




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 8 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 18) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 243/243 |
Mana | 128/128 |
Stamina | 116/121 |
Healing Factor | 1.5241790182957 |
Regeneration | 1.5241790182957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 37 |
Accuracy | 43 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +12% |
Fire | +6% |
Temporal | +3% |
Defense: Base
Armour (hardiness) | 21.72934837382 (94.151787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 22 |
Physical Save | 15 |
Spell Save | 8 |
Mental Save | 20 |
Defense: Resistances
Temporal | + 13%(100%) |
Mind | + 23%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +5% mind Changes damage: +6% fire / +12% arcane / +3% temporal Mental save: +12 (+6 eff.) A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 11.0 - 16.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
![]() Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.5% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Damage (radius 1) on hit: +9 fire Massive two-handed mauls. |
![]() iron greatsword Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL It can cause special effects when it strikes in combat. |
![]() steel greatsword Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, nature |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Weapon Damage: NATURE |
![]() Requires: - Dexterity 11 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
![]() Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
![]() woollen robe Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, fire It can cause special effects when it strikes in combat. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Burning from Galerius The Alchemist killed White worm mass!
Shining mold uses Slime Roots.
Galerius The Alchemist casts Throw Bomb.
Shining mold is on fire!
Galerius The Alchemist hits Shining mold for 17 fire damage.
The shield around Galerius The Alchemist crumbles.
Burning from Galerius The Alchemist hits Shining mold for 6 fire damage.
Galerius The Alchemist casts Channel Staff.
Galerius The Alchemist's Channel Staff hits Shining mold for 40 lightning damage.
Galerius The Alchemist slows down.
Burning from Galerius The Alchemist hits Shining mold for 6 fire damage.
Burning from Galerius The Alchemist killed Shining mold!
Golem (servant of Galerius The Alchemist) casts Rune: Shielding.
A shield forms around golem (servant of Galerius The Alchemist).
Golem (servant of Galerius The Alchemist) uses Knockback.
golem (servant of Galerius The Alchemist) hits Degenerated skeleton warrior for 48 physical damage.
Galerius The Alchemist casts Channel Staff.
Galerius The Alchemist's Channel Staff hits Degenerated skeleton warrior for 37 lightning damage.
golem (servant of Galerius The Alchemist) hits Degenerated skeleton warrior for 47 physical damage.
Galerius The Alchemist casts Channel Staff.
Galerius The Alchemist's Channel Staff hits Degenerated skeleton warrior for 43 lightning damage.
Galerius The Alchemist's Channel Staff killed Degenerated skeleton warrior!
You pickup 0.80 gold pieces.