Darzel the level 15 Higher Archmage by mrdanman2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp15 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity14 (base 10)
Constitution25 (base 23)
Magic41 (base 39)
Willpower28 (base 20)
Cunning29 (base 12)

Resources

Life-21/309
Mana144/288
Healing Factor1.1245178243369
Regeneration3.654682929095

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite6
Infravision1
See Stealth17
See Invisible18

Offense: Mainhand

Damage18
Accuracy13
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance14%
Speed1

Offense: Mind

Mindpower31
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+3%
Nature+11%
Darkness+32%
Blight+6%
Cold+9%
Mind+3%
All0%

Offense: Damage Penetration

Fire+45%
Mind+25%

Defense: Base

Armour (hardiness)7 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save21
Spell Save22
Mental Save26

Defense: Resistances

Blight+ 15%( 70%)
Arcane+ 12%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)
Darkness+ 39%( 70%)
Light+ 15%( 70%)
Temporal+ 20%( 70%)
Physical+ 9%( 70%)
Fire+ 18%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
1/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Air1.30
3/5
3/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
5/5
2/5
0/5

Effects

Quests

done
failed
done
done
active
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Darzel the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 01:21
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Darzel the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:32
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

Glath the sandworm hits Darzel for 57 physical, 27 physical (85 total damage).

Darzel casts
Teleport.
Select a target to teleport...

Select a teleport location...

Darzel is out of phase.

Bleeding from Glath the sandworm hits
Darzel for 23 physical damage.
The unstable sand tunnel collapses!


Ran for 2 turns (stop reason: taken damage).

Bleeding from Glath the sandworm hits
Darzel for 23 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Phase Door is ready to use.
Talent Chain Lightning is ready to use.
Bleeding from Glath the sandworm hits
Darzel for 23 physical damage.

Bleeding from Glath the sandworm hits
Darzel for 23 physical damage.

The unstable sand tunnel collapses!

Ran for 2 turns (stop reason: taken damage).

Talent Nova is ready to use.
Bleeding from Glath the sandworm hits
Darzel for 23 physical damage.

Darzel casts
Phase Door.
Something hits
Darzel for 36 lightning damage.
Darzel the level 15 higher archmage was amped to death by Velinor the yellow jelly on level 2 of Sandworm lair.