Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Items Vault 1.2.0Donators/Buyers bonus! Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Hurried Halfling |
Class | Barbarian |
Level / Exp | 1 / 37% |
Size | small |
Lifes / Deaths | Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:50 0 / 2Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:20 |
Primary Stats
Strength | 15 (base 16) |
Dexterity | 14 (base 11) |
Constitution | 12 (base 11) |
Magic | 1 (base 1) |
Willpower | 13 (base 13) |
Cunning | 18 (base 13) |
Resources
Life | -1/138 |
Stamina | 100/108 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 10 |
Accuracy | 22 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 6 |
Accuracy | 22 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 1 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 16.3 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 7.73 (48.103448275862%) |
Defense | 5.4 |
Ranged Defense | 5.4 |
Fatigue | 13 |
Physical Save | 10.325 |
Spell Save | 5.775 |
Mental Save | 11.725 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Barbarian | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Thug | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Gladiator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Genetics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 9.45 nature damage per turn. Poison |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
In off hand | iron longsword (12-16.8 power, 2 apr) iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
In main hand | iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Lightning Halfling feels pain again.
Lightning Halfling performs a melee critical strike against King cobra!
Lightning Halfling hits King cobra for 9 physical, 11 physical (20 total damage).
King cobra hits Lightning Halfling for 12 physical damage.
Lightning Halfling misses King cobra.
Lightning Halfling misses King cobra.
King cobra hits Lightning Halfling for 12 physical damage.
King cobra hits Lightning Halfling for 12 physical damage.
Lightning Halfling misses King cobra.
Lightning Halfling misses King cobra.
King cobra hits Lightning Halfling for 11 physical damage.
Lightning Halfling misses King cobra.
Lightning Halfling misses King cobra.
King cobra hits Lightning Halfling for 11 physical damage.
Lightning Halfling misses King cobra.
Lightning Halfling hits King cobra for 5 physical damage.
King cobra hits Lightning Halfling for 11 physical damage.
King cobra bites poison into Lightning Halfling.
Lightning Halfling is poisoned!
King cobra hits Lightning Halfling for 9 nature damage.
Lightning Halfling misses King cobra.
Lightning Halfling misses King cobra.
King cobra hits Lightning Halfling for 12 physical damage.
Saving game...