











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 28 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:14 0 / 8Killed by Lisoma the awoken tentacle tree at level 15 on the 60th Dusk 122nd year of Ascendancy at 01:42 Killed by Layolle the skeleton archer at level 22 on the 4th Regrowth 123rd year of Ascendancy at 16:17 Killed by saw horror at level 23 on the 6th Regrowth 123rd year of Ascendancy at 06:41 Killed by Urkis, the High Tempest at level 24 on the 17th Regrowth 123rd year of Ascendancy at 05:31 Killed by Chronolith Twin at level 25 on the 27th Regrowth 123rd year of Ascendancy at 09:30 Killed by Ce'Nildalaith the elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 02:25 Killed by Ndidiarien the shalore at level 28 on the 61st Regrowth 123rd year of Ascendancy at 03:19 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 66 (base 57) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 92 (base 57) |
Resources
| Life | -460/594 |
| Mana | 267/267 |
| Stamina | 152/194 |
| Healing Factor | 1.2972895330003 |
| Regeneration | 0.32432238325008 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +101.92255432478% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 64 |
| Crit Chance | 48% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 64 |
| Crit Chance | 48% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +21% |
| Acid | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 28 (69.687909656376%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 29 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Darkness | + 30%( 70%) |
| Light | -3%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Rogue. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Rogue. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Rogue. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Aeryldil (0 def, 1 armour) (On feet)]Aeryldil (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2(-) Cun +2(-) Wil dps ---------- Mind.pwr +10 (+2 eff.) (-) Dmg.mod +3%(-) mind Res.pen +5%(-) mind ----- def ----- Armour +1 (-) Resists +12%(-) cold Phys.save +7 (+3 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) ---------- misc Light +1 (-) A pair of boots made of leather. |
| Light source | [vs. Rhyvon (Light source)]Rhyvon 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3%(-) darkness Phys.save +14 (+7 eff.) (-) Die.at -60.00 life (-) Heal.mod +11% (-) Teleport- +10% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Fanged Collar (On head)] Fanged CollarFanged Collar 0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | [vs. Balustir (0 def, 17 armour) (On hands)]Balustir (0 def, 17 armour) 1.0 T4 hands armor [Rare] Master While equipped: Stats +4(-) Cun +6(-) Dex dps ---------- Acc +9 (+2 eff.) (-) Apr +15 (-) ----- def ----- Armour +17 (-) Resists +12%(-) mind Heal.mod +15% (-) Confus- +10% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. innervating yew totem of healing [power 278] (3/15 cooldown) (Tool)]innervating yew totem of healing [power 278] (3/15 cooldown) 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown 100% to reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. savage's copper ring of nature (+22%) (On fingers, 1 of 2)]savage's copper ring of nature (+22%) 0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +1(-) Con dps ---------- Dmg.mod +11%(-) nature ----- def ----- Resists +22%(-) nature Spell.save +10 (+5 eff.) (-) ---------- misc Max.stam +11.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. savage's copper ring of nature (+22%) (On fingers, 1 of 2)]titan's steel ring of nature (+20%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3(+2) Con dps ---------- Dmg.mod +10%(-1%) nature ----- def ----- Resists +20%(-2%) nature Phys.save +6 (+3 eff.) Spell.save +0 (+0 eff.) (-10 (-5 eff.)) ---------- misc Max.stam +0.00 (-11.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Fanged Collar (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10(-) Cun -5(-) Wil ----- def ----- Resists +15%(-) blight +15%(-) darkness +15%(-) acid Phys.save +15 (+7 eff.) (-) Spell.save +15 (+7 eff.) (-) Mind.save -7 (-3 eff.) (-) Max.HP +20.00 (-) You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | [vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]chilling stralite dagger of massacre (38-50 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +15(-) cold Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. noble's rough leather belt of burglary (Around waist)]noble's rough leather belt of burglary 1.0 T1 belt armor [Ego++] Master While equipped: Stats +3(-) Dex +4(-) Wil +8(-) Cun +6(-) Lck dps ---------- Against +19% (-)Summoned ----- def ----- D.Red.from +17% (-)Summoned Stealth +6 (-) ---------- misc T.Disarm +7 (-) Infravis +4 (-) A belt that goes around your waist. |
| In off hand | [vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]Offalsnake (26-33 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Psionic Power 25.5 - 33.1(-13.0 - -16.9) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +12 darkness +0(-15) cold Against +12% Living While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 64% * 20% chance to reduce armor by 34% ----- def ----- Defense +25 (+6 eff.) Resists +9% nature +3% darkness Max.HP +40.00 Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Destala's Scales (10 def, 0 armour) (Cloak)]Destala's Scales (10 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6(-) Cun dps ---------- Mind.pwr +6 (+1 eff.) (-) Dmg.mod +15%(-) acid Res.pen +10%(-) acid ----- def ----- Defense +10 (+3 eff.) (-) ---------- misc Masteries +0.20(-) Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | [vs. volcanic cured leather armour of resilience (6 def, 10 armour) (Main armor)]volcanic cured leather armour of resilience (6 def, 10 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: dps ---------- Melee+ 6(-) fire Ranged+ 5(-) fire ----- def ----- Armour +10 (-) Defense +6 (+2 eff.) (-) Fatigue +7% (-) Resists +15%(-) fire +14%(-) physical Max.HP +20.00 (-) A suit of armour made of leather. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (194.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 194.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Fanged Collar (Around neck)]cleansing copper amulet 0.1 T1 amulet jewelry [Ego] Disrupt While equipped: Stats +0(-10) Cun +0(+5) Wil ----- def ----- Resists +10%(-5%) blight +0%(-15%) acid +11% nature +0%(-15%) darkness Phys.save +0 (+0 eff.) (-15 (-7 eff.)) Spell.save +0 (+0 eff.) (-15 (-7 eff.)) Mind.save +0 (+0 eff.) (+7 (+3 eff.)) Max.HP +0.00 (-20.00) Poison- +20% Disease- +21% Amulets make your neck look great! |
[vs. Fanged Collar (Around neck)]restful copper amulet of dexterity (+3) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex +0(-10) Cun +0(+5) Wil ----- def ----- Fatigue -5% Resists +0%(-15%) blight +0%(-15%) darkness +0%(-15%) acid Phys.save +0 (+0 eff.) (-15 (-7 eff.)) Spell.save +0 (+0 eff.) (-15 (-7 eff.)) Mind.save +0 (+0 eff.) (+7 (+3 eff.)) Max.HP +0.00 (-20.00) HP.reg +1.00 Amulets make your neck look great! |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]Moon (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0(-28.5 - -37.1) Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +0 (-9) Crit +0.0% (-8.0%) Atk.spd 125% (+25%) Melee+ +0(-15) cold On Hit: + Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-13.5 - -17.6) Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (+1) Crit +9.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-15) cold Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 108.19 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-23.5 - -30.6) Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+16) Crit +0.0% (-8.0%) Atk.spd 100% (-) Phasing +50% Melee+ +0(-15) cold While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]acidic iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 10.0 - 13.0(-28.5 - -37.1) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +4.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-15) cold On Crit: + Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]flaming dwarven-steel dagger of massacre (25-32 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 25.0 - 32.5(-13.5 - -17.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +6.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-15) cold On Hit.r1 +5 fire Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]flaming iron dagger of massacre (16-21 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 16.5 - 21.4(-22.0 - -28.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +4.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-15) cold On Hit.r1 +5 fire Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0(-28.5 - -37.1) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +4.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-15) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.0 - 13.0(-28.5 - -37.1) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +4.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-15) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Normal] Power 10.5 - 13.7(-28.0 - -36.4) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-4) Crit +4.0% (-4.0%) Atk.spd 100% (-) Melee+ +0(-15) cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand, 1 of 2)]stralite dagger of vileness (28-37 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Power 28.5 - 37.1(-10.0 - -13.0) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) Melee+ +10 blight +0(-15) cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand)]warbringer's dwarven-steel greatsword (37-59 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Power 37.0 - 59.2(-1.5 - +9.1) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-7) Crit +3.5% (-4.5%) Atk.spd 100% (-) Melee+ +0(-15) cold While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +14% physical ----- def ----- Disarm- +27% Massive two-handed swords. |
[vs. chilling stralite dagger of massacre (38-50 power, 9 apr) (In main hand)]caustic dwarven-steel mace of massacre (34-48 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Nature/Master Power 34.5 - 48.3(-4.0 - -1.8) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 (-5) Crit +1.5% (-6.5%) Atk.spd 100% (-) Melee+ +0(-15) cold On Crit.r2 +15 acid +18 nature While equipped: dps ---------- Res.pen +5% acid +8% nature Apr +7 Blunt and deadly. |
[vs. noble's rough leather belt of burglary (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-3) Dex +0(-4) Wil +0(-8) Cun +0(-6) Lck dps ---------- Against +0% (-19% )Summoned ----- def ----- Armour +4 Fatigue -10% D.Red.from +0% (-17% )Summoned Stealth +0 (-6) Max.HP +40.00 Knockbk- +40% ---------- misc T.Disarm +0 (-7) Max.enc +70 Infravis +0 (-4) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. noble's rough leather belt of burglary (Around waist)]Shiverbait the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +3(-) Dex +0(-4) Wil +0(-8) Cun +0(-6) Lck dps ---------- Phys.crit +1.0% Against +0% (-19% )Summoned Apr +1 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +6% fire +10% cold D.Red.from +0% (-17% )Summoned Stealth +0 (-6) ---------- misc T.Disarm +0 (-7) Infravis +0 (-4) A belt that goes around your waist. |
