Rogue Mobility
Short Name:
roguemobility
Adds the Mobility Generic Tree to:
- Rogues (Locked, 1.3 mastery)
- Skirmishers (Unlocked, 1.1 mastery)
Mobility-experiment
Short Name:
mobility-experiment
An experiment trying to rework and partially merge field control, mobility, acrobatics, and survival
Hurried Halfling
Short Name:
grayswandir-hurried-halfling
This adds the Hurried Halfling race, as discussed here and here.
- Tier 1 - Duck and Dodge: Quickly duck and dodge past enemies, travelling to target space up to 3 spaces away. This can let you pass through enemies, and will not break Wild Speed.
- Tier 2 - Indomitable: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2-6 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2-6 turns.
This talent takes no time to use. - Tier 3- Evasive Maneuvers: Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
Whenever a melee attack is made against you, you gain a 10% evasion rate for 2-6 turns. This can stack up to 2-6 times, but each creature may only give you this bonus once. (This will reset when you leave the level.) - Tier 4 - Fleet of Foot: Halflings have long known that sometimes, the best response to danger is to run away.
Whenever you take more than 14%-10% of your max life in a single hit (currently X), you will gain a Wild Speed effect for 1 turn, increasing your movement speed by 200%-500%. (This will deactivate if you take any action other than movement.)
Mesmer
Short Name:
Mesmer
A magical class based on creating and shattering illusions.
Conveyance Reward for Tempest Peak
Short Name:
conveyancereward
This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus.