Hurried Halfling

Hurried Halfling

This adds the Hurried Halfling race, as discussed here and here.

  • Tier 1 - Duck and Dodge: Quickly duck and dodge past enemies, travelling to target space up to 3 spaces away. This can let you pass through enemies, and will not break Wild Speed.
  • Tier 2 - Indomitable: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
    Removes 2-6 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2-6 turns.
    This talent takes no time to use.
  • Tier 3- Evasive Maneuvers: Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
    Whenever a melee attack is made against you, you gain a 10% evasion rate for 2-6 turns. This can stack up to 2-6 times, but each creature may only give you this bonus once. (This will reset when you leave the level.)
  • Tier 4 - Fleet of Foot: Halflings have long known that sometimes, the best response to danger is to run away.
    Whenever you take more than 14%-10% of your max life in a single hit (currently X), you will gain a Wild Speed effect for 1 turn, increasing your movement speed by 200%-500%. (This will deactivate if you take any action other than movement.)

Hurried Halfling forum discussion thread
See addon usage in the character's vault.
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Start! 1.2.5 2014-12-25 08:59
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