[vs. Destala's Scales (10 def, 0 armour) (Cloak)]enveloping cashmere cloak of protection (9 def, 0 armour) 2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-15%) acid Res.pen +0%(-10%) acid ----- def ----- Defense +9 (+2 eff.) (-1 (-1 eff.)) Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Masteries +0.00(-0.20) Wild-gift/Venom drake aspect A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Destala's Scales (10 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-15%) acid Res.pen +0%(-10%) acid ----- def ----- Defense +1 (+0 eff.) (-9 (-3 eff.)) ---------- misc Masteries +0.00(-0.20) Wild-gift/Venom drake aspect A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Destala's Scales (10 def, 0 armour) (Cloak)]linen cloak 'Harodar' (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-1 eff.)) Dmg.mod +0%(-15%) acid Res.pen +5% mind +0%(-10%) acid ----- def ----- Armour +6 Defense +1 (+0 eff.) (-9 (-3 eff.)) Resists +3% blight +6% temporal +13% cold Teleport- +10% ---------- misc Equi/ret +0.04 Masteries +0.00(-0.20) Wild-gift/Venom drake aspect A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. volcanic cured leather armour of resilience (6 def, 10 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Melee+ 0(-6) fire Ranged+ 0(-5) fire Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Armour +0 (-10) Defense +12 (+3 eff.) (+6 (+1 eff.)) Fatigue +0% (-7%) Resists +0%(-15%) fire +15% cold +0%(-14%) physical +7% all Max.HP +0.00 (-20.00) ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Aeryldil (0 def, 1 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) mind Res.pen +0%(-5%) mind ----- def ----- Armour +2 (+1) Resists +0%(-12%) cold Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) ---------- misc Stam/turn +0.30 Max.stam +11.00 Light +0 (-1) Infravis +2 A pair of boots made of leather. |
[vs. Aeryldil (0 def, 1 armour) (On feet)]pair of rough leather boots 'Camoledukath' (20 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +0(-2) Wil +0(-2) Cun +1 Con dps ---------- Spell.pwr +3 (+1 eff.) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) mind Res.pen +0%(-5%) mind Acc +10 (+3 eff.) ----- def ----- Armour +1 (-) Defense +20 (+5 eff.) Resists +0%(-12%) cold Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Heal.mod +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +0 (-1) A pair of boots made of leather. |
[vs. Balustir (0 def, 17 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +0(-6) Dex +5 Wil +0(-4) Cun dps ---------- Dmg.mod +10% fire Acc +0 (+0 eff.) (-9 (-2 eff.)) Apr +0 (-15) ----- def ----- Armour +4 (-13) Resists +0%(-12%) mind +18% fire +10% darkness +10% nature Heal.mod +0% (-15%) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 101.18 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Balustir (0 def, 17 armour) (On hands)]heroic hardened leather gloves (0 def, 6 armour) 1.0 T2 hands armor [Ego+] Master While equipped: Stats +0(-4) Cun +0(-6) Dex dps ---------- Acc +0 (+0 eff.) (-9 (-2 eff.)) Apr +0 (-15) ----- def ----- Armour +6 (-11) Resists +0%(-12%) mind Mind.save +7 (+3 eff.) Max.HP +47.00 Heal.mod +0% (-15%) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Balustir (0 def, 17 armour) (On hands)]polar drakeskin leather gloves of strength (+3) (0 def, 3 armour) 1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Str +0(-6) Dex +0(-4) Cun dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 8 cold Dmg.mod +4% cold Acc +0 (+0 eff.) (-9 (-2 eff.)) Apr +0 (-15) ----- def ----- Armour +3 (-14) Resists +0%(-12%) mind +6% cold Heal.mod +0% (-15%) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Balustir (0 def, 17 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-6) Dex +2 Mag +0(-4) Cun dps ---------- Dmg.mod +3% arcane Acc +0 (+0 eff.) (-9 (-2 eff.)) Apr +0 (-15) ----- def ----- Armour +1 (-16) Resists +0%(-12%) mind Heal.mod +0% (-15%) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Balustir (0 def, 17 armour) (On hands)]scouring hardened leather gloves of butchering (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Disrupt While equipped: Stats +0(-4) Cun +0(-6) Dex dps ---------- Phys.pwr +5 (+1 eff.) Acc +6 (+2 eff.) (-3 (+0 eff.)) Apr +7 (-8) On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 (-15) Resists +5% blight +0%(-12%) mind Spell.save +18 (+9 eff.) Heal.mod +0% (-15%) Confus- +0% (-10%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. volcanic cured leather armour of resilience (6 def, 10 armour) (Main armor)]duelist's hardened leather armour of spell shielding (13 def, 10 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Arcane/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Melee+ 0(-6) fire Ranged+ 0(-5) fire ----- def ----- Armour +10 (-) Defense +13 (+3 eff.) (+7 (+1 eff.)) Fatigue +8% (+1%) Resists +0%(-14%) physical +6% arcane +0%(-15%) fire Spell.save +13 (+7 eff.) Max.HP +0.00 (-20.00) A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. innervating yew totem of healing [power 278] (3/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. innervating yew totem of healing [power 278] (3/15 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 136.99 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. innervating yew totem of healing [power 278] (3/15 cooldown) (Tool)]Dimsweep the ash totem of healing [power 188] (3/15 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +8% Dmg.mod +6% mind +6% darkness ----- def ----- Resists +9% darkness Mind.save +6 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rogue the Cornac Rogue level 13
5th Dusk 122nd year of Ascendancy at 15:19 see stats
Exterminator
Killed 1000 creatures.By Rogue the Cornac Rogue level 19
77th Dusk 122nd year of Ascendancy at 04:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rogue the Cornac Rogue level 25
19th Regrowth 123rd year of Ascendancy at 07:44 see stats
Fear me not!
