












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 36 / 50% |
Size | big |
Lifes / Deaths | Killed by Zubeda the dreaming war bear at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:37 / 195Killed by dozing giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 05:29 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 07:31 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 07:59 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 08:19 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 10:57 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 11:14 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 11:33 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 11:54 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 12:14 Killed by Gewen the giant eel at level 15 on the 8th Flare 122nd year of Ascendancy at 20:44 Killed by Mayenn the ghast at level 15 on the 6th Dusk 122nd year of Ascendancy at 19:41 Killed by Mayenn the ghast at level 15 on the 6th Dusk 122nd year of Ascendancy at 20:04 Killed by Belita the elder vampire at level 15 on the 6th Dusk 122nd year of Ascendancy at 22:58 Killed by aether beam at level 15 on the 6th Dusk 122nd year of Ascendancy at 23:04 Killed by grave wight at level 15 on the 6th Dusk 122nd year of Ascendancy at 23:20 Killed by elven blood mage at level 15 on the 8th Dusk 122nd year of Ascendancy at 10:12 Killed by elven cultist at level 15 on the 21st Dusk 122nd year of Ascendancy at 15:03 Killed by Bethubreta the sandworm at level 16 on the 28th Dusk 122nd year of Ascendancy at 00:29 Killed by Xanille the gigantic sandworm tunneler at level 16 on the 28th Dusk 122nd year of Ascendancy at 08:03 Killed by Aroda the gigantic corrosive tunneler at level 16 on the 28th Dusk 122nd year of Ascendancy at 17:30 Killed by Yvywyn the black ooze at level 16 on the 28th Dusk 122nd year of Ascendancy at 19:51 Killed by Velowe the sandworm at level 16 on the 29th Dusk 122nd year of Ascendancy at 05:19 Killed by ritch flamespitter at level 17 on the 29th Dusk 122nd year of Ascendancy at 16:03 Killed by Belita the dremling at level 19 on the 45th Dusk 122nd year of Ascendancy at 20:40 Killed by Belita the dremling at level 19 on the 45th Dusk 122nd year of Ascendancy at 21:05 Killed by ghast at level 19 on the 46th Dusk 122nd year of Ascendancy at 02:02 Killed by ghoulking at level 19 on the 46th Dusk 122nd year of Ascendancy at 02:13 Killed by Neryrin the dremling at level 19 on the 46th Dusk 122nd year of Ascendancy at 02:37 Killed by Neryrin the dremling at level 19 on the 46th Dusk 122nd year of Ascendancy at 02:49 Killed by Aeruldabeth the dredgling at level 19 on the 47th Dusk 122nd year of Ascendancy at 03:49 Killed by Horned Horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 00:55 Killed by Cyrulaith the white ooze at level 19 on the 49th Dusk 122nd year of Ascendancy at 01:16 Killed by Cyrulaith the white ooze at level 19 on the 49th Dusk 122nd year of Ascendancy at 01:55 Killed by Cyrulaith the white ooze at level 19 on the 49th Dusk 122nd year of Ascendancy at 02:07 Killed by Horned Horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 02:26 Killed by Silerin the slaver at level 20 on the 44th Haze 122nd year of Ascendancy at 23:16 Killed by Blood Master at level 20 on the 46th Haze 122nd year of Ascendancy at 01:19 Killed by Zubygalravea the broken golem at level 21 on the 46th Haze 122nd year of Ascendancy at 13:08 Killed by Zubygalravea the broken golem at level 21 on the 46th Haze 122nd year of Ascendancy at 13:54 Killed by Zubygalravea the broken golem at level 21 on the 46th Haze 122nd year of Ascendancy at 14:08 Killed by giant spider at level 21 on the 70th Haze 122nd year of Ascendancy at 06:01 Killed by Rour the halfling at level 21 on the 79th Haze 122nd year of Ascendancy at 23:36 Killed by Lida the human at level 21 on the 80th Haze 122nd year of Ascendancy at 05:49 Killed by naga psyren at level 22 on the 1st Decay 122nd year of Ascendancy at 17:22 Killed by bloated horror at level 22 on the 2nd Decay 122nd year of Ascendancy at 09:16 Killed by worm that walks at level 22 on the 3rd Decay 122nd year of Ascendancy at 02:13 Killed by shadow at level 22 on the 3rd Decay 122nd year of Ascendancy at 12:45 Killed by Emeliyawyn the snow giant boulder thrower at level 23 on the 7th Decay 122nd year of Ascendancy at 01:51 Killed by Burb the snow giant champion at level 23 on the 7th Decay 122nd year of Ascendancy at 08:29 Killed by thought-forged bowman at level 24 on the 7th Decay 122nd year of Ascendancy at 13:05 Killed by Cyrelebeth the storm drake