










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 16 / 76% |
Size | medium |
Lifes / Deaths | Killed by war hound at level 16 on the 77th Regrowth 123rd year of Ascendancy at 01:38 / 1 |
Primary Stats
Strength | 34 (base 29) |
Dexterity | 13 (base 10) |
Constitution | 38 (base 35) |
Magic | 9 (base 10) |
Willpower | 40 (base 23) |
Cunning | 11 (base 10) |
Resources
Life | -52/570 |
Mana | 206/340 |
Stamina | 1/230 |
Equilibrium | 153 |
Healing Factor | 1.3602122670884 |
Regeneration | 7.8897146791562 |
Speed
Mental | +8.3093084429546% |
Attack | +8.3093084429546% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 1 |
Offense: Mainhand
Damage | 72 |
Accuracy | 43 |
Crit Chance | 18% |
APR | 2 |
Speed | 0.92 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 13% |
Speed | 0.92328167761009 |
Offense: Damage Bonus
Darkness | +15% |
Light | +9% |
Temporal | +6% |
Nature | +4% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 19.883307766991 (81.151787968034%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 10 |
Physical Save | 32 |
Spell Save | 42 |
Mental Save | 32 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 33%( 70%) |
All | + 9%( 70%) |
Physical | + 13%( 70%) |
Lightning | + 16%( 70%) |
Light | + 19%( 70%) |
Temporal | + 16%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 24%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 21% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -489 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 978 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed orc heart. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Mag +2 Wil +1 Con ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% mind ---------- misc Light +3 A pair of boots made of leather. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 11/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +11% light +10% darkness A cap made of leather. |
Tool | ![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% light Melee Ret 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ---------- misc Light +2 Blast the opponent's mind dealing 185 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase all damage by 10% for 2 turns. 100% to heal for 44. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Crit.mult +10.00% ----- def ----- Spell.save +11 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +10.00 Max.hate +2.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +11 (+6 eff.) Confus- +21% Rings make your fingers look great! |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() 3.0 T3 greatsword 2H weapon [Rare] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +12% darkness ---------- misc Infravis +1 Massive two-handed swords. |
On hands | ![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Armour +1 Resists +6% mind +12% acid Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% arcane +16% fire Spell.save +25 (+8 eff.) A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+1 eff.) Dmg.mod +3% cold ----- def ----- Defense +16 (+8 eff.) Fatigue -3% Resists +3% darkness HP.reg +2.00 Pinning- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% darkness +5% cold ----- def ----- Resists +12% darkness +6% cold Crit.chn- 15.00% Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+6 eff.) Amulets make your neck look great! |
Inventory
![]() 0.1 T1 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% cold ----- def ----- Resists +12% nature +10% blight Poison- +21% Disease- +20% ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Amulets make your neck look great! |
![]() 3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% nature +6% mind ----- def ----- Resists +11% nature ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By RYUTALE the Thalore Wyrmic level 14
1st Allure 123rd year of Ascendancy at 10:52 see stats
By RYUTALE the Thalore Wyrmic level 10
65th Haze 122nd year of Ascendancy at 22:59 see stats
By RYUTALE the Thalore Wyrmic level 12
77th Haze 122nd year of Ascendancy at 02:15 see stats
By RYUTALE the Thalore Wyrmic level 9
59th Haze 122nd year of Ascendancy at 10:11 see stats
By RYUTALE the Thalore Wyrmic level 5
52nd Haze 122nd year of Ascendancy at 22:22 see stats
Log
War hound hits RYUTALE for 98 physical damage.
Melee retaliation killed Shadow!
Crippling Poison from RYUTALE hits Aruratta the sandworm for (11 deflected), 13 nature (13 total damage).
Crippling Poison from RYUTALE hits Lisuriarin the black ooze for (9 flat reduction), 14 nature (14 total damage).
Melee retaliation hits Aruratta the sandworm for 2 light, 2 temporal, 2 light, 2 temporal (7 total damage).
Melee retaliation hits Lisuriarin the black ooze for (3 flat reduction), 0 light, (2 flat reduction), 0 temporal (0 total damage).
Aruratta the sandworm hits RYUTALE for 42 mind, 4 cold, 2 mind, 4 darkness, 4 cold, 1 mind, 4 darkness (61 total damage).
Lisuriarin the black ooze hits RYUTALE for 30 physical, 4 fire (34 total damage).
You fail to use Burrow due to your equilibrium!
Melee retaliation hits War hound for 2 light, 2 temporal (4 total damage).
War hound hits RYUTALE for 100 physical damage.
Melee retaliation hits Shadow for 4 light, 2 temporal (6 total damage).
Shadow hits RYUTALE for 11 physical damage.
Crippling Poison from RYUTALE hits Aruratta the sandworm for (11 deflected), 13 nature (13 total damage).
Crippling Poison from RYUTALE hits Lisuriarin the black ooze for (9 flat reduction), 14 nature (14 total damage).
Sandworm Queen shoves Lisuriarin the black ooze aside.
Aruratta the sandworm hits RYUTALE for 35 mind, 4 cold, 2 mind, 4 darkness, 4 cold, 1 mind, 4 darkness (54 total damage).
Melee retaliation hits Aruratta the sandworm for 2 light, 2 temporal, 2 light, 2 temporal (7 total damage).
Lisuriarin the black ooze throws a concussive punch.
Melee retaliation hits Lisuriarin the black ooze for (3 flat reduction), 0 light, (2 flat reduction), 0 temporal (0 total damage).
Lisuriarin the black ooze hits RYUTALE for 52 physical, 4 fire, 41 physical (96 total damage).
Lisuriarin the black ooze hits War hound for 46 physical damage.
Lisuriarin the black ooze hits Sandworm Queen for 42 physical damage.
Lisuriarin the black ooze hits Sandworm destroyer for 46 physical damage.
Lisuriarin the black ooze hits Aruratta the sandworm for (21 deflected), 21 physical (21 total damage).
Lisuriarin the black ooze hits Shadow for 46 physical damage.
Melee retaliation hits War hound for 2 light, 2 temporal (4 total damage).
War hound hits RYUTALE for 99 physical damage.
RYUTALE the level 16 thalore wyrmic was skewered to death by a war hound on level 2 of Sandworm lair.