
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 2199% |
| Size | medium |
| Lifes / Deaths | Killed by Adosena the rogue at level 7 on the 1st Summertide 122nd year of Ascendancy at 12:41 / 33Killed by Belada the copperhead snake at level 7 on the 2nd Summertide 122nd year of Ascendancy at 03:46 Killed by icy orc wyrmic at level 8 on the 3rd Summertide 122nd year of Ascendancy at 07:49 Killed by ritch flamespitter at level 13 on the 9th Dusk 122nd year of Ascendancy at 08:32 Killed by ritch flamespitter at level 13 on the 9th Dusk 122nd year of Ascendancy at 11:35 Killed by Poliwyn the dozing giant venus flytrap at level 13 on the 9th Dusk 122nd year of Ascendancy at 13:58 Killed by Mayeremina the dreaming treant at level 13 on the 9th Dusk 122nd year of Ascendancy at 20:39 Killed by Betylralaith the dreaming warg at level 13 on the 9th Dusk 122nd year of Ascendancy at 21:50 Killed by Xanelaith the sand-drake at level 14 on the 43rd Dusk 122nd year of Ascendancy at 06:07 Killed by Xerunor the sandworm destroyer at level 15 on the 43rd Dusk 122nd year of Ascendancy at 12:56 Killed by Glyra the yellow ooze at level 16 on the 44th Dusk 122nd year of Ascendancy at 10:00 Killed by Lisutha the bandit at level 17 on the 47th Dusk 122nd year of Ascendancy at 08:15 Killed by Layugatha the large white snake at level 17 on the 48th Dusk 122nd year of Ascendancy at 03:19 Killed by Emelibrenn the giant blue ant at level 18 on the 78th Dusk 122nd year of Ascendancy at 00:17 Killed by Corentin jtd's Inner Demon at level 20 on the 15th Haze 122nd year of Ascendancy at 15:23 Killed by Adunn the black bear at level 21 on the 16th Haze 122nd year of Ascendancy at 22:33 Killed by Xagath the spectral rat at level 23 on the 33rd Haze 122nd year of Ascendancy at 20:55 Killed by Eilinywen the skeletal rat at level 23 on the 33rd Haze 122nd year of Ascendancy at 23:14 Killed by Emeledhemira the gigantic bone rat at level 23 on the 34th Haze 122nd year of Ascendancy at 02:08 Killed by Glorassra the snow giant boulder thrower at level 25 on the 37th Haze 122nd year of Ascendancy at 22:29 Killed by Arynne the skeleton warrior at level 27 on the 53rd Haze 122nd year of Ascendancy at 22:10 Killed by Arynne the skeleton warrior at level 27 on the 53rd Haze 122nd year of Ascendancy at 23:27 Killed by Eilinuseba the elven cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 14:53 Killed by Grand Corruptor at level 29 on the 6th Decay 122nd year of Ascendancy at 06:23 Killed by Grand Corruptor at level 29 on the 6th Decay 122nd year of Ascendancy at 08:48 Killed by Dozing Gliwen at level 31 on the 14th Regrowth 123rd year of Ascendancy at 07:27 Killed by Corentin jtd at level 33 on the 74th Regrowth 123rd year of Ascendancy at 23:53 Killed by Corentin jtd at level 44 on the 69th Pyre 123rd year of Ascendancy at 22:12 Killed by Doomed Shade of Corentin jtd at level 50 on the 77th Dusk 123rd year of Ascendancy at 04:36 Killed by Doomed Shade of Corentin jtd at level 50 on the 77th Dusk 123rd year of Ascendancy at 05:29 Killed by Doomed Shade of Corentin jtd at level 50 on the 77th Dusk 123rd year of Ascendancy at 06:31 Killed by Doomed Shade of Corentin jtd at level 50 on the 77th Dusk 123rd year of Ascendancy at 07:37 Killed by Corentin jtd at level 50 on the 41st Haze 123rd year of Ascendancy at 07:18 |
| Antimagic | Follower |
Primary Stats
| Strength | 104.28232799412 (base 54) |
| Dexterity | 41.564655988235 (base 9) |
| Constitution | 72.564655988235 (base 39) |
| Magic | 27.282327994118 (base 13) |
| Willpower | 101.88496648479 (base 60) |
| Cunning | 147.83158140203 (base 60) |
Resources
| Life | 1712/1712 |
| Hate | 125/125 |
| Equilibrium | 60 |
| Healing Factor | 1.6988103621018 |
| Regeneration | 53.833939645393 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 22 |
| See Invisible | 31.564655988236 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 205 |
| Accuracy | 68 |
| Crit Chance | 80% |
| APR | 111 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 225 |
| Accuracy | 68 |
| Crit Chance | 80% |
| APR | 111 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.75 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Mind
| Mindpower | 113 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Lightning | +28% |
| Nature | +17% |
| Mind | +97% |
| Physical | +22% |
| Fire | +27% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +27% |
| Temporal | +17% |
| All | +12% |
| Physical | +17% |
| Mind | +37% |
| Nature | +17% |
Defense: Base
| Armour (hardiness) | 90.267542355611 (100%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 38 |
| Physical Save | 54 |
| Spell Save | 54 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 65%( 70%) |
| Cold | + 70%( 70%) |
| All | + 61%( 70%) |
| Physical | + 73%( 74%) |
| Lightning | + 70%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 69%( 70%) |
| Darkness | + 81%( 81%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 37% |
