Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. OldRPG - Music Mod 1.7.6 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 18 / 96% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 18 on the 39th Haze 122nd year of Ascendancy at 03:51 / 1 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 34 (base 28) |
Constitution | 27 (base 25) |
Magic | 38 (base 36) |
Willpower | 29 (base 12) |
Cunning | 17 (base 10) |
Resources
Life | -139/561 |
Paradox | 515 |
Healing Factor | 1.3686945338482 |
Regeneration | 7.1856463027033 |
Speed
Mental | +6.1340430109843% |
Attack | +6.1340430109843% |
Movement | +20% |
Spell | +6.1340430109843% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 9.7822963775694 |
See Invisible | 9.7822963775694 |
Offense: Mainhand
Damage | 58 |
Accuracy | 51 |
Crit Chance | 7% |
APR | 16 |
Speed | 0.94 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 6% |
Speed | 0.94220475507232 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 0.94220475507232 |
Offense: Damage Bonus
Cold | +48% |
Acid | +12% |
Light | +3% |
Temporal | +7% |
Mind | +15% |
Lightning | +21% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Defense: Base
Armour (hardiness) | 19 (63.914983985962%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 24 |
Mental Save | 16 |
Defense: Resistances
Acid | + 32%( 70%) |
Blight | + 16%( 70%) |
Physical | + 13%( 70%) |
Cold | + 55%( 70%) |
All | + 11%( 70%) |
Lightning | + 39%( 70%) |
Light | + 23%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 31%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Poison Resistance | 10% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Strikevagrant (13/16, 32-44 power, 10 apr) Strikevagrant (13/16, 32-44 power, 10 apr)3.0 T3 arrow ammo [Rare] Psionic Power 31.5 - 44.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 16 Ranged+ +4 lightning +29 physical +8 mind On Hit.r1 +12 lightning On Crit.r2 +4 mind +16 acid On Hit: * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
Light source | Ivayatha the brass lantern Ivayatha the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +6% blight +6% fire +3% nature Max.HP +43.00 Poison- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 4/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 30.75 to 92.24 lightning damage (61.49 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | mule's copper ring of corrosion (+24%) mule's copper ring of corrosion (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Fatigue -5% Resists +24% acid ---------- misc Max.enc +20 Rings make your fingers look great! |
On fingers | Stormfear the gold ring Stormfear the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +12% mind ----- def ----- Resists +6% lightning Max.HP +58.00 HP.reg +5.00 Heal.mod +13% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Around waist | Chalizilahir Chalizilahir1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% mind ----- def ----- Resists +3% mind Crit.chn- 5.00% Spell.save +5 (+2 eff.) Max.HP +40.00 Disease- +10% Confus- +20% ---------- misc Size +1 A belt that goes around your waist. |
In main hand | mighty elm longbow of cold mighty elm longbow of cold4.0 T1 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 cold While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +17% cold Longbows are used to shoot arrows at your foes. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 34.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | Sleetspawn the linen robe (0 def, 0 armour) Sleetspawn the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +6% cold +3% light On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +16% lightning +6% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Yaruleg the Pyrestone (2 def, 7 armour) Yaruleg the Pyrestone (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +20% cold +6% darkness +6% fire Heal.mod +10% Confus- +10% Knockbk- +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Hathirain' steel amulet 'Hathirain'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Apr +6 Melee Ret 2 physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +2% physical +13% light +13% darkness Phys.save +6 (+3 eff.) Blind- +24% Amulets make your neck look great! |
Inventory
Dureledan Dureledan0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con +3 Wil ----- def ----- Phys.save +6 (+3 eff.) Cut- +10% Amulets make your neck look great! |
insulating steel amulet insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Shockdash (10-13 power, 5 apr) Shockdash (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 arcane +8 fire On Hit.r1 +12 lightning On Crit.r2 +4 fire While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +18% lightning Disarm- +23% Sharp, short and deadly. |
iron dagger 'Boryrak' (16-21 power, 5 apr) iron dagger 'Boryrak' (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.0 - 20.8 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% temporal ----- def ----- Resists +3% mind +6% temporal Sharp, short and deadly. |
steel dagger 'Manuzilagar' (14-18 power, 6 apr) steel dagger 'Manuzilagar' (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 13.5 - 17.6 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +7 lightning +8 cold While equipped: Stats +7 Con +7 Wil dps ---------- Mov.spd +24% Dmg.mod +12% mind Res.pen +8% lightning +7% cold Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% nature +3% darkness Max.HP +25.00 Disarm- +26% ---------- misc Equi/ret +0.08 Sharp, short and deadly. |