hatchling at level 24 on the 7th Decay 122nd year of Ascendancy at 13:21 Killed by Cyrelebeth the storm drake hatchling at level 24 on the 7th Decay 122nd year of Ascendancy at 13:32 Killed by thought-forged bowman at level 24 on the 7th Decay 122nd year of Ascendancy at 13:44 Killed by Cyrelebeth the storm drake hatchling at level 24 on the 7th Decay 122nd year of Ascendancy at 14:01 Killed by Xeremira the greater gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 17:21 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 17:36 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 17:47 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 17:56 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 18:03 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 18:11 Killed by Xerynn the gwelgoroth at level 24 on the 7th Decay 122nd year of Ascendancy at 18:25 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 21:37 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 21:46 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 22:04 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 22:10 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 22:33 Killed by Urkis, the High Tempest at level 24 on the 7th Decay 122nd year of Ascendancy at 22:44 Killed by Slav Rogue Exploration at level 24 on the 8th Decay 122nd year of Ascendancy at 00:54 Killed by Urkis, the High Tempest at level 24 on the 8th Decay 122nd year of Ascendancy at 01:02 Killed by Ce'Nomigawyn the orc archer at level 24 on the 8th Decay 122nd year of Ascendancy at 11:33 Killed by Ce'Nomigawyn the orc archer at level 24 on the 8th Decay 122nd year of Ascendancy at 11:47 Killed by Elunn the black bear at level 24 on the 3rd Allure 123rd year of Ascendancy at 17:36 Killed by Betinn the black bear at level 24 on the 3rd Allure 123rd year of Ascendancy at 18:11 Killed by Betinn the black bear at level 24 on the 3rd Allure 123rd year of Ascendancy at 18:35 Killed by shadow at level 25 on the 3rd Allure 123rd year of Ascendancy at 23:37 Killed by Ce'Nibeth the polar bear at level 25 on the 4th Allure 123rd year of Ascendancy at 18:25 Killed by Yvuba the polar bear at level 25 on the 4th Allure 123rd year of Ascendancy at 19:01 Killed by elven mage at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 23:57 Killed by elven mage at level 26 on the 4th Regrowth 123rd year of Ascendancy at 00:18 Killed by onilug at level 26 on the 4th Regrowth 123rd year of Ascendancy at 10:57 Killed by giant spider at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 18:01 Killed by onilug at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 22:06 Killed by Isyrawen the faeros at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 15:16 Killed by Islodanor the snow giant chieftain at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 21:55 Killed by Islodanor the snow giant chieftain at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 22:09 Killed by snow giant boulder thrower at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 22:20 Killed by snow giant thunderer at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 22:34 Killed by Islodanor the snow giant chieftain at level 26 on the 43rd Regrowth 123rd year of Ascendancy at 23:16 Killed by Cultist at level 27 on the 44th Regrowth 123rd year of Ascendancy at 11:10 Killed by Cultist at level 27 on the 44th Regrowth 123rd year of Ascendancy at 11:25 Killed by snow giant thunderer at level 27 on the 44th Regrowth 123rd year of Ascendancy at 12:03 Killed by Eilinassra the forest wight at level 27 on the 44th Regrowth 123rd year of Ascendancy at 12:13 Killed by snow giant thunderer at level 27 on the 44th Regrowth 123rd year of Ascendancy at 12:29 Killed by snow giant thunderer at level 27 on the 44th Regrowth 123rd year of Ascendancy at 12:53 Killed by Eilinassra the forest wight at level 27 on the 44th Regrowth 123rd year of Ascendancy at 13:03 Killed by Shasshhiy'Kaish at level 27 on the 44th Regrowth 123rd year of Ascendancy at 20:20 Killed by Gigakira the cold drake hatchling at level 28 on the 45th Regrowth 123rd year of Ascendancy at 07:40 Killed by Slav Rogue Exploration's Inner Demon at level 28 on the 45th Regrowth 123rd year of Ascendancy at 08:42 Killed by Slav Rogue Exploration's Inner Demon at level 28 on the 45th Regrowth 123rd year of Ascendancy at 08:56 Killed by multi-hued drake at level 28 on the 46th Regrowth 123rd year of Ascendancy at 15:59 Killed by Glulaith the maulotaur at level 28 on the 48th Regrowth 123rd year of Ascendancy at 22:32 Killed by Glulaith the maulotaur at level 28 on the 48th Regrowth 