Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Alternate Merchants 1.7.0Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy. OldRPG - Music Mod 1.7.6 |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 50 / 2752% |
Size | medium |
Lifes / Deaths | Killed by Ngni the wretchling at level 41 on the 32nd Haze 123rd year of Ascendancy at 07:43 / 2Killed by Elandar at level 50 on the 32nd Pyre 124th year of Ascendancy at 18:12 |
Primary Stats
Strength | 39 (base 13) |
Dexterity | 96 (base 60) |
Constitution | 103 (base 60) |
Magic | 29 (base 10) |
Willpower | 70 (base 32) |
Cunning | 134 (base 60) |
Resources
Life | 1875/1875 |
Stamina | 472/472 |
Healing Factor | 2.0009906478107 |
Regeneration | 101.84065794246 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +96.90034449585% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 7 |
See Stealth | 76.401448673209 |
See Invisible | 76.401448673209 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 248 |
Accuracy | 87 |
Crit Chance | 76% |
APR | 79 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 64 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Acid | +33% |
Blight | +15% |
Physical | +32% |
Cold | +13% |
All | +7% |
Darkness | +22% |
Light | +22% |
Mind | +22% |
Fire | +39% |
Nature | +53% |
Offense: Damage Penetration
Darkness | +46% |
Light | +36% |
Temporal | +44% |
Fire | +61% |
Physical | +51% |
Mind | +36% |
All | +26% |
Defense: Base
Armour (hardiness) | 73.333955552641 (100%) |
Defense | 99 |
Ranged Defense | 102 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 47 |
Mental Save | 82 |
Defense: Resistances
Acid | + 71%( 71%) |
Blight | + 71%( 71%) |
Arcane | + 50%( 71%) |
Cold | + 71%( 71%) |
All | + 44%( 71%) |
Physical | + 55%( 71%) |
Lightning | + 69%( 71%) |
Light | + 68%( 71%) |
Temporal | + 61%( 71%) |
Mind | + 59%( 71%) |
Darkness | + 71%( 71%) |
Fire | + 71%( 71%) |
Nature | + 56%( 71%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 35% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Silence Resistance | 26% |
Pinning Resistance | 31% |
Disarm Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Pace Yourself |
talent | Bombardment |
talent | Counter Shot |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
beneficial effect | The target stands strong, increasing all resistances by 3.8% and resistance caps by 0.9%. Eternal Warrior |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by wretchling. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 75): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (404)Turns left: 122 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 79): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): ExterminatorYou completed the challenge and received: Random Artifact: Ivarira | done |
Wake up and kill the dreaming horror boss 'Glaba the dreaming horror'. Infinite Dungeon Challenge (Level 82): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 84): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (269)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): ExterminatorYou completed the challenge and received: Random Artifact: Thaloren-Tree Longbow | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 87): Mirror Match | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 2300. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ganor the Cinderrigor (0 def, 14 armour) Ganor the Cinderrigor (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +13 (+3 eff.) Dmg.mod +3% acid Res.pen +18% temporal +20% darkness +25% fire Melee Ret 8 mind On Hit (Melee): * 24% chance to reduce armor by 40% ----- def ----- Armour +14 Fatigue -8% Resists +3% fire +30% temporal +26% darkness +6% mind Phys.save +14 (+4 eff.) Def/telep +27 Res/telep +20% Dur/telep +30% ---------- misc Max.enc +50 Infravis +3 A pair of boots made of leather. |
Quiver | pouch of voratun shots 'Mayilrath' (23/23, 69-83 power, 6 apr) pouch of voratun shots 'Mayilrath' (23/23, 69-83 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 69.0 - 82.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 23 Ranged+ +20 acid +25 cold +23 physical On Hit.r1 +8 arcane +20 acid On Crit.r2 +4 arcane On Hit: * 20% chance to reduce armor by 40% * 20% chance to knock the target back 3 spaces and deal 310 physical damage On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | Quenchtaint Quenchtaint1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Defense +12 (+2 eff.) Resists +15% lightning +3% light +3% darkness +9% blight Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +12 (+2 eff.) Max.HP +71.00 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Huryrofast the elven-silk wizard hat (3 def, 0 armour) Huryrofast the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +1 Dex +10 Wil +18 Cun dps ---------- Mind.crit +13% Phys.pwr +25 (+5 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +15% darkness +19% physical Apr +3 ----- def ----- Defense +3 (+0 eff.) Resists +3% lightning +20% physical +18% darkness +15% fire Spell.save +6 (+2 eff.) Mind.save +44 (+9 eff.) ---------- misc Max.hate +15.