Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. OldRPG - Music Mod 1.7.6 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 24 / 70% |
Size | medium |
Lifes / Deaths | Killed by Emyldamina the gigantic corrosive tunneler at level 24 on the 77th Regrowth 123rd year of Ascendancy at 11:35 / 1 |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 42 (base 35) |
Constitution | 37 (base 30) |
Magic | 50 (base 43) |
Willpower | 39 (base 15) |
Cunning | 27 (base 10) |
Resources
Life | -81/750 |
Paradox | 352 |
Healing Factor | 1.2041015905906 |
Regeneration | 0.30102539764765 |
Speed
Mental | +6.1340430109759% |
Attack | +6.1340430109759% |
Movement | +20.000000000004% |
Spell | +6.1340430109759% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 12.016737632303 |
See Invisible | 12.016737632303 |
Offense: Mainhand
Damage | 62 |
Accuracy | 61 |
Crit Chance | 12% |
APR | 7 |
Speed | 0.94 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 6% |
Speed | 0.9422047550724 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 11% |
Speed | 0.9422047550724 |
Offense: Damage Bonus
Acid | +29% |
Nature | +44% |
Temporal | +7% |
Cold | +15% |
Lightning | +6% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Darkness | +5% |
Mind | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 25 (93.914983985962%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 30 |
Mental Save | 26 |
Defense: Resistances
Blight | + 26%( 70%) |
Arcane | + 26%( 70%) |
Cold | + 49%( 70%) |
All | + 18%( 70%) |
Darkness | + 30%( 70%) |
Light | + 21%( 70%) |
Physical | + 20%( 70%) |
Lightning | + 39%( 70%) |
Mind | + 23%( 70%) |
Fire | + 33%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 27% |
Bleed Resistance | 20% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Cyrimira the bee swarm. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Chargewaker the quiver of ash arrows (9/14, 18-26 power, 7 apr) Chargewaker the quiver of ash arrows (9/14, 18-26 power, 7 apr)3.0 T2 arrow ammo [Rare] Arcane Power 18.5 - 25.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 Ranged+ +12 darkness +16 lightning On Hit.r1 +20 mind +4 lightning On Hit: 20% Curse of Death 2 Arrows are used with bows to pierce your foes to death. |
Light source | Belatha the Blizzardrend Belatha the Blizzardrend2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind Res.pen +5% cold Melee Ret 2 mind ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Corruptionstake (1 def, 0 armour) Corruptionstake (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% nature +10% mind Melee Ret 2 nature ----- def ----- Defense +1 (+0 eff.) Resists +15% fire +6% cold A pointy cloth hat, very wizardly... |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Freezeobsidian Freezeobsidian0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +5% nature +6% darkness +5% arcane Poison- +12% Disease- +12% Rings make your fingers look great! |
On fingers | copper ring 'Abyssstrider' copper ring 'Abyssstrider'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Dex +4 Wil dps ---------- Dmg.mod +11% nature Melee Ret 6 fire ----- def ----- Resists +22% nature +5% arcane Rings make your fingers look great! |
Around waist | Pitchjam the hardened leather belt Pitchjam the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +6% lightning +12% cold +18% nature +3% light Max.HP +41.00 A belt that goes around your waist. |
In main hand | elm longbow of acid elm longbow of acid4.0 T1 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
On hands | Aralrathra the Airtooth (0 def, 6 armour) Aralrathra the Airtooth (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% lightning Acc +6 (+2 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +3% blight +3% fire +8% darkness +6% mind Cut- +20% ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | Poleriassra the cashmere cloak (2 def, 0 armour) Poleriassra the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Defense +2 (+0 eff.) Resists +2% physical Crit.chn- 5.00% Mind.save +9 (+4 eff.) Max.HP +100.00 Poison- +10% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Wretchthorn Wretchthorn0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Crit.mult +15.00% Dmg.mod +18% nature Acc +20 (+5 eff.) ----- def ----- Resists +19% lightning Stun/Frz- +27% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, cold, mind, temporal) Prismatic Rune (6 turns; lightning, physical, blight, cold, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (94% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 3 blight, 3 cold, 3 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
warrior's copper amulet of dexterity (+2) warrior's copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
balanced dwarven-steel battleaxe (28-42 power, 2 apr) balanced dwarven-steel battleaxe (28-42 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 28.0 - 42.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +28% Massive two-handed battleaxes. |
Ivybeth (18-23 power, 7 apr) Ivybeth (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 18.0 - 23.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +2 Wil dps ---------- Res.pen +7% physical Acc +9 (+3 eff.) Apr +9 ----- def ----- Resists +9% blight +5% arcane +3% nature Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Ulforevon (14-18 power, 6 apr) Ulforevon (14-18 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 13.5 - 17.6 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light Against +12% Undead On Crit.r2 +18 fire While equipped: Stats +4 Dex dps ---------- Spell.pwr +30 (+11 eff.) S.pwr/crit +10 All.spd +3% Phys.spd +10% Dmg.mod +12% arcane Res.pen +12% fire Acc +9 (+3 eff.) Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 86.77 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
swiftstrike yew longbow of piercing swiftstrike yew longbow of piercing4.0 T3 longbow 2H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +14 (+4 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword 'Salilrayalaith' (30-41 power, 4 apr) dwarven-steel longsword 'Salilrayalaith' (30-41 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 29.5 - 41.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Resists +6% nature +18% fire Disease- +20% Silence- +20% Disarm- +20% Sharp, long, and deadly. |