123rd year of Ascendancy at 22:45 Killed by Glulaith the maulotaur at level 28 on the 48th Regrowth 123rd year of Ascendancy at 22:54 Killed by Emoyathra the ghoul at level 30 on the 58th Regrowth 123rd year of Ascendancy at 10:22 Killed by faerlhing at level 30 on the 58th Regrowth 123rd year of Ascendancy at 15:38 Killed by orc corruptor at level 30 on the 59th Regrowth 123rd year of Ascendancy at 09:10 Killed by skeleton warrior at level 30 on the 59th Regrowth 123rd year of Ascendancy at 17:41 Killed by vampire lord at level 30 on the 60th Regrowth 123rd year of Ascendancy at 09:35 Killed by Adalrawe the skeleton assassin at level 30 on the 60th Regrowth 123rd year of Ascendancy at 13:20 Killed by Zubinne the degenerated skeleton warrior at level 30 on the 61st Regrowth 123rd year of Ascendancy at 11:16 Killed by Cyravena the skeleton archer at level 30 on the 61st Regrowth 123rd year of Ascendancy at 19:36 Killed by barrow wight at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 17:31 Killed by Dozing Nerolrawyn at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 21:24 Killed by war hound at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 21:44 Killed by Sleeping Nerawe at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 21:55 Killed by Sleeping Nerawe at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 22:24 Killed by vampire lord at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 03:37 Killed by barrow wight at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 10:31 Killed by elder vampire at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 13:41 Killed by Ce'Nebretha the master vampire at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 14:13 Killed by Ce'Nebretha the master vampire at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 14:26 Killed by vampire lord at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 15:17 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 17:51 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 18:05 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 19:00 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 19:11 Killed by ghoulking at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 19:48 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 19:58 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:11 Killed by ghoul at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:21 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:30 Killed by ghoul at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:41 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:50 Killed by The Master at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 32 on the 63rd Regrowth 123rd year of Ascendancy at 21:37 Killed by ghoul at level 32 on the 63rd Regrowth 123rd year of Ascendancy at 21:58 Killed by Mayinne the forest troll at level 33 on the 63rd Pyre 123rd year of Ascendancy at 01:36 Killed by Arymina the giant red ant at level 33 on the 63rd Pyre 123rd year of Ascendancy at 16:59 Killed by Golbug the Destroyer at level 34 on the 65th Pyre 123rd year of Ascendancy at 05:18 Killed by Polavena the skeleton archer at level 35 on the 65th Pyre 123rd year of Ascendancy at 15:37 Killed by Polavena the skeleton archer at level 35 on the 65th Pyre 123rd year of Ascendancy at 16:11 Killed by Polavena the skeleton archer at level 35 on the 65th Pyre 123rd year of Ascendancy at 16:23 Killed by orc cryomancer at level 35 on the 65th Pyre 123rd year of Ascendancy at 21:53 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:16 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:23 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:31 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:37 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:45 Killed by Bethyra the bone horror at level 35 on the 24th Dusk 123rd year of Ascendancy at 22:52 Killed by ghast at level 35 on the 24th Dusk 123rd year of Ascendancy at 23:01 Killed by orc necromancer at level 35 on the 24th Dusk 123rd year of Ascendancy at 23:10 Killed by ghast at level 35 on the 24th Dusk 123rd year of Ascendancy at 23:18 Killed by Bethyra the bone horror at level 35 on the 24th Dusk 123rd year of Ascendancy at 23:32 Killed by orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 00:28 Killed by orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 00:50 Killed by Xeruyavea the orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 01:01 Killed by Lord of Skulls (warrior) at level 35 on the 25th Dusk 123rd year of Ascendancy at 01:13 Killed by Bethyra the bone horror at level 35 on the 