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 370 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Fulobers (15 def, 8 armour) Fulobers (15 def, 8 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +6 Mag +15 Cun +6 Con dps ---------- Phys.crit +4.0% Acc +9 (+2 eff.) Apr +15 ----- def ----- Armour +8 Defense +15 (+2 eff.) Resists +10% light +10% darkness Mind.save +15 (+3 eff.) Max.HP +78.00 HP.reg +9.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +4.80 Max.stam +70.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Eclipsegrit Eclipsegrit0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 cold ----- def ----- Armour +6 Resists +27% lightning +18% darkness +21% nature +15% blight Max.HP +132.10 HP.reg +8.28 Disease- +26% Silence- +26% Stun/Frz- +26% Rings make your fingers look great! |
On fingers | Silesenne Silesenne0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +8 Phys.save +12 (+3 eff.) Die.at -80.00 life Max.HP +25.00 Disarm- +30% Pinning- +31% Knockbk- +28% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around neck | Sleetrot the voratun amulet Sleetrot the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +5 Cun +8 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Acc +9 (+2 eff.) Apr +20 Melee Ret 4 cold ----- def ----- Armour +6 Fatigue -7% Resists +9% mind +28% fire +5% arcane +27% cold HP.reg +5.00 Heal.mod +20% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
In main hand | Poludhessra the drakeskin leather sling Poludhessra the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +22% fire Res.pen +25% physical +26% all Acc +46 (+9 eff.) Apr +28 ----- def ----- Max.HP +60.00 ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
Around waist | drakeskin leather belt 'Ichorreaper' drakeskin leather belt 'Ichorreaper'1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +30 (+5 eff.) Resists +21% acid +13% fire +11% cold Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block) Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+3 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 85.89 to 107.36 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | Elariawyn the elven-silk cloak (3 def, 0 armour) Elariawyn the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +3 Cun +5 Con ----- def ----- Defense +3 (+0 eff.) Resists +9% blight +6% cold +9% light +5% arcane Phys.save +12 (+3 eff.) Max.HP +150.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chillwind the elven-silk robe (0 def, 0 armour) Chillwind the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +23% acid +25% nature ----- def ----- Resists +19% blight +12% cold +34% acid +15% all Phys.save +9 (+3 eff.) Max.HP +165.00 HP.reg +5.70 Heal.mod +29% Poison- +50% Disease- +41% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eilinildawyn the voratun ring Eilinildawyn the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +15% acid +17% cold Res.pen +5% acid ----- def ----- Resists +12% blight +34% cold Max.HP +83.00 HP.reg +20.00 Heal.mod +17% Rings make your fingers look great! |
Hurorach the stralite ring Hurorach the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% acid +13% fire On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +9% acid +26% fire Mind.save +8 (+1 eff.) Max.HP +31.00 Disarm- +27% Pinning- +26% Knockbk- +39% Rings make your fingers look great! |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
truestriking iron longsword of shearing (12-16 power, 2 apr) truestriking iron longsword of shearing (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Master Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical +7% all Acc +17 (+4 eff.) Apr +14 Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 50 [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Emelolaith the Lustreparry Emelolaith the Lustreparry4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +12 acid +23 lightning On Crit.r2 +8 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +16 Cun dps ---------- Dmg.mod +22% acid +22% lightning Res.pen +15% fire +15% light +20% physical Melee Ret 6 light 2 temporal On Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% fire Def/telep +18 Res/telep +18% Dur/telep +18% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Berukalthodig' drakeskin leather sling 'Berukalthodig'4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Crit +2.0% Atk.spd 100% Range +10 Proj.spd +266% While equipped: Stats +7 Str +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +13 (+3 eff.) Res.pen +23% physical +15% all Acc +35 (+7 eff.) Apr +13 On Hit (Ranged): * 20% chance to reduce armor by 40% ---------- misc Reload +5 Max.stam +39.86 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
