









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 36 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:36 / 121Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:25 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:57 Killed by Cultist at level 11 on the 2nd Summertide 122nd year of Ascendancy at 01:46 Killed by Shasshhiy'Kaish at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:50 Killed by Lokar at level 11 on the 6th Flare 122nd year of Ascendancy at 13:54 Killed by Lokar at level 12 on the 8th Flare 122nd year of Ascendancy at 06:28 Killed by Lokar at level 12 on the 8th Flare 122nd year of Ascendancy at 14:51 Killed by Lokar at level 13 on the 9th Flare 122nd year of Ascendancy at 02:02 Killed by Lokar at level 13 on the 9th Flare 122nd year of Ascendancy at 08:44 Killed by Cyratha the drem at level 13 on the 9th Flare 122nd year of Ascendancy at 09:11 Killed by Horned Horror at level 13 on the 9th Flare 122nd year of Ascendancy at 09:20 Killed by bandit at level 14 on the 9th Flare 122nd year of Ascendancy at 12:39 Killed by Lokar at level 14 on the 9th Flare 122nd year of Ascendancy at 17:28 Killed by Yvath the bandit at level 14 on the 10th Flare 122nd year of Ascendancy at 10:29 Killed by Shasshhiy'Kaish at level 16 on the 14th Dusk 122nd year of Ascendancy at 10:11 Killed by thief at level 16 on the 27th Dusk 122nd year of Ascendancy at 09:57 Killed by Xyribrebeth the red ooze at level 16 on the 27th Dusk 122nd year of Ascendancy at 15:20 Killed by Lokar at level 16 on the 27th Dusk 122nd year of Ascendancy at 19:02 Killed by Aerimidaba the Guardian at level 16 on the 27th Dusk 122nd year of Ascendancy at 19:47 Killed by Aerimidaba the Guardian at level 16 on the 27th Dusk 122nd year of Ascendancy at 20:18 Killed by saw horror at level 17 on the 28th Dusk 122nd year of Ascendancy at 22:07 Killed by Lokar at level 17 on the 29th Dusk 122nd year of Ascendancy at 06:18 Killed by Ivolle the golem at level 17 on the 29th Dusk 122nd year of Ascendancy at 21:34 Killed by Eilinuminor the broken golem at level 17 on the 29th Dusk 122nd year of Ascendancy at 22:07 Killed by Slaurria the halfling at level 17 on the 36th Dusk 122nd year of Ascendancy at 09:18 Killed by Sawtree at level 20 on the 1st Decay 122nd year of Ascendancy at 04:52 Killed by shadowblade at level 21 on the 1st Decay 122nd year of Ascendancy at 21:03 Killed by thief at level 21 on the 1st Decay 122nd year of Ascendancy at 21:32 Killed by naga myrmidon at level 21 on the 2nd Decay 122nd year of Ascendancy at 22:55 Killed by Glorodawyn the treant at level 22 on the 5th Decay 122nd year of Ascendancy at 08:46 Killed by Weirdling Beast at level 22 on the 6th Decay 122nd year of Ascendancy at 20:18 Killed by Elanne the ghoul at level 22 on the 4th Allure 123rd year of Ascendancy at 14:17 Killed by Elanne the ghoul at level 22 on the 4th Allure 123rd year of Ascendancy at 15:31 Killed by Betara the skeleton warrior at level 22 on the 4th Allure 123rd year of Ascendancy at 19:56 Killed by Betara the skeleton warrior at level 22 on the 4th Allure 123rd year of Ascendancy at 22:02 Killed by Betara the skeleton warrior at level 22 on the 4th Allure 123rd year of Ascendancy at 22:18 Killed by Lokar at level 22 on the 5th Allure 123rd year of Ascendancy at 01:39 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 02:23 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 03:08 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 03:27 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 03:48 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 07:22 Killed by Nerimina the eternal bone giant at level 22 on the 5th Allure 123rd year of Ascendancy at 07:41 Killed by Borfast the Broken at level 22 on the 7th Allure 123rd year of Ascendancy at 13:13 Killed by orc corruptor at level 22 on the 8th Allure 123rd year of Ascendancy at 15:00 Killed by orc corruptor at level 22 on the 8th Allure 123rd year of Ascendancy at 15:22 Killed by Lokar at level 23 on the 8th Allure 123rd year of Ascendancy at 23:41 Killed by Lokar at level 23 on the 1st Regrowth 123rd year of Ascendancy at 17:01 Killed by Nerimira the lesser vampire at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 21:00 Killed by poison spore at level 24 on the 4th Regrowth 123rd year of Ascendancy at 20:34 Killed by skeleton assassin at level 24 on the 5th Regrowth 123rd year of Ascendancy at 12:57 Killed by Lokar at level 25 on the 7th Regrowth 123rd year of Ascendancy at 13:14 Killed by The Master at level 26 on the 9th Regrowth 123rd year of Ascendancy at 14:48 Killed by Lokar at level 26 on the 9th Regrowth 123rd year of Ascendancy at 16:25 Killed by The Master at level 26 on the 9th Regrowth 123rd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 26 on the 9th Regrowth 123rd year of Ascendancy at 18:56 Killed by ghoulking at level 26 on the 9th Regrowth 123rd year of Ascendancy at 22:48 Killed by armoured skeleton warrior at level 26 on the 10th Regrowth 123rd year of Ascendancy at 06:14 Killed by Adanne the ogre pounder at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 09:15 Killed by Nerimina the eternal bone giant at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 06:25 Killed by Nerimina the eternal bone giant at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 11:44 Killed by Gloriwen the eternal bone giant at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 23:29 Killed by Gloriwen the eternal bone giant at level 26 on the 14th Regrowth 123rd year of Ascendancy at 01:25 Killed by Celia at level 26 on the 14th Regrowth 123rd year of Ascendancy at 05:31 Killed by elven cultist at level 27 on the 17th Regrowth 123rd year of Ascendancy at 13:03 Killed by Grand Corruptor at level 27 on the 19th Regrowth 123rd year of Ascendancy at 01:22 Killed by Grand Corruptor at level 27 on the 19th Regrowth 123rd year of Ascendancy at 01:42 Killed by Grand Corruptor at level 27 on the 19th Regrowth 123rd year of Ascendancy at 02:06 Killed by Glorima the scourge drake hatchling at level 27 on the 26th Regrowth 123rd year of Ascendancy at 05:42 Killed by luminous horror at level 27 on the 26th Regrowth 123rd year of Ascendancy at 09:51 Killed by luminous horror at level 27 on the 26th Regrowth 123rd year of Ascendancy at 14:21 Killed by Urkis, the High Tempest at level 27 on the 30th Regrowth 123rd year of Ascendancy at 17:55 Killed by Urkis, the High Tempest at level 27 on the 31st Regrowth 123rd year of Ascendancy at 05:57 Killed by Urkis, the High Tempest at level 27 on the 31st Regrowth 123rd year of Ascendancy at 08:36 Killed by Arridon the human at level 28 on the 35th Regrowth 123rd year of Ascendancy at 19:41 Killed by Animated elemental dwarven-steel mace of amnesia at level 29 on the 19th Pyre 123rd year of Ascendancy at 07:04 Killed by Weirdling Beast at level 30 on the 30th Pyre 123rd year of Ascendancy at 22:43 Killed by Weirdling Beast at level 30 on the 31st Pyre 123rd year of Ascendancy at 05:54 Killed by Silimira the master vampire at level 31 on the 35th Pyre 123rd year of Ascendancy at 08:35 Killed by fire wyrm at level 31 on the 50th Pyre 123rd year of Ascendancy at 05:43 Killed by Lord of Skulls (mage) at level 31 on the 51st Pyre 123rd year of Ascendancy at 12:32 Killed by The Master at level 31 on the 51st Pyre 123rd year of Ascendancy at 14:01 Killed by The Master at level 31 on the 51st Pyre 123rd year of Ascendancy at 15:23 Killed by Glamae the giant at level 32 on the 64th Pyre 123rd year of Ascendancy at 08:15 Killed by Cyrowen the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 02:38 Killed by Belolena the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 16:27 Killed by Xerytha the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 17:31 Killed by Xerytha the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 18:45 Killed by Xerytha the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 21:24 Killed by Xerytha the awoken tentacle tree at level 32 on the 73rd Pyre 123rd year of Ascendancy at 22:21 Killed by steamgun turret at level 32 on the 74th Pyre 123rd year of Ascendancy at 18:21 Killed by Eilinithra the awoken tentacle tree at level 32 on the 74th Pyre 123rd year of Ascendancy at 21:35 Killed by Polutha the awoken tentacle tree at level 32 on the 74th Pyre 123rd year of Ascendancy at 22:47 Killed by Emydawen the awoken tentacle tree at level 32 on the 75th Pyre 123rd year of Ascendancy at 03:21 Killed by Xuleta the awoken tentacle tree at level 32 on the 75th Pyre 123rd year of Ascendancy at 13:47 Killed by Ivessra the awoken tentacle tree at level 32 on the 75th Pyre 123rd year of Ascendancy at 18:01 Killed by Silubrenn the awoken tentacle tree at level 32 on the 75th Pyre 123rd year of Ascendancy at 18:09 Killed by Silubrenn the awoken tentacle tree at level 32 on the 75th Pyre 123rd year of Ascendancy at 18:28 Killed by radiant horror at level 32 on the 76th Pyre 123rd year of Ascendancy at 23:24 Killed by ritch flamespitter at level 32 on the 76th Pyre 123rd year of Ascendancy at 23:55 Killed by Belogawyn the orc soldier at level 32 on the 77th Pyre 123rd year of Ascendancy at 06:58 Killed by luminous horror at level 32 on the 77th Pyre 123rd year of Ascendancy at 18:02 Killed by radiant horror at level 32 on the 78th Pyre 123rd year of Ascendancy at 11:14 Killed by radiant horror at level 32 on the 78th Pyre 123rd year of Ascendancy at 17:06 Killed by radiant horror at level 32 on the 78th Pyre 123rd year of Ascendancy at 21:55 Killed by radiant horror at level 32 on the 78th Pyre 123rd year of Ascendancy at 23:17 Killed by Orre the human at level 32 on the 4th Mirth 123rd year of Ascendancy at 23:05 Killed by treant at level 32 on the 5th Mirth 123rd year of Ascendancy at 12:54 Killed by Patro the halfling at level 32 on the 5th Mirth 123rd year of Ascendancy at 13:50 Killed by Xerann the ancient elven mummy at level 32 on the 2nd Summertide 123rd year of Ascendancy at 19:37 Killed by Xerann the ancient elven mummy at level 32 on the 2nd Summertide 123rd year of Ascendancy at 20:50 Killed by armoured skeleton warrior at level 33 on the 3rd Summertide 123rd year of Ascendancy at 10:19 Killed by armoured skeleton warrior at level 33 on the 3rd Summertide 123rd year of Ascendancy at 11:17 Killed by Greater Mummy Lord at level 33 on the 2nd Flare 123rd year of Ascendancy at 08:04 Killed by Nerusetira the greater mummy at level 33 on the 4th Flare 123rd year of Ascendancy at 04:52 Killed by Nerusetira the greater mummy at level 33 on the 4th Flare 123rd year of Ascendancy at 05:53 Killed by Nerusetira the greater mummy at level 33 on the 4th Flare 123rd year of Ascendancy at 06:00 Killed by Kra'Tor the Gluttonous at level 34 on the 55th Dusk 123rd year of Ascendancy at 02:04 Killed by corrupted master vampire at level 35 on the 61st Dusk 123rd year of Ascendancy at 05:37 Killed by corrupted master vampire at level 36 on the 61st Dusk 123rd year of Ascendancy at 07:22 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 28 (base 10) |
| Constitution | 23 (base 23) |
| Magic | 74 (base 60) |
| Willpower | 69 (base 47) |
| Cunning | 59 (base 30) |
Resources
| Life | 525/525 |
| Mana | 520/520 |
| Vim | 240/240 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | +10% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 6 |
| See Stealth | 11 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 28 |
| Crit Chance | 18% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 35% |
| Speed | 0.90909090909091 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| Physical | +55% |
| Cold | +20% |
| All | +5% |
| Darkness | +20% |
| Light | +17% |
| Temporal | +45% |
| Fire | +10% |
| Lightning | +23% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +10% |
| Physical | +20% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 33 |
| Ranged Defense | 42 |
| Fatigue | 7 |
| Physical Save | 17 |
| Spell Save | 35 |
| Mental Save | 36 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Physical | + 43%( 70%) |
| Cold | + 30%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 30%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 56% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 610 damage for 6 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Inflicts 617.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.00 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Shielding |
| talent | Phantasmal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost defiler from death by Lokar. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Lokar. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by mountain troll thunderer. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by Lokar. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by storm drake hatchling. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 153. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +8% darkness Blindness immunity: +29% Confusion immunity: +16% Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Light radius: +9 Infravision radius: +4 See stealth: +11 See invisible: +19 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 26 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. The set is complete. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Changes damage: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Confusion immunity: +40% Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Casting speed: +10% Reduces paradox anomalies(equivalent to willpower): +25 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | dwarven-steel pickaxe 'Umbracutter' (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +2 Str Changes resistances penetration: +10% darkness Changes damage: +6% blight / +15% darkness Mana each turn: +0.16 Spellpower: +10 (+3 eff.) Light radius: +2 Infravision radius: +2 Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +11 Defense: +12 (+6 eff.) Changes stats: +5 Cun / +4 Mag Spellpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +15 (+8 eff.) Damage when hit (Melee): 4 lightning Changes stats: +3 Wil Changes resistances: +9% blight Changes resistances penetration: +5% blight Changes damage: +18% lightning / +3% blight / +5% all Mental save: +6 (+3 eff.) Spellpower: +15 (+4 eff.) Mindpower: +14 (+5 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+6 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.3 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 176.34 physical (gravity) damage. Each target moved beyond the first increases the damage by 22.04 (up to a maximum of 88.17 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 73.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. The set is complete. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Grinechik (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +13% light / +13% fire Critical mult.: +15.00% Stealth bonus: +8 Mana each turn: +0.16 Equilibrium when hit: +0.12 Spellpower: +10 (+3 eff.) Mindpower: +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 494 strength, based on Magic) for 6 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 222; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
UlfarachInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +29 (+14 eff.) Armour penetration: +15 Physical power: +20 (+10 eff.) Defense: +11 (+5 eff.) Changes stats: +3 Str / +7 Dex / +8 Cun Changes resistances: +34% cold Changes damage: +17% cold Only die when reaching: -40.00 life It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 125% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.29 cold and 26.20 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
