




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 60) |
| Dexterity | 12 (base 12) |
| Constitution | 51 (base 45) |
| Magic | 60 (base 60) |
| Willpower | 24 (base 24) |
| Cunning | 10 (base 10) |
Resources
| Life | 1154/1379 |
| Mana | 267/366 |
| Stamina | 282/282 |
| Vim | 246/296 |
| Healing Factor | 1.4840316950178 |
| Regeneration | 154.46420891477 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +25% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.54934837382 (100%) |
| Defense | 28 |
| Ranged Defense | 37 |
| Fatigue | 29 |
| Physical Save | 57 |
| Spell Save | 41 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 45%(100%) |
| Darkness | + 65%(100%) |
| Blight | + 46%(100%) |
| Cold | + 47%(100%) |
| Fire | + 42%(100%) |
| All | + 23%(100%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/6)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Golem / Fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Effects
| beneficial effect | The target is supercharged, increasing life regen by 98.08 and damage done by 20%. Supercharge Golem |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+22). Continuum Destabilization |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
Quests
Equipment
| Socketed Gems | jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| In off hand | Unsetting Sun (16 def, 20 armour, 280 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +16 (+8 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
| Main armor | This item will automatically be transmogrified when you leave the level.Cuirass of the Thronesmen (20 def, 32 armour) Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+10 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
| In main hand | Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 37.50 arcane and 37.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Bone Armour (costing 19 power out of 8/19) : Effective talent level: 3.0 Power cost: 19 out of 8/19. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 369 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Inventory
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Shantala HEALS from darkness damage!
Elandar hits Shantala for 134 darkness, 28 healing (134 total damage) [28 healing].
Arcane Vortex from Shantala hits Bone giant for 152 arcane damage.
Arcane Vortex from Shantala hits Elandar for 56 arcane damage.
Agony from Shantala hits Elandar for 13 mind damage.
Burning from Shantala hits Elandar for 210 fire damage.
Shantala casts Fire Storm.
Shantala's spell attains critical power!
Shantala's spell attains critical power!
Shantala's spell attains critical power!
Shantala's spell attains critical power!
Bone giant resists the stun!
Elandar resists the stun!
You collect a new ingredient: pouch of bone giant dust (1).
Shantala's Living Lightning hits Bone giant for 433 physical, 766 fire (1199 total damage).
Shantala's Living Lightning hits Elandar for 49 lightning, 255 physical, 467 fire (771 total damage).
Burning from Shantala hits Bone giant for 188 fire damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
Burning from Shantala killed Bone giant!
Lava floor hits Elandar for 79 fire damage.
Character control switched to golem (servant of Shantala).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer













