By asdasd the Thalore Rogue level 28
50th Haze 123rd year of Ascendancy at 12:37 see stats
By asdasd the Thalore Rogue level 19
59th Dusk 122nd year of Ascendancy at 07:36 see stats
Log
asdasd hits Black ooze for 114 physical damage.
asdasd killed Black ooze!
Asdasd attunes to the damage.
Asdasd speeds up.
asdasd HEALS from nature damage!
Poison from Corrupted Oozemancer hits asdasd for 144 nature, 72 healing (144 total damage) [72 healing].
Decrepitude Disease from Corrupted Oozemancer's mucus ooze hits asdasd for 8 blight damage.
Corrupted Oozemancer's mucus ooze uses Slime Spit.
Asdasd resists the disease!
Asdasd slows down.
asdasd HEALS from nature damage!
Corrupted Oozemancer's mucus ooze hits asdasd for 2 blight, 32 nature, 15 healing (34 total damage) [15 healing].
asdasd HEALS from nature damage!
Decrepitude Disease from Corrupted Oozemancer's mucus ooze hits asdasd for 6 blight damage.
Poison from Corrupted Oozemancer hits asdasd for 106 nature, 72 healing (106 total damage) [72 healing].
Gelatinous cube misses asdasd.
asdasd performs a melee critical strike against Gelatinous cube!
Gelatinous cube splits in two!
asdasd performs a melee critical strike against Gelatinous cube!
asdasd hits Gelatinous cube for 92 physical, 8 nature, 148 physical, 8 nature (256 total damage).
Corrupted Oozemancer's mucus ooze uses Slime Spit.
asdasd HEALS from nature damage!
Corrupted Oozemancer's mucus ooze hits asdasd for 2 blight, 32 nature, 15 healing (34 total damage) [15 healing].
asdasd HEALS from nature damage!
Decrepitude Disease from Corrupted Oozemancer's mucus ooze hits asdasd for 6 blight damage.
Poison from Corrupted Oozemancer hits asdasd for 106 nature, 72 healing (106 total damage) [72 healing].
One of the wall shakes for a moment and then turns into Poison ooze!