This item will automatically be transmogrified when you leave the level.stralite ring of luminosity Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 28 light Damage (Ranged): 13 light Changes stats: +2 Mag Changes damage: +14% light Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.flaming stralite greatsword of paradox (50-81 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +13 fire When wielded/worn: Changes resistances: +14% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stralite mace of corruption (34-48 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 4). Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.wyrm's pulsing mindstar of storms (14-15 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 13 lightning / 6 physical / 2 fire / 2 acid / 3 cold Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +5 Cun / +3 Con Changes resistances: +13% lightning / +5% physical / +3% cold / +2% fire / +5% acid Changes resistances penetration: +8% lightning Changes damage: +9% lightning Talent granted: +1 Attune Mindstar Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.caustic reinforced leather sling of cold Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +11 cold Damage (radius 2) on crit: +23 acid / +21 nature When wielded/worn: Armour penetration: +5 Changes resistances penetration: +9% acid / +12% nature Changes damage: +11% cold Slings are used to hurl stones or metal shots at your foes. |
Crystal Shard (16-19 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
imbued dragonbone starstaff of the prodigy (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +14 Wil / +11 Cun Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Talent on hit(spell): Chain Lightning (10% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 (+2 eff.) Damage (Melee): 21 fire Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower: +18 (+5 eff.) Spell crit. chance: +4% Light radius: +2 See invisible: +9 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 131.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of greater warding (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +7 (+3 eff.) Damage (Melee): 21 fire Maximum wards: +3 arcane Changes damage: +20% arcane Talents granted: +3 Ward +1 Command Staff Critical mult.: +20.00% Spellpower: +14 (+4 eff.) Spell crit. chance: +3% See invisible: +8 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +5 Con Changes damage: +25% blight Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +18 (+5 eff.) Spell crit. chance: +4% Light radius: +3 Healing mod.: +12% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 131.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of protection (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Physical crit. chance: +7.0% Physical power: +8 (+4 eff.) Changes resistances: +10% lightning Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging yew starstaff of power (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +18 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Abyssstriker' (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +2 Changes stats: +4 Con Changes damage: +9% fire / +32% physical Talent granted: +1 Command Staff Physical save: +7 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.arcing orite trident of erosion (38-61 power, 13 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage Damage (Melee): +12 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.Razorblade, the Cursed Waraxe (38-53 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+17 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.arcing stralite waraxe of torment (30-42 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 119 damage One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming stralite waraxe of rage (32-45 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +11 (+6 eff.) Changes stats: +5 Str Changes damage: +10% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Ce'Nymira the silk robe (0 def, 6 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Changes stats: +13 Con Changes resistances: +14% darkness / +15% mind / +13% all Changes damage: +30% nature / +12% physical Physical save: +17 (+10 eff.) Spell save: +15 (+7 eff.) Mental save: +23 (+9 eff.) Poison immunity: +76% Disease immunity: +74% Maximum stamina: +30.00 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dispeller's silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +8% lightning / +8% darkness / +9% light / +6% blight / +10% fire / +8% cold / +13% all Physical save: +14 (+8 eff.) Spell save: +27 (+11 eff.) Mental save: +12 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +11% acid / +12% physical / +12% fire / +17% cold / +13% all Changes damage: +8% acid / +10% physical / +5% fire / +13% cold Talent cooldown: Refit Golem (-4 turns) Critical mult.: +17.00% Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Boots of the Hunter (2 def, 12 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+6 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level.psychic's drakeskin leather gloves of magic (+3) (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 mind Changes stats: +3 Mag Changes resistances: +6% mind Changes damage: +7% mind / +8% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 86.53 fire and 121.93 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Maximum life: +65.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of temporal resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +4 Con Changes resistances: +15% temporal Maximum life: +41.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating stralite mail armour of clarity (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +5% mind Mental save: +14 (+6 eff.) Life regen: +6.80 Stamina each turn: +1.60 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour of the wind (17 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Armour: +7 Defense: +17 (+8 eff.) Fatigue: +8% Changes resistances: +14% light / +14% darkness Stamina each turn: +0.90 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 93 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening stralite plate armour of natural resilience (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +6 Cun / +7 Wil Changes resistances: +14% nature / +14% blight Reduced damage from: +12% Unnatural Mental save: +15 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Piercing Gaze (5 def, 25 armour, 180 block) Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