25th Dusk 123rd year of Ascendancy at 01:28 Killed by skeleton mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 01:45 Killed by skeleton mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 01:59 Killed by armoured skeleton warrior at level 35 on the 25th Dusk 123rd year of Ascendancy at 02:09 Killed by Xeruyavea the orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 02:24 Killed by orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 02:37 Killed by Ce'Nekira the orc blood mage at level 35 on the 25th Dusk 123rd year of Ascendancy at 03:51 Killed by Betorekira the orc soldier at level 35 on the 25th Dusk 123rd year of Ascendancy at 06:09 Killed by orc necromancer at level 35 on the 25th Dusk 123rd year of Ascendancy at 06:40 Killed by orc necromancer at level 35 on the 25th Dusk 123rd year of Ascendancy at 06:50 Killed by orc necromancer at level 35 on the 25th Dusk 123rd year of Ascendancy at 07:06 Killed by skeleton assassin at level 35 on the 25th Dusk 123rd year of Ascendancy at 07:20 Killed by orc necromancer at level 35 on the 25th Dusk 123rd year of Ascendancy at 07:52 Killed by orc necromancer at level 35 on the 25th Dusk 123rd year of Ascendancy at 08:02 Killed by skeleton magus at level 35 on the 25th Dusk 123rd year of Ascendancy at 11:07 Killed by Xerewe the bone horror at level 36 on the 25th Dusk 123rd year of Ascendancy at 12:28 Killed by orc blood mage at level 36 on the 25th Dusk 123rd year of Ascendancy at 12:49 Killed by armoured skeleton warrior at level 36 on the 25th Dusk 123rd year of Ascendancy at 22:20 Killed by cold drake at level 36 on the 26th Dusk 123rd year of Ascendancy at 06:20 Killed by Zubytha the orc necromancer at level 36 on the 26th Dusk 123rd year of Ascendancy at 14:26 Killed by ghoulking at level 36 on the 26th Dusk 123rd year of Ascendancy at 14:35 Killed by ghoul at level 36 on the 26th Dusk 123rd year of Ascendancy at 14:42 Killed by Adedavea the orc blood mage at level 36 on the 26th Dusk 123rd year of Ascendancy at 14:52 Killed by Adedavea the orc blood mage at level 36 on the 26th Dusk 123rd year of Ascendancy at 15:10 Killed by Adedavea the orc blood mage at level 36 on the 26th Dusk 123rd year of Ascendancy at 15:58 Killed by Adedavea the orc blood mage at level 36 on the 26th Dusk 123rd year of Ascendancy at 16:09 Killed by Nerowe the orc necromancer at level 36 on the 26th Dusk 123rd year of Ascendancy at 19:02 Killed by necrotic abomination at level 36 on the 26th Dusk 123rd year of Ascendancy at 19:11 Killed by Nerowe the orc necromancer at level 36 on the 26th Dusk 123rd year of Ascendancy at 19:21 Killed by Beluwyn the orc blood mage at level 36 on the 26th Dusk 123rd year of Ascendancy at 20:07 Killed by Nerowe the orc necromancer at level 36 on the 26th Dusk 123rd year of Ascendancy at 20:17 Killed by armoured skeleton warrior at level 36 on the 26th Dusk 123rd year of Ascendancy at 20:38 Killed by armoured skeleton warrior at level 36 on the 26th Dusk 123rd year of Ascendancy at 21:11 Killed by necrotic abomination at level 36 on the 26th Dusk 123rd year of Ascendancy at 22:46 Killed by Nerowe the orc necromancer at level 36 on the 26th Dusk 123rd year of Ascendancy at 22:56 Killed by armoured skeleton warrior at level 36 on the 26th Dusk 123rd year of Ascendancy at 23:13 Killed by armoured skeleton warrior at level 36 on the 26th Dusk 123rd year of Ascendancy at 23:30 |
Primary Stats
Strength | 18 (base 11) |
Dexterity | 78 (base 60) |
Constitution | 62 (base 43) |
Magic | 12 (base 10) |
Willpower | 24 (base 10) |
Cunning | 81 (base 43) |
Resources
Life | 999/999 |
Mana | 380/380 |
Stamina | 285/285 |
Healing Factor | 1.3398029716162 |
Regeneration | 3.0145566861362 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 64.288856067366 |
See Invisible | 64.288856067366 |
Offense: Mainhand
Damage | 88 |
Accuracy | 68 |
Crit Chance | 57% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 77 |
Accuracy | 68 |
Crit Chance | 56% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +5% |
Acid | +15% |
Fire | +30% |
All | 0% |
Offense: Damage Penetration
Acid | +16% |
Darkness | +16% |
All | +6% |
Defense: Base
Armour (hardiness) | 15 (66.907551546746%) |
Defense | 68 |
Ranged Defense | 75 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 14 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 10%( 70%) |
Nature | -2%( 70%) |
Blight | -11%( 70%) |
Darkness | + 26%( 70%) |
