Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 29 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 28 (base 24) |
Dexterity | 20 (base 15) |
Constitution | 30 (base 25) |
Magic | 50 (base 46) |
Willpower | 12 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 670/670 |
Hate | 100/100 |
Vim | 92/92 |
Healing Factor | 0.65921477299535 |
Regeneration | 3.2960738649768 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +21.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 71 |
Accuracy | 66 |
Crit Chance | 10% |
APR | 27 |
Speed | 1.25 |
Offense: Offhand
Damage | 25 |
Accuracy | 66 |
Crit Chance | 6% |
APR | 19 |
Speed | 1.25 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 16% |
Speed | 1.25 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | -39% |
Light | -38% |
Blight | -57% |
Nature | -51% |
Fire | -48% |
All | -60% |
Offense: Damage Penetration
Acid | +24% |
Blight | +14% |
Cold | +34% |
Fire | +22% |
All | +9% |
Defense: Base
Armour (hardiness) | 24.413408721348 (65.897138898113%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 12 |
Physical Save | 28 |
Spell Save | 29 |
Mental Save | 25 |
Defense: Resistances
Acid | +100%(100%) |
Light | + 44%(100%) |
Cold | + 23%(100%) |
Blight | +100%(100%) |
Physical | + 15%(100%) |
Fire | -34%(100%) |
All | + 3%(100%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 22% |
Knockback Resistance | 23% |
Stun Resistance | 100% |
Disarm Resistance | 24% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 109.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -270 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 270 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
talent | Bone Shield |
Quests
Equipment
Tool | Polamitira [power 302] (28 cooldown) Polamitira [power 302] (28 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 34 Changes resistances: +6% blight Changes resistances penetration: +5% blight Changes damage: +3% blight It can be used to create a shield absorbing up to 302 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 28 turns. When used: * Increase the duration of 1 beneficial effects by 2. * Heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | pixie's gold ring of pilfering pixie's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +7 (+3 eff.) Changes stats: +5 Cun / +2 Mag Disease immunity: +15% Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! It was changed by the digestive sack. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 36% Damage when hit (Melee): 6 nature Changes stats: +4 Str / +5 Con Changes resistances: +22% light Changes damage: +11% light / +9% nature Physical save: +6 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | copper ring of luminosity copper ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 10 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
On fingers | Xerirebeth XerirebethCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Dex / +2 Wil / +5 Cun Mental save: +5 (+2 eff.) Disarm immunity: +24% Confusion immunity: +22% Pinning immunity: +21% Knockback immunity: +23% Equilibrium when hit: +0.12 Psi when hit: +0.04 Maximum life: +26.00 Mental crit. chance: +2% Rings make your fingers look great! |
Around waist | hardened leather belt 'Smolderquick' hardened leather belt 'Smolderquick'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 44% Damage when hit (Melee): 4 fire Changes resistances penetration: +15% acid / +25% cold Changes damage: +21% acid / +6% fire Maximum life: +41.00 A belt that goes around your waist. |
Main armor | dwarven-steel mail armour 'Demonwyrd' (18 def, 18 armour) dwarven-steel mail armour 'Demonwyrd' (18 def, 18 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +18 (+9 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce damage dealt by 10% Changes resistances: +12% fire / +21% cold Physical save: +3 (+2 eff.) Blindness immunity: +20% Life regen: +4.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
In off hand | elemental dwarven-steel longsword of shearing (26-36 power, 4 apr) elemental dwarven-steel longsword of shearing (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 125 fire damage (1/turn) When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +9% all / +13% fire Changes damage: +6% fire Sharp, long, and deadly. |
In main hand | Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 10.00 arcane and 10.00 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Curse of Vulnerability (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Curses your target, decreasing all its resistances by 29% for 7 turns. The effect will improve with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Inventory
Cuthynik the voratun longsword (42-59 power, 6 apr) Cuthynik the voratun longsword (42-59 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 19 arcane resource burn When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Changes resistances: +9% mind Physical save: +12 (+6 eff.) Stamina each turn: +3.00 Sharp, long, and deadly. |
Gloomwaker (44-61 power, 6 apr) Gloomwaker (44-61 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 10% Damage (Melee): +8 darkness / +8 cold / +17 nature When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 10% Changes resistances: +6% acid / +12% darkness Changes damage: +6% acid Sharp, long, and deadly. |
Iseba the stralite longsword (44-62 power, 5 apr) Iseba the stralite longsword (44-62 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% lightning Physical save: +6 (+3 eff.) Mental save: +15 (+7 eff.) Cut immunity: +20% Healing mod.: +20% Sharp, long, and deadly. |
Radhokor the Suntrial (52-73 power, 6 apr) Radhokor the Suntrial (52-73 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +4 Str / +2 Mag / +4 Con Changes resistances penetration: +25% nature See invisible: +6 Sharp, long, and deadly. |
Silamira the Sparkwind (41-57 power, 6 apr) Silamira the Sparkwind (41-57 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +8 lightning / +33 cold When wielded/worn: Changes stats: +2 Dex / +1 Cun / +4 Con Changes resistances: +6% light / +6% lightning Changes resistances penetration: +17% lightning / +15% cold Light radius: +3 Movement speed: +32% One-handed war axes. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Achievements
Log
You gain 2.80 gold from the transmogrification of shocking dwarven-steel shield of temporal resistance (+12%) (0 def, 6 armour, 84.5 block).
You gain 1.53 gold from the transmogrification of hardened leather gloves of magic (+4) (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of dwarven-steel gauntlets (0 def, 2 armour).
You gain 17.09 gold from the transmogrification of Silunne the hardened leather gloves (0 def, 6 armour).
You gain 2.20 gold from the transmogrification of pair of dwarven-steel boots of spellbinding (0 def, 4 armour).
You gain 3.61 gold from the transmogrification of enveloping cashmere cloak of implacability (9 def, 0 armour).
You gain 9.10 gold from the transmogrification of greater elven-wood starstaff of fate (25-30 power, 5 apr, light element).
You gain 2.55 gold from the transmogrification of swiftstrike hardened leather sling.
You gain 1.77 gold from the transmogrification of flaming dwarven-steel mace of massacre (32-45 power, 4 apr).
You gain 17.50 gold from the transmogrification of Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr).
You gain 4.68 gold from the transmogrification of arcing dwarven-steel greatmaul of shearing (44-65 power, 2 apr).
You gain 1.97 gold from the transmogrification of titan's gold ring of clarity.
There is a next level here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is a previous level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).
Ran for 3 turns (stop reason: interesting terrain).
Lore found: note from the Master
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 5 turns (stop reason: learnt lore).