This item will automatically be transmogrified when you leave the level.stralite shield of the stars (0 def, 8 armour, 144 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +4 Cun / +5 Mag Changes resistances: +13% light / +12% darkness Changes damage: +13% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
104 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+5 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Magmavault the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +21% fire Changes damage: +18% lightning Mental save: +8 (+4 eff.) Light radius: +4 Infravision radius: +2 See stealth: +16 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 48.89 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.deadly pouch of stralite shots of erosion (18/18, 51-61 power, 5 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 Damage (Ranged): +9 nature Shots are used with slings to pummel your foes to death. |
steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lokar the Skeleton Archmage level 32
54th Pyre 123rd year of Ascendancy at 23:14 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lokar the Skeleton Archmage level 27
19th Regrowth 123rd year of Ascendancy at 04:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lokar the Cornac Archmage level 17
34th Dusk 122nd year of Ascendancy at 10:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lokar the Skeleton Archmage level 35
55th Dusk 123rd year of Ascendancy at 07:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lokar the Cornac Archmage level 19
55th Haze 122nd year of Ascendancy at 03:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lokar the Skeleton Archmage level 32
63rd Pyre 123rd year of Ascendancy at 21:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lokar the Skeleton Archmage level 30
31st Pyre 123rd year of Ascendancy at 11:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lokar the Cornac Archmage level 10
4th Mirth 122nd year of Ascendancy at 17:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lokar the Cornac Archmage level 20
79th Haze 122nd year of Ascendancy at 04:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lokar the Skeleton Archmage level 30
20th Pyre 123rd year of Ascendancy at 02:47 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Lokar the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:12 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Lokar the Cornac Archmage level 18
11st Haze 122nd year of Ascendancy at 08:03 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Lokar the Skeleton Archmage level 29
38th Regrowth 123rd year of Ascendancy at 07:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lokar the Cornac Archmage level 12
7th Flare 122nd year of Ascendancy at 15:28 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lokar the Skeleton Archmage level 35
61st Dusk 123rd year of Ascendancy at 04:13 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Lokar the Skeleton Archmage level 30
31st Pyre 123rd year of Ascendancy at 11:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lokar the Cornac Archmage level 21
1st Decay 122nd year of Ascendancy at 21:03 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lokar the Cornac Archmage level 19
21st Haze 122nd year of Ascendancy at 23:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lokar the Skeleton Archmage level 30
30th Pyre 123rd year of Ascendancy at 04:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lokar the Cornac Archmage level 17
36th Dusk 122nd year of Ascendancy at 11:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lokar the Skeleton Archmage level 31
51st Pyre 123rd year of Ascendancy at 19:00 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Lokar picks up (s.): arcing orite trident of erosion (38-61 power, 13 apr).
Ran for 8 turns (stop reason: hostile spotted to the west (brown bear)).
Lokar casts Chain Lightning.
Lokar's spell attains critical power!
Lokar's spell attains critical power!
Lokar's spell attains critical power!
Lokar's spell attains critical power!
Lokar hits Something for 658 lightning damage.
Lokar hits Something for 415 lightning damage.
Lokar hits Brown bear for 739 lightning damage.
Lokar receives 92 healing from Blood Splash.
Lokar casts Lightning.
You collect a new ingredient: bear paw (1).
Lokar hits Brown bear for 325 lightning damage.
Lokar receives 55 healing from Blood Splash.
Lokar killed Brown bear!
Lokar casts Flame.
Resting starts...
Talent Lightning is ready to use.
Lokar regains balance.
Talent Chain Lightning is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).































































































