| Pinning Resistance | 17% |
| Knockback Resistance | 100% |
| Confusion Resistance | 67% |
| Fear Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 701 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 402 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 953% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.42 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Savage Hunter |
| talent | Psiblades |
| talent | Gloom |
| talent | Antimagic Shield |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.3)Penalty : Fractured Sanity: -10% Mind Resistance, -13% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 73% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+44% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 51% if the increase would be enough to kill your opponent. |
| beneficial effect | Stalking Training Dummy. Bonus level 1: +19 accuracy, +10% melee damage, +0.50 hate/turn prey was hit. Stalking 299353/300000 +1 |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 142 mind and 77 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 242 Mind damage, and deal 132 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | Your tyranny is increasing your Mindpower and Physicalpower by 2 for each fear applied, for a total of 6 Tyrant |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.3)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+21% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +11% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by Lisiriann the giant black ant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost defiler from death by Emelunne the giant fire ant. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Onmalk the wretchling. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed naga tongue. * You've found the needed mummified bone. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Shrouds) (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% Curse of Shrouds These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Foutre2Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Changes stats: +1 Wil / +1 Cun / +2 Con Changes resistances: +9% lightning / +6% temporal / +9% nature / +6% all Changes resistances penetration: +12% all Spell save: +27 (+8 eff.) Mental save: +15 (+3 eff.) Light radius: +7 See stealth: +22 See invisible: +19 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Shadowstreak the dwarven-steel helm (Nightmares) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce damage dealt by 43% Changes stats: +5 Str / +7 Wil / +3 Cun Changes resistances: +11% physical / +15% nature / +6% darkness Physical save: +10 (+3 eff.) Mental save: +6 (+1 eff.) Psi when hit: +0.20 Hate when firing a critical mind attack: +4.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Elomina the Brightstrider (Shrouds) (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +13.0% Armour: +3 Damage when hit (Melee): 2 temporal Changes stats: +3 Cun Changes resistances: +6% darkness / +6% light Changes resistances penetration: +5% temporal Critical mult.: +9.00% Physical save: +8 (+3 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +37% Spell crit. chance: +19% Mental crit. chance: +15% Light radius: +3 Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shimmerkarma (Corpses) [power 163] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +9% mind Changes resistances penetration: +15% darkness Changes damage: +21% lightning Maximum psi: +50.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to setup a psionic shield, reducing all damage taken by 163 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Phoenixshaper the stralite ring (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Effects on melee hit: * 10 arcane resource burn * 17% chance to reduce all saves and defense by 54 Damage (Melee): 14 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 54 Damage (Ranged): 21 physical Changes stats: +7 Str / +7 Cun / +4 Con Changes resistances: +12% acid / +12% fire / +6% temporal / +9% cold Spell save: +18 (+6 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +31.00 Maximum hate: +10.00 Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | CoucouLeaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Effects on melee hit: * 19% chance to reduce all saves and defense by 54 * 20% chance to reduce damage dealt by 43% Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 54 Damage (Ranged): 28 physical Damage when hit (Melee): 6 nature Changes stats: +16 Cun Changes resistances: +3% temporal / +40% fire / +3% darkness / +3% mind Changes resistances penetration: +5% nature Changes damage: +18% mind / +20% fire Stun/Freeze immunity: +46% Life regen: +9.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Curse of Misfortune It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| Around neck | steel amulet 'Emytira' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +14 Changes resistances: +3% lightning / +9% fire / +5% arcane Talent mastery: +0.22 Cursed / Cursed aura Blindness immunity: +20% Life regen: +4.00 Curse of Misfortune Amulets make your neck look great! |