Fire | + 48%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 25 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by degenerated skeleton archer. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by dozing fox. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 357. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed skeleton mage skull. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed bloated horror heart. * You've found the needed naga tongue. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Fatigue: -12% Changes resistances: +6% fire Maximum encumbrance: +49 Physical save: +15 (+7 eff.) Stun/Freeze immunity: +20% Only die when reaching: -40.00 life Infravision radius: +2 A pair of boots made of leather. |
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances penetration: +6% all Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 32 power out of 50/50) : Effective talent level: 3.5 Power cost: 32 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 38.06 fire and 29.28 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 20 power out of 24/24) : Effective talent level: 3.5 Power cost: 20 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 166.84 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +3% lightning Critical mult.: +10.00% Equilibrium when hit: +0.08 Maximum hate: +4.00 Mental crit. chance: +5% It can be used to heal yourself and all friendly characters within 10 spaces for 500 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 24 Damage (Melee): 7 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 24 Damage (Ranged): 11 physical Changes stats: +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 30 power out of 36/36) : Effective talent level: 5.5 Power cost: 30 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (112). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
In main hand | ![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 62.51 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 25 power out of 30/30) : Effective talent level: 7.2 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +11 cold When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 17 power out of 20/20) : Effective talent level: 4.2 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 56% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 13 up to 8 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 7 Damage when hit (Melee): 8 blight Changes stats: +5 Dex / +3 Cun / +4 Con See invisible: +3 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 50 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+17 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +14% lightning Stun/Freeze immunity: +23% Amulets make your neck look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.34 Cunning / Dirty fighting +0.34 Technique / Assassination Mental save: +6 (+3 eff.) Confusion immunity: +14% Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 * 10% chance to reduce all saves and defense by 24 Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +3% mind Spell save: +6 (+6 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +30% nature / +12% darkness Changes resistances penetration: +15% darkness / +10% light Changes damage: +15% nature / +15% acid Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +14 Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 4 acid Changes stats: +7 Str Changes resistances: +12% blight / +6% cold Changes resistances penetration: +15% acid Changes damage: +18% acid / +9% cold Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +30% acid / +21% fire Changes resistances penetration: +15% mind Changes damage: +15% mind / +18% fire Stun/Freeze immunity: +35% Life regen: +5.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 51% Changes stats: +2 Str / +4 Mag / +4 Wil Changes resistances: +9% fire Changes resistances penetration: +25% fire Spellpower: +9 (+8 eff.) Mindpower: +9 (+4 eff.) See invisible: +18 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+7 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+8 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes resistances: +15% mind Changes resistances penetration: +25% blight / +10% cold / +20% mind Changes damage: +6% blight Blindness immunity: +38% Infravision radius: +5 See stealth: +16 See invisible: +17 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 4.5 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +26% cold Changes damage: +13% cold Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Stun/Freeze immunity: +27% Life regen: +2.