Necro the level 18 Cornac Necromancer by sais

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp18 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity12 (base 10)
Constitution24 (base 15)
Magic49 (base 46)
Willpower47 (base 31)
Cunning11 (base 11)

Resources

Life307/307
Mana384/384
Souls10/10
Healing Factor1.6
Regeneration0.64

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage25
Accuracy12
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance3%
Speed1

Offense: Mind

Mindpower30.15
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+24%
Light+10%
Arcane+6%
Physical+10%
Cold+10%
Nature+6%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)11 (30%)
Defense15.7
Ranged Defense15.7
Fatigue5
Physical Save39.15
Spell Save29.3
Mental Save26.65

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 20%( 70%)
Physical+ 5%( 70%)
Cold+ 70%( 70%)
All 0%( 70%)
Lightning+ 4%( 70%)
Light+ 30%( 70%)
Fire+ 4%( 70%)
Nature+ 40%( 70%)

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
2/5
Spell / Necrosis1.62
2/5
1/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Divination1.20
5/5
1/5
1/5
1/5
Spell / Conveyance1.20
5/5
1/5
4/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
failed
done
done
done
active
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Necro the Cornac Necromancer level 13
9th Dusk 122nd year of Ascendancy at 14:28
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Necro the Cornac Necromancer level 17
3rd Haze 122nd year of Ascendancy at 02:52
see stats
Level 10 Got a character to level 10.
By Necro the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 19:47
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Necro the Cornac Necromancer level 14
35th Dusk 122nd year of Ascendancy at 16:43
see stats
That was close Killed your target while having only 1 life left.
By Necro the Cornac Necromancer level 6
2nd Mirth 122nd year of Ascendancy at 02:55
see stats
The Arena Unlocked Arena mode.
By Necro the Cornac Necromancer level 11
3rd Summertide 122nd year of Ascendancy at 01:04
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Necro the Cornac Necromancer level 16
79th Dusk 122nd year of Ascendancy at 22:11
see stats

Log

You gain 25.00 gold from the transmogrification of Dawnpassion (15-18 power, 3 apr, darkness damage).
You gain 2.18 gold from the transmogrification of
nature's vined mindstar of life (5-5.5 power, 18 apr, nature damage).
You gain 25.00 gold from the transmogrification of
Toxinoozer (8.5-9.35 power, 24 apr, mind damage).
You gain 25.00 gold from the transmogrification of
Elerawyn (4.5-4.95 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (13.5-18.9 power, 3 apr).
You gain 3.51 gold from the transmogrification of
acidic dwarven-steel mace of paradox (23-32.2 power, 4 apr).
You gain 24.30 gold from the transmogrification of
Glorevea (21-33.6 power, 2 apr).
You gain 3.31 gold from the transmogrification of
icy dwarven-steel greatmaul of daylight (41.5-62.25 power, 2 apr).
You gain 24.05 gold from the transmogrification of
Rhyruirain.
You gain 1.09 gold from the transmogrification of
sneak's manasurge rune (667% regen over 10 turns; 33 instant mana).
You gain 1.41 gold from the transmogrification of
shielding rune (absorb 139 for 4 turns).
You gain 0.61 gold from the transmogrification of
manasurge rune (762% regen over 10 turns; 38 instant mana).
You gain 1.30 gold from the transmogrification of
duelist's phase door rune (range 7).
Saving done.

There is a damp cave here (press '' or right click to use).
Saving done.

Saving done.

Saving game...

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

Saving done.

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...