blighted dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element) blighted dragonbone vilestaff of invocation (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +37 (+9 eff.) S.pwr/crit +10 Dmg.mod +30% blight ---------- misc Vim/s.crit +6.00 Max.vim +34.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 48.04 to 57.64 blight damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Whip of Urh'Rok (55-61 power, 0 apr) Whip of Urh'Rok (55-61 power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Gerim the drakeskin leather belt Gerim the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Mag +5 Wil +7 Con dps ---------- Spell.crit +7% Dmg.mod +24% physical Apr +5 ----- def ----- Resists +15% lightning +15% temporal Phys.save +15 (+4 eff.) ---------- misc Stam/turn +3.94 Max.stam +39.40 A belt that goes around your waist. |
elven-silk cloak 'Veluna' (3 def, 12 armour) elven-silk cloak 'Veluna' (3 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Mind.crit +11% Acc +20 (+4 eff.) ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +21% lightning +18% temporal +26% cold Crit.chn- 19.81% Heal.mod +26% Knockbk- +26% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazejustice the silk robe (0 def, 0 armour) Blazejustice the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +10 Str dps ---------- Dmg.mod +21% acid +21% physical +17% fire +21% cold Res.pen +20% light Melee Ret 13 light ----- def ----- Resists +18% acid +11% physical +17% cold +26% fire +13% all Crit.chn- 19.59% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +9 (+2 eff.) Heal.mod +26% Cut- +26% ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% nature ----- def ----- Resists +9% all Poison- +30% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islytta the pair of voratun boots (15 def, 5 armour) Islytta the pair of voratun boots (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% mind Melee Ret 6 mind ----- def ----- Armour +5 Defense +15 (+2 eff.) Fatigue +4% Resists +18% blight +18% lightning +12% nature +9% darkness Crit.chn- 15.70% HP.reg +13.19 Heal.mod +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gatta (5 def, 5 armour) Gatta (5 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +5% Resists +2% physical +14% cold +15% fire Blind- +20% Knockbk- +10% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying dwarven-steel mail armour of command (14 def, 16 armour) fortifying dwarven-steel mail armour of command (14 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +5 Con ----- def ----- Armour +16 Defense +14 (+2 eff.) Fatigue +12% Mind.save +19 (+4 eff.) Max.HP +72.00 A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 16 armour) stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +4 (+0 eff.) Fatigue +4% Phys.save +13 (+4 eff.) A suit of armour made of mail. |
hardened leather armour 'Camehor' (34 def, 18 armour) hardened leather armour 'Camehor' (34 def, 18 armour)9.0 T3 light armor [Rare] Arcane While equipped: Stats +5 Dex dps ---------- Phys.crit +5.0% Mind.pwr +35 (+7 eff.) Dmg.mod +24% mind Res.pen +25% physical Apr +6 ----- def ----- Armour +18 Defense +34 (+5 eff.) Fatigue +8% Resists +8% arcane Spell.save +19 (+6 eff.) ---------- misc Stam/turn +3.92 A suit of armour made of leather. |
Dairufast the Pitchbore (0 def, 7 armour) Dairufast the Pitchbore (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +33% nature Melee Ret 13 darkness 12 blight On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 30 * 27% chance to reduce armor by 40% ----- def ----- Armour +7 Fatigue +22% Resists +18% acid +18% cold +24% nature +27% darkness A suit of armour made of metal plates. |
Maliramas the Thunderpiercer (0 def, 16 armour, 47-56 power, 237 block) Maliramas the Thunderpiercer (0 def, 16 armour, 47-56 power, 237 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 47.0 - 56.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +237 Melee+ +18 nature +12 lightning On Hit.r1 +8 temporal +16 fire On Crit.r2 +8 lightning While equipped: Stats +4 Con dps ---------- Melee+ 9 fire Dmg.mod +9% lightning Res.pen +15% temporal Melee Ret 15 fire ----- def ----- Armour +16 Fatigue +8% Resists +17% blight +6% fire +18% nature +9% lightning Phys.save +12 (+3 eff.) Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of the stars (0 def, 2 armour, 8-10 power, 20 block) iron shield of the stars (0 def, 2 armour, 8-10 power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +12 light +12 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +2 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
scouring dwarven-steel shield (0 def, 6 armour, 30-37 power, 85.5 block) scouring dwarven-steel shield (0 def, 6 armour, 30-37 power, 85.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Disrupt When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 While equipped: Stats +6 Con dps ---------- Melee+ 17 acid 17 nature On Hit (Melee): * 17 arcane resource burn On Melee Ret: * 11 arcane resource burn ----- def ----- Armour +6 Fatigue +8% Resists +14% acid +14% nature ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling stralite shield (0 def, 8 armour, 45-54 power, 139.5 block) windwalling stralite shield (0 def, 8 armour, 45-54 power, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Psionic When used to Attack: Power 45.0 - 54.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +26 physical While equipped: Stats +4 Wil ----- def ----- Armour +8 Fatigue +8% Resists +18% physical Shield.near.proj +87 Proj.slow +34% ---------- misc Talents +1 Block Handheld deflection devices. |
Arkul's Siege Arrows (13/14, 68-95 power, 100 apr) Arkul's Siege Arrows (13/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Arkul's Siege Arrows (13/14, 68-95 power, 100 apr) Arkul's Siege Arrows (13/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1467 alchemist agate 1467 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Daimiharabers the dwarven-steel pickaxe (dig speed 23 turns) Daimiharabers the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str ----- def ----- Armour +8 Resists +15% blight +15% fire +10% darkness +12% mind Affinity +15% darkness Mind.save +12 (+2 eff.) Blind- +20% Knockbk- +20% ---------- misc Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polewe (dig speed 6 turns) Polewe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Wil +3 Con dps ---------- Crit.mult +40.00% Phys.pwr +10 (+2 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +12% temporal +9% nature +6% mind Apr +8 ----- def ----- Resists +15% nature Max.HP +40.00 ---------- misc Equi/ret +0.08 Max.stam +22.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
2 Prothotipe's Prismatic Eye 2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 Petrified Wood 2 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
62 alchemist bloodstone 62 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr) Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Star Shot (16/20, 32-38 power, 15 apr) Star Shot (16/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
pouch of dwarven-steel shots 'Starlord' (21/21, 34-40 power, 3 apr) pouch of dwarven-steel shots 'Starlord' (21/21, 34-40 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +20 lightning +16 cold +20 light On Hit.r1 +20 light +20 lightning On Crit.r2 +8 cold +20 mind +12 light Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Searstalker' (16/21, 55-66 power, 6 apr) pouch of voratun shots 'Searstalker' (16/21, 55-66 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 55.0 - 66.0 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Proj.spd +241% Ranged+ +40 blight On Crit.r2 +24 fire On Hit: 20% Epidemic 5 On Hit: * 50% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 Burning Star 2 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
16 diamond 16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By M@rph the Shalore Skirmisher level 32
77th Regrowth 123rd year of Ascendancy at 19:54 see stats
By M@rph the Shalore Skirmisher level 44
31st Regrowth 124th year of Ascendancy at 02:59 see stats
By M@rph the Shalore Skirmisher level 31
76th Regrowth 123rd year of Ascendancy at 01:37 see stats
By M@rph the Shalore Skirmisher level 35
31st Pyre 123rd year of Ascendancy at 17:48 see stats
By M@rph the Shalore Skirmisher level 38
72nd Dusk 123rd year of Ascendancy at 02:00 see stats
By M@rph the Shalore Skirmisher level 34
28th Pyre 123rd year of Ascendancy at 17:51 see stats
By M@rph the Shalore Skirmisher level 32
15th Pyre 123rd year of Ascendancy at 17:50 see stats
By M@rph the Shalore Skirmisher level 10
7th Flare 122nd year of Ascendancy at 23:42 see stats