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +24% darkness Changes damage: +12% darkness Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +5 Dex Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +10 (+3 eff.) Changes resistances: +7% nature / +5% blight Poison immunity: +12% Disease immunity: +10% Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 5.9 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +13 Changes stats: +6 Cun Changes resistances: +9% blight Changes resistances penetration: +13% all Changes damage: +12% blight / +15% mind Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +4.00 Sharp, short and deadly. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 acid Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +14 (+3 eff.) Damage when hit (Melee): 4 acid Changes stats: +4 Dex Changes resistances: +18% acid / +21% fire Changes damage: +6% light Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Cun, 20% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+9 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +22 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Damage (Melee): +20 mind Damage (radius 1) on hit: +12 lightning / +12 light Damage (radius 2) on crit: +16 mind / +20 light When wielded/worn: Changes damage: +12% lightning Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Changes stats: +4 Mag / +4 Wil Spellpower: +7 (+7 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +5 Str Changes damage: +8% physical Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Defense: +6 (+2 eff.) Disarm immunity: +22% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +5% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 cold Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +10% Living When wielded/worn: Armour: +4 Changes stats: +4 Con Changes resistances: +12% acid / +3% temporal / +9% darkness Disease immunity: +10% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +8% lightning Changes damage: +5% lightning Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 23% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +18 blight When wielded/worn: Disease immunity: +16% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +9 blight When wielded/worn: Disease immunity: +21% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +10% light Changes damage: +9% blight Mana each turn: +0.16 Maximum mana: +80.00 Damage Shield penetration: +20% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 137 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+3 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +16 Changes resistances penetration: +5% physical / +9% all Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +18% Sharp, short and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 light Damage against: +12% Undead When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Massive two-handed swords. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Damage when hit (Melee): 4 nature Changes resistances penetration: +15% nature Changes damage: +6% light / +24% nature Critical mult.: +7.00% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +17 Defense: +17 (+5 eff.) Effects on melee hit: * 10 arcane resource burn * 20% chance to slow global speed by 51% Changes stats: +3 Wil Changes resistances: +6% acid / +3% cold / +9% darkness / +6% lightning Physical save: +32 (+13 eff.) Mental save: +9 (+5 eff.) Maximum life: +67.00 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +2 Changes stats: +3 Con Changes resistances: +9% lightning Changes resistances penetration: +10% light Maximum life: +30.00 A belt that goes around your waist. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +3 Dex / +2 Wil / +4 Cun Mental save: +5 (+3 eff.) Maximum life: +46.00 Mental crit. chance: +6% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +5 Lck Trap disarming bonus: +15 Stealth bonus: +7 Physical save: +15 (+7 eff.) Infravision radius: +4 A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +20 (+5 eff.) Changes resistances: +1% physical / +7% light / +7% darkness Changes damage: +3% physical Maximum stamina: +10.00 Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Dex / +4 Wil / +1 Cun Changes resistances: +12% acid / +5% lightning / +17% blight / +9% fire / +20% nature / +9% cold Physical save: +14 (+7 eff.) Spell save: +6 (+6 eff.) Mental save: +12 (+6 eff.) Life regen: +8.00 Only die when reaching: -50.00 life Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +42 (+11 eff.) Changes resistances: +12% lightning / +6% temporal Physical save: +11 (+5 eff.) Knockback immunity: +20% Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 mind / 2 darkness Changes stats: +2 Cun / +1 Dex Changes resistances: +9% mind Changes damage: +3% mind Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+3 eff.) Changes stats: +3 Cun Changes