| In main hand | Nexus of the Way (Nightmares) (124% power, 88 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 123% Wil, 41% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +88 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +12 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +37 (+7 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Nightmares It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 85 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | CacaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +12 Dex / +12 Cun / +10 Lck Changes resistances: +12% lightning / +10% temporal / +15% darkness / +9% cold Changes resistances penetration: +5% mind Changes damage: +12% acid / +6% mind Trap disarming bonus: +28 Stealth bonus: +14 Life regen: +3.60 Mental crit. chance: +15% Infravision radius: +6 Healing mod.: +27% Curse of Misfortune A belt that goes around your waist. |
| In off hand | Tulehell (Madness) (114% power, 88 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 103% Wil, 62% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +88 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% blight / +3% temporal / +6% light / +10% all Changes damage: +34% mind / +10% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Spell save: +12 (+4 eff.) Disease immunity: +19% Psi when firing a critical mind attack: +5.00 Mindpower: +31 (+6 eff.) Mental crit. chance: +15% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Vorildariamira' (Misfortune) (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +25 (+4 eff.) Defense: +3 (+2 eff.) Changes stats: +2 Str / +3 Dex / +2 Cun / +3 Con Changes resistances penetration: +5% physical Physical save: +22 (+7 eff.) Mental save: +9 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +63.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Huroregokhad (Madness) (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +2 Str Changes resistances: +6% arcane / +19% blight / +59% cold / +27% nature / +33% fire Changes damage: +12% mind Reduces incoming crit damage: 10.00% Curse of Madness A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 498%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 307; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 47%; mental; dur 3; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+3 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1339 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern (Madness)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
64 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Corentin jtd the Cornac Cursed level 36
24th Pyre 123rd year of Ascendancy at 00:48 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Corentin jtd the Cornac Cursed level 36
21st Pyre 123rd year of Ascendancy at 23:34 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Corentin jtd the Cornac Cursed level 14
32nd Dusk 122nd year of Ascendancy at 18:44 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Corentin jtd the Cornac Cursed level 42
52nd Pyre 123rd year of Ascendancy at 18:18 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Corentin jtd the Cornac Cursed level 46
3rd Summertide 123rd year of Ascendancy at 07:56 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Corentin jtd the Cornac Cursed level 40
42nd Pyre 123rd year of Ascendancy at 20:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Corentin jtd the Cornac Cursed level 18
68th Dusk 122nd year of Ascendancy at 02:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Corentin jtd the Cornac Cursed level 38
29th Pyre 123rd year of Ascendancy at 08:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Corentin jtd the Cornac Cursed level 37
27th Pyre 123rd year of Ascendancy at 15:40 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Corentin jtd the Cornac Cursed level 24
35th Haze 122nd year of Ascendancy at 11:07 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Corentin jtd the Cornac Cursed level 50
26th Haze 123rd year of Ascendancy at 07:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Corentin jtd the Cornac Cursed level 20
16th Haze 122nd year of Ascendancy at 06:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Corentin jtd the Cornac Cursed level 34
17th Pyre 123rd year of Ascendancy at 11:49 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Corentin jtd the Cornac Cursed level 41
46th Pyre 123rd year of Ascendancy at 18:42 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Corentin jtd the Cornac Cursed level 50
23rd Haze 123rd year of Ascendancy at 23:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Corentin jtd the Cornac Cursed level 50
41st Haze 123rd year of Ascendancy at 17:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Corentin jtd the Cornac Cursed level 43