acidic dwarven-steel waraxe of phasing (20-28 power, 15 apr) acidic dwarven-steel waraxe of phasing (20-28 power, 15 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +4.5% Atk.spd 100% Phasing +12% On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 One-handed war axes. |
Samuleg the rough leather belt Samuleg the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun ----- def ----- Defense +8 (+2 eff.) Resists +12% acid +3% temporal Stealth +5 A belt that goes around your waist. |
Arcvenom (0 def, 1 armour) Arcvenom (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +20% lightning +20% temporal +25% fire ----- def ----- Armour +1 Resists +6% lightning +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
Halerin the Rimezephyr (0 def, 1 armour) Halerin the Rimezephyr (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+2 eff.) Apr +4 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +6% acid +3% cold +12% light A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour) traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -5% Phys.save +7 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.60 Max.stam +12.00 A pair of boots made of leather. |
dwarven-steel gauntlets 'Healrip' (0 def, 2 armour) dwarven-steel gauntlets 'Healrip' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee+ 8 mind Dmg.mod +6% mind Res.pen +20% lightning Melee Ret 4 lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% mind +20% nature ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
tundral quiver of elm arrows of wind (17/17, 14-20 power, 5 apr) tundral quiver of elm arrows of wind (17/17, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Proj.spd +200% Ranged+ +14 cold On Crit.r2 +9 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.71 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By M@@C the Shalore Temporal Warden level 12
9th Flare 122nd year of Ascendancy at 15:59 see stats
By M@@C the Shalore Temporal Warden level 18
38th Haze 122nd year of Ascendancy at 15:15 see stats
By M@@C the Shalore Temporal Warden level 24
64th Regrowth 123rd year of Ascendancy at 14:38 see stats
By M@@C the Shalore Temporal Warden level 19
40th Haze 122nd year of Ascendancy at 06:26 see stats
By M@@C the Shalore Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 09:50 see stats
By M@@C the Shalore Temporal Warden level 20
56th Haze 122nd year of Ascendancy at 13:45 see stats
By M@@C the Shalore Temporal Warden level 19
40th Haze 122nd year of Ascendancy at 06:26 see stats
By M@@C the Shalore Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 16:55 see stats
By M@@C the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 13:19 see stats
By M@@C the Shalore Temporal Warden level 14
18th Dusk 122nd year of Ascendancy at 16:40 see stats
By M@@C the Shalore Temporal Warden level 24
64th Regrowth 123rd year of Ascendancy at 01:44 see stats
By M@@C the Shalore Temporal Warden level 16
10th Haze 122nd year of Ascendancy at 17:54 see stats
By M@@C the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 16:38 see stats
Log
Emyldamina the gigantic corrosive tunneler is nearing the end.
M@@C's Shoot hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 44 physical, (3 flat reduction), 0 acid, (11 flat reduction), 0 darkness, (14 flat reduction), 3 lightning, (12 flat reduction), 0 mind, (4 flat reduction), 0 lightning, (14 flat reduction), 4 temporal, (14 flat reduction), 24 temporal (76 total damage).
Something hits Degenerated skeleton warrior for 41 temporal damage.
Emyldamina the gigantic corrosive tunneler slows down.
Emyldamina the gigantic corrosive tunneler aims less carefully.
Something killed Degenerated skeleton warrior!
Poison from M@@C hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 2 nature (2 total damage).
M@@C regains balance.
Talent Precognition is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Arrow Stitching is ready to use.
You collect a new ingredient: chunk of ghoul flesh (1).
M@@C shoots!
M@@C's Shoot hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 44 physical, (3 flat reduction), 0 acid, (11 flat reduction), 0 darkness, (14 flat reduction), 3 lightning, (14 flat reduction), 11 mind, (4 flat reduction), 0 lightning, (14 flat reduction), 24 temporal (82 total damage).
Melee retaliation hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 12 nature, (4 flat reduction), 0 nature, (3 flat reduction), 0 fire, (3 flat reduction), 0 nature, (2 flat reduction), 0 mind (12 total damage).
Emyldamina the gigantic corrosive tunneler hits M@@C for (113 absorbed), 0 physical, (5 absorbed), 0 darkness (0 total damage).
Emyldamina the gigantic corrosive tunneler regains their balance.
Emyldamina the gigantic corrosive tunneler speeds up.
Poison from M@@C hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 1 nature (1 total damage).
The shield around M@@C crumbles.
M@@C shoots!
M@@C's Shoot hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 53 physical, (3 flat reduction), 0 acid, (11 flat reduction), 0 darkness, (14 flat reduction), 3 lightning, (14 flat reduction), 11 mind, (4 flat reduction), 0 lightning, (14 flat reduction), 24 temporal (91 total damage).
Emyldamina the gigantic corrosive tunneler throws two quick punches.
Emyldamina the gigantic corrosive tunneler performs a melee critical strike against M@@C!
Emyldamina the gigantic corrosive tunneler slows down.
Melee retaliation hits Emyldamina the gigantic corrosive tunneler for (14 flat reduction), 12 nature, (4 flat reduction), 0 nature, (3 flat reduction), 0 fire, (3 flat reduction), 0 nature, (1 flat reduction), 0 mind, (14 flat reduction), 12 nature, (4 flat reduction), 0 nature, (3 flat reduction), 0 fire, (3 flat reduction), 0 nature, (1 flat reduction), 0 mind (23 total damage).
Emyldamina the gigantic corrosive tunneler hits M@@C for 199 physical, 5 darkness, 157 physical (362 total damage).
M@@C the level 24 shalore temporal warden was mutilated to death by Emyldamina the gigantic corrosive tunneler on level 1 of Dreadfell.