resistances: +15% lightning / +13% light / +9% cold / +20% fire / +5% arcane / +6% nature Stealth bonus: +8 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 17% Changes resistances: +3% mind / +8% fire / +12% darkness / +11% cold Changes resistances penetration: +15% acid A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 cold Changes damage: +9% blight / +6% temporal / +3% cold Life regen: +2.90 Stamina each turn: +0.80 Psi each turn: +0.22 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 12% chance to reduce all saves and defense by 24 Damage (Melee): 19 mind / 17 darkness Mental save: -15 (-9 eff.) Mindpower: +5 (+3 eff.) When used to modify unarmed attacks: Base power: 15.0 - 16.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 3). It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +2 Mag Changes resistances: +7% light / +7% darkness Mana each turn: +0.10 Spellpower: +6 (+6 eff.) Spell crit. chance: +5% Infravision radius: +2 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Elemental Bolt (10% chance level 3). Damage (Melee): +6 arcane Damage (radius 2) on crit: +22 light / +10 darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 2.5 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 47.58 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +7 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 20% Changes resistances: +14% lightning / +11% temporal / +6% darkness / +5% all Changes damage: +18% acid / +3% darkness Physical save: +28 (+12 eff.) A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +4 Str / +2 Dex / +2 Cun It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 4.5 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 46.5 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +14% mind Physical save: +9 (+4 eff.) Mental save: +22 (+11 eff.) Confusion immunity: +32% It can be used to activate talent Battle Cry, placing all other charms into a 23 cooldown : Effective talent level: 3.5 Power cost: 23 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold Allows you to breathe in: water A cap made of leather. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +14 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Dex Changes resistances: +7% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +18% lightning Life regen: +2.40 Stamina each turn: +0.80 A suit of armour made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +6 Str / +4 Dex / +5 Mag / +6 Wil / +9 Cun Life regen: +3.80 Stamina each turn: +0.50 Maximum life: +47.00 A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +17% acid / +12% fire / +11% physical A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Changes stats: +1 Str Changes resistances: +11% nature / +6% darkness Changes damage: +5% nature Mental save: +3 (+2 eff.) Equilibrium when hit: +0.04 Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str / +4 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+6 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 421.20 fire damage (based on Magic) Activation costs 41 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances penetration: +20% nature Equilibrium when hit: +0.20 Mindpower: +15 (+6 eff.) Mental crit. chance: +2% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 395 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Defense: +20 (+5 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +4% physical Changes resistances penetration: +10% arcane Mana each turn: +0.08 It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Activation puts all charms on cooldown for 17 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 20% Damage when hit (Melee): 2 physical Changes resistances: +6% cold Changes resistances penetration: +15% physical Mental save: +9 (+5 eff.) It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 352 Base Damage: 148 Armor: 6 All Resist: 0 Activation puts all charms on cooldown for 21 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 396 Base Damage: 155 Armor: 4 All Resist: 0 Activation puts all charms on cooldown for 21 turns. When used: * Heal for 32. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% light Changes damage: +18% light It can be used to sting an enemy dealing 254 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 12% for 2 turns. * Reduce 2 talent cooldowns by 2. * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes resistances: +15% blight / +12% cold Maximum wards: +4 acid / +4 fire / +3 arcane / +5 darkness Changes resistances penetration: +15% blight / +20% cold / +10% darkness Changes damage: +12% darkness Talent granted: +1 Ward It can be used to create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +4 fire / +3 temporal / +4 mind / +3 arcane Talent granted: +1 Ward It can be used to create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Slav Rogue Exploration the Thalore Rogue level 33