By M@rph the Shalore Skirmisher level 33
25th Pyre 123rd year of Ascendancy at 05:39 see stats
By M@rph the Shalore Skirmisher level 50
12nd Pyre 124th year of Ascendancy at 09:01 see stats
By M@rph the Shalore Skirmisher level 20
40th Haze 122nd year of Ascendancy at 00:23 see stats
By M@rph the Shalore Skirmisher level 50
32nd Pyre 124th year of Ascendancy at 19:22 see stats
By M@rph the Shalore Skirmisher level 18
37th Haze 122nd year of Ascendancy at 20:06 see stats
By M@rph the Shalore Skirmisher level 37
3rd Summertide 123rd year of Ascendancy at 14:39 see stats
By M@rph the Shalore Skirmisher level 32
15th Pyre 123rd year of Ascendancy at 06:13 see stats
By M@rph the Shalore Skirmisher level 50
26th Pyre 124th year of Ascendancy at 06:22 see stats
By M@rph the Shalore Skirmisher level 23
57th Haze 122nd year of Ascendancy at 11:16 see stats
By M@rph the Shalore Skirmisher level 50
47th Pyre 124th year of Ascendancy at 09:50 see stats
By M@rph the Shalore Skirmisher level 32
19th Pyre 123rd year of Ascendancy at 05:04 see stats
By M@rph the Shalore Skirmisher level 10
7th Flare 122nd year of Ascendancy at 23:40 see stats
By M@rph the Shalore Skirmisher level 20
39th Haze 122nd year of Ascendancy at 15:38 see stats
By M@rph the Shalore Skirmisher level 30
73rd Regrowth 123rd year of Ascendancy at 19:10 see stats
By M@rph the Shalore Skirmisher level 40
25th Haze 123rd year of Ascendancy at 09:45 see stats
By M@rph the Shalore Skirmisher level 50
9th Pyre 124th year of Ascendancy at 23:48 see stats
By M@rph the Shalore Skirmisher level 50
12nd Pyre 124th year of Ascendancy at 11:00 see stats
By M@rph the Shalore Skirmisher level 50
43rd Pyre 124th year of Ascendancy at 16:04 see stats
By M@rph the Shalore Skirmisher level 45
43rd Regrowth 124th year of Ascendancy at 11:19 see stats
By M@rph the Shalore Skirmisher level 18
34th Haze 122nd year of Ascendancy at 11:19 see stats
By M@rph the Shalore Skirmisher level 43
30th Regrowth 124th year of Ascendancy at 15:36 see stats
By M@rph the Shalore Skirmisher level 23
1st Wintertide 123rd year of Ascendancy at 04:06 see stats
By M@rph the Shalore Skirmisher level 34
25th Pyre 123rd year of Ascendancy at 08:30 see stats
By M@rph the Shalore Skirmisher level 50
32nd Pyre 124th year of Ascendancy at 19:21 see stats
By M@rph the Shalore Skirmisher level 28
70th Regrowth 123rd year of Ascendancy at 13:17 see stats
By M@rph the Shalore Skirmisher level 6
4th Mirth 122nd year of Ascendancy at 15:23 see stats
By M@rph the Shalore Skirmisher level 47
63rd Regrowth 124th year of Ascendancy at 22:16 see stats
By M@rph the Shalore Skirmisher level 26
42nd Regrowth 123rd year of Ascendancy at 14:21 see stats
By M@rph the Shalore Skirmisher level 48
80th Regrowth 124th year of Ascendancy at 10:42 see stats
By M@rph the Shalore Skirmisher level 9
1st Summertide 122nd year of Ascendancy at 07:59 see stats
By M@rph the Shalore Skirmisher level 36
6th Mirth 123rd year of Ascendancy at 16:48 see stats
By M@rph the Shalore Skirmisher level 26
42nd Regrowth 123rd year of Ascendancy at 00:21 see stats
By M@rph the Shalore Skirmisher level 24
16th Regrowth 123rd year of Ascendancy at 21:01 see stats
By M@rph the Shalore Skirmisher level 16
20th Haze 122nd year of Ascendancy at 19:13 see stats
By M@rph the Shalore Skirmisher level 41
32nd Haze 123rd year of Ascendancy at 07:43 see stats
By M@rph the Shalore Skirmisher level 30
75th Regrowth 123rd year of Ascendancy at 11:03 see stats
Log
Bleeding from M@rph hits Orc fighter for 174 physical damage.
M@rph shoots!
M@rph shoots!
You collect a new ingredient: orc heart (1).
Deep Wound from M@rph hits Orc fighter for 182 physical damage.
Deep Wound from M@rph killed Orc fighter!
Resting starts...
Talent Swift Shot is ready to use.
M@rph slows down.
Rested for 4 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the west (blade horror)).
M@rph uses Kill Shot.
M@rph snipes Blade horror (+192% weapon bonus for range)!
M@rph's Kill Shot performs a ranged critical strike against Blade horror!
Blade horror is cut deeply.
Blade horror starts to bleed.
M@rph's Kill Shot hits Blade horror for (128 to psi shield), 2343 physical, (11 to psi shield), 16 acid, (12 to psi shield), 17 physical, 28 cold, 28 fire, 10 arcane, (11 to psi shield), 16 acid, 5 arcane (2464 total damage).
Bleeding from M@rph hits Blade horror for (128 to psi shield), 571 physical (571 total damage).
Deep Wound from M@rph hits Blade horror for (35 to psi shield), 53 physical (53 total damage).
Deep Wound from M@rph killed Blade horror!
M@rph uses Kneecapper.
Saving game...
Saving done.