Survived the Fearscape!By Rogue the Cornac Rogue level 26
34th Regrowth 123rd year of Ascendancy at 10:47 see stats
Level 10
Got a character to level 10.By Rogue the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 11:21 see stats
Level 20
Got a character to level 20.By Rogue the Cornac Rogue level 20
19th Haze 122nd year of Ascendancy at 01:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rogue the Cornac Rogue level 20
19th Haze 122nd year of Ascendancy at 08:56 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rogue the Cornac Rogue level 27
51st Regrowth 123rd year of Ascendancy at 06:54 see stats
Size matters
Did over 600 damage in one attack.By Rogue the Cornac Rogue level 24
6th Regrowth 123rd year of Ascendancy at 22:29 see stats
The Arena
Unlocked Arena mode.By Rogue the Cornac Rogue level 13
4th Flare 122nd year of Ascendancy at 23:03 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rogue the Cornac Rogue level 20
8th Decay 122nd year of Ascendancy at 06:50 see stats
The secret city
Discovered the truth about mages.By Rogue the Cornac Rogue level 11
9th Mirth 122nd year of Ascendancy at 21:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rogue the Cornac Rogue level 27
50th Regrowth 123rd year of Ascendancy at 07:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rogue the Cornac Rogue level 18
66th Dusk 122nd year of Ascendancy at 14:10 see stats
Log
Rogue is dazed!
Epidemic from Ndidiarien the shalore hits Rogue for 130 blight damage.
Rogue uses Throwing Knives.
Resting starts...
Rested for 1 turns (stop reason: detrimental status effect).
Rogue is afflicted by a decrepitude disease!
Rogue is not dazed anymore.
Rogue is afflicted by a weakness disease!
Something hits Rogue for 171 blight damage.
Rogue is dazed!
Epidemic from Ndidiarien the shalore hits Rogue for 142 blight damage.
Decrepitude Disease from Ndidiarien the shalore hits Rogue for 33 blight damage.
Weakness Disease from Ndidiarien the shalore hits Rogue for 51 blight damage.
Rogue uses Horror Shell.
A shield forms around Rogue.
Rogue is not dazed anymore.
Talent Venomous Throw is ready to use.
Talent Venomous Strike is ready to use.
Epidemic from Ndidiarien the shalore hits Rogue for (142 absorbed), 0 blight (0 total damage).
Decrepitude Disease from Ndidiarien the shalore hits Rogue for (33 absorbed), 0 blight (0 total damage).
Weakness Disease from Ndidiarien the shalore hits Rogue for (51 absorbed), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around Rogue crumbles.
Ndidiarien the shalore's Soul Rot hits Rogue for (106 absorbed), 98 blight (98 total damage).
Rogue wears (replacing Dimsweep the ash totem of healing [power 188] (3/15 cooldown)): innervating yew totem of healing [power 278] (15 cooldown).
Something hits Rogue for 431 blight damage.
Rogue the level 28 cornac rogue was debilitated by noxious blight before falling to death by Ndidiarien the shalore on level 1 of Ambush!.























































































