80th Regrowth 123rd year of Ascendancy at 03:18 see stats
By Slav Rogue Exploration the Thalore Rogue level 32
64th Regrowth 123rd year of Ascendancy at 00:48 see stats
By Slav Rogue Exploration the Thalore Rogue level 35
17th Dusk 123rd year of Ascendancy at 23:25 see stats
By Slav Rogue Exploration the Thalore Rogue level 25
6th Allure 123rd year of Ascendancy at 02:22 see stats
By Slav Rogue Exploration the Thalore Rogue level 20
66th Dusk 122nd year of Ascendancy at 16:42 see stats
By Slav Rogue Exploration the Thalore Rogue level 34
65th Pyre 123rd year of Ascendancy at 05:25 see stats
By Slav Rogue Exploration the Thalore Rogue level 19
47th Dusk 122nd year of Ascendancy at 15:00 see stats
By Slav Rogue Exploration the Thalore Rogue level 24
9th Decay 122nd year of Ascendancy at 10:39 see stats
By Slav Rogue Exploration the Thalore Rogue level 23
3rd Decay 122nd year of Ascendancy at 13:33 see stats
By Slav Rogue Exploration the Thalore Rogue level 10
6th Mirth 122nd year of Ascendancy at 16:13 see stats
By Slav Rogue Exploration the Thalore Rogue level 20
49th Dusk 122nd year of Ascendancy at 03:25 see stats
By Slav Rogue Exploration the Thalore Rogue level 30
57th Regrowth 123rd year of Ascendancy at 20:44 see stats
By Slav Rogue Exploration the Thalore Rogue level 18
42nd Dusk 122nd year of Ascendancy at 01:53 see stats
By Slav Rogue Exploration the Thalore Rogue level 33
61st Pyre 123rd year of Ascendancy at 20:48 see stats
By Slav Rogue Exploration the Thalore Rogue level 34
65th Pyre 123rd year of Ascendancy at 11:08 see stats
By Slav Rogue Exploration the Thalore Rogue level 31
62nd Regrowth 123rd year of Ascendancy at 17:30 see stats
By Slav Rogue Exploration the Thalore Rogue level 23
6th Decay 122nd year of Ascendancy at 15:24 see stats
By Slav Rogue Exploration the Thalore Rogue level 20
44th Haze 122nd year of Ascendancy at 23:32 see stats
By Slav Rogue Exploration the Thalore Rogue level 26
4th Regrowth 123rd year of Ascendancy at 10:11 see stats
By Slav Rogue Exploration the Thalore Rogue level 18
34th Dusk 122nd year of Ascendancy at 10:38 see stats
By Slav Rogue Exploration the Thalore Rogue level 31
63rd Regrowth 123rd year of Ascendancy at 21:22 see stats
Log
Talent Infusion: Regeneration is ready to use.
Ran for 9 turns (stop reason: interesting terrain).
You don't see how to get there...
There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
You gain 4.92 gold from the transmogrification of impervious stralite shield of purity (0 def, 14 armour, 211.5 block).
You gain 8.88 gold from the transmogrification of crackling stralite shield of the stars (0 def, 8 armour, 143 block).
You gain 2.83 gold from the transmogrification of impenetrable stralite plate armour of stability (0 def, 22 armour).
You gain 5.76 gold from the transmogrification of radiant hardened leather armour of the deep (9 def, 9 armour).
You gain 2.46 gold from the transmogrification of prismatic dwarven-steel mail armour of spell shielding (3 def, 8 armour).
You gain 1.86 gold from the transmogrification of prismatic voratun helm of strength (+4) (0 def, 5 armour).
You gain 5.78 gold from the transmogrification of brawler's voratun gauntlets (0 def, 3 armour).
You gain 4.88 gold from the transmogrification of focusing silk robe of fire (+13%) (0 def, 0 armour).
You gain 5.71 gold from the transmogrification of dispeller's silk robe of power (0 def, 0 armour).
You gain 4.55 gold from the transmogrification of ancient elven-silk robe (0 def, 0 armour).
You gain 3.32 gold from the transmogrification of hateful stralite waraxe of massacre (38-54 power, 5 apr).
You gain 6.21 gold from the transmogrification of caustic stralite waraxe (30-43 power, 5 apr).
You gain 5.26 gold from the transmogrification of acidic stralite waraxe of the mystic (32-45 power, 5 apr).
You gain 5.37 gold from the transmogrification of shimmering elven-wood vilestaff of might (25-30 power, 5 apr, fire element).
You gain 4.32 gold from the transmogrification of potent elven-wood vilestaff of power (33-40 power, 5 apr, darkness element).
You gain 12.40 gold from the transmogrification of earthen elven-wood vilestaff of the prodigy (25-30 power, 5 apr, acid element).
You gain 7.87 gold from the transmogrification of balanced stralite mace of evisceration (36-50 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.