52nd Pyre 123rd year of Ascendancy at 20:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Corentin jtd the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 00:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Corentin jtd the Cornac Cursed level 20
15th Haze 122nd year of Ascendancy at 11:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Corentin jtd the Cornac Cursed level 30
11st Regrowth 123rd year of Ascendancy at 10:47 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Corentin jtd the Cornac Cursed level 40
30th Pyre 123rd year of Ascendancy at 17:13 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Corentin jtd the Cornac Cursed level 50
37th Dusk 123rd year of Ascendancy at 23:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Corentin jtd the Cornac Cursed level 50
10th Haze 123rd year of Ascendancy at 04:41 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Corentin jtd the Cornac Cursed level 50
52nd Haze 123rd year of Ascendancy at 16:24 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Corentin jtd the Cornac Cursed level 50
3rd Haze 123rd year of Ascendancy at 08:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Corentin jtd the Cornac Cursed level 33
54th Regrowth 123rd year of Ascendancy at 21:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Corentin jtd the Cornac Cursed level 46
2nd Summertide 123rd year of Ascendancy at 16:13 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Corentin jtd the Cornac Cursed level 31
14th Regrowth 123rd year of Ascendancy at 14:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Corentin jtd the Cornac Cursed level 38
29th Pyre 123rd year of Ascendancy at 09:47 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Corentin jtd the Cornac Cursed level 50
26th Haze 123rd year of Ascendancy at 07:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Corentin jtd the Cornac Cursed level 15
43rd Dusk 122nd year of Ascendancy at 12:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Corentin jtd the Cornac Cursed level 13
13rd Dusk 122nd year of Ascendancy at 00:11 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Corentin jtd the Cornac Cursed level 50
39th Dusk 123rd year of Ascendancy at 15:17 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Corentin jtd the Cornac Cursed level 24
34th Haze 122nd year of Ascendancy at 09:15 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Corentin jtd the Cornac Cursed level 50
26th Haze 123rd year of Ascendancy at 07:13 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Corentin jtd the Cornac Cursed level 50
61st Dusk 123rd year of Ascendancy at 01:35 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Corentin jtd the Cornac Cursed level 44
74th Pyre 123rd year of Ascendancy at 03:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Corentin jtd the Cornac Cursed level 27
38th Haze 122nd year of Ascendancy at 16:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Corentin jtd the Cornac Cursed level 20
16th Haze 122nd year of Ascendancy at 01:42 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Corentin jtd the Cornac Cursed level 35
21st Pyre 123rd year of Ascendancy at 07:09 see stats
Log
Training Dummy overcomes the gloom.
Heighten Fear from Corentin jtd hits Training Dummy for 175 mind, 95 darkness (270 total damage).
Terrified from Corentin jtd hits Training Dummy for 58 mind, 31 darkness (89 total damage).
Corentin jtd's manaburn arcane area effect hits Training Dummy for 0 arcane damage.
Corentin jtd's mind surges with critical power!
Talent Blindside is ready to use.
Talent Nature's Equilibrium is ready to use.
Training Dummy is less vulnerable.
Training Dummy regains their energy.
Training Dummy is no longer paranoid
Training Dummy is no longer dominated.
Haunted from Corentin jtd hits Training Dummy for 903 mind, 490 darkness (1393 total damage).
Terrified from Corentin jtd hits Training Dummy for 58 mind, 31 darkness (89 total damage).
Corentin jtd's manaburn arcane area effect hits Training Dummy for 0 arcane damage.
Corentin jtd's mind surges with critical power!
Talent Dominate is ready to use.
Talent Harass Prey is ready to use.
Training Dummy is not silenced anymore.
Training Dummy is no longer overwhelmed.
Haunted from Corentin jtd hits Training Dummy for 542 mind, 294 darkness (836 total damage).
Terrified from Corentin jtd hits Training Dummy for 58 mind, 31 darkness (89 total damage).
Corentin jtd's manaburn arcane area effect hits Training Dummy for 0 arcane damage.
Corentin jtd's mind surges with critical power!
Haunted from Corentin jtd hits Training Dummy for 361 mind, 196 darkness (557 total damage).
Terrified from Corentin jtd hits Training Dummy for 58 mind, 31 darkness (89 total damage).
Training Dummy is no longer being stalked by Corentin jtd.


















































































