Dimsin (66-105 power, 3 apr) Dimsin (66-105 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Power 65.5 - 104.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Against +19% Unnatural On Hit.r1 +12 darkness On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to reduce damage dealt by 14% Massive two-handed swords. |
Demonsmash the iron longsword (16-22 power, 2 apr) Demonsmash the iron longsword (16-22 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 16.0 - 22.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Resists +3% darkness ---------- misc Infravis +2 Sharp, long, and deadly. |
linen cloak 'Corruptionrend' (1 def, 0 armour) linen cloak 'Corruptionrend' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Dmg.mod +3% nature +3% physical ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Erelyrach' (1 def, 0 armour) linen cloak 'Erelyrach' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Melee Ret 2 blight On Hit (Melee): * 10% chance to reduce armor by 26% ----- def ----- Defense +1 (+0 eff.) Resists +18% acid +6% mind +3% blight Spell.save +6 (+3 eff.) Mind.save +7 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of Angolwen (0 def, 0 armour) linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots (0 def, 5 armour) miner's pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
cashmere wizard hat 'Hellclash' (7 def, 0 armour) cashmere wizard hat 'Hellclash' (7 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire +10% cold ----- def ----- Defense +7 (+2 eff.) Resists +6% nature +15% cold Die.at -40.00 life Max.HP +60.00 Poison- +20% A pointy cloth hat, very wizardly... |
Winterpyre the drakeskin leather armour (20 def, 8 armour) Winterpyre the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Melee+ 18 acid 15 fire Dmg.mod +6% mind Melee Ret 14 acid 11 fire 4 cold ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +17% acid +14% fire +14% arcane +6% cold Spell.save +34 (+16 eff.) A suit of armour made of leather. |
Airstun (20/20, 22-31 power, 5 apr) Airstun (20/20, 22-31 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 22.0 - 30.8 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 20 Ranged+ +16 lightning On Hit.r1 +8 lightning On Hit: * 20% chance to slow global speed by 42% On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
flaming quiver of elm arrows of paradox (24/24, 14-20 power, 5 apr) flaming quiver of elm arrows of paradox (24/24, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 24 Ranged+ +8 temporal On Hit.r1 +8 fire On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
tundral quiver of elm arrows (18/18, 14-19 power, 5 apr) tundral quiver of elm arrows (18/18, 14-19 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Ranged+ +15 cold On Crit.r2 +9 cold Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dazzlelore the iron pickaxe (dig speed 37 turns) Dazzlelore the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% lightning +3% temporal +3% light +3% blight +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 spinel 12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By M@@C the Shalore Temporal Warden level 13
9th Flare 122nd year of Ascendancy at 21:34 see stats
By M@@C the Shalore Temporal Warden level 18
38th Haze 122nd year of Ascendancy at 19:09 see stats
By M@@C the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 08:48 see stats
By M@@C the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 11:04 see stats
By M@@C the Shalore Temporal Warden level 17
35th Haze 122nd year of Ascendancy at 14:22 see stats
By M@@C the Shalore Temporal Warden level 17
35th Dusk 122nd year of Ascendancy at 21:40 see stats
By M@@C the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 20:02 see stats
Log
M@@C retunes the fabric of spacetime.
Bandit lord uses Highborn's Bloom.
M@@C hits Horned Horror for (6 flat reduction), 0 lightning (0 total damage).
M@@C hits Thief for 8 lightning damage.
M@@C hits Bandit for 8 lightning damage.
M@@C hits Thief for 8 lightning damage.
M@@C hits Bandit lord for 8 lightning damage.
M@@C hits Grgglck's Tentacle for 4 lightning damage.
M@@C hits Rogue for 8 lightning damage.
Thief misses M@@C.
Thief misses M@@C.
Rogue misses M@@C.
Rogue performs a melee critical strike against M@@C!
Strangle Hold from Horned Horror hits M@@C for 14 nature damage.
Melee retaliation hits Rogue for 1 physical damage.
Rogue hits M@@C for 27 physical, 4 mind (31 total damage).
M@@C hits Horned Horror for (7 flat reduction), 0 lightning (0 total damage).
M@@C hits Something for 9 lightning damage.
M@@C hits Something for 9 lightning damage.
M@@C hits Rogue for 9 lightning damage.
M@@C hits Thief for 9 lightning damage.
M@@C hits Bandit lord for 9 lightning damage.
M@@C hits Grgglck's Tentacle for 5 lightning damage.
M@@C hits Something for 9 lightning damage.
Horned Horror lashes out with a flurry of fists.
Horned Horror misses M@@C.
Horned Horror hits M@@C for 131 physical, 14 lightning, 140 physical (285 total damage).
Melee retaliation hits Horned Horror for (1 flat reduction), 0 physical, (1 flat reduction), 0 physical (0 total damage).
M@@C the level 18 shalore temporal warden was torn limb from limb to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.