Ran the level 7 Cornac Shadowblade by Ranz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassShadowblade
Level / Exp7 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity26 (base 22)
Constitution19 (base 15)
Magic18 (base 13)
Willpower11 (base 10)
Cunning26 (base 16)

Resources

Life209/209
Mana91/91
Stamina110/110
Healing Factor1.0791723257555
Regeneration1.3489654071944

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy37
Crit Chance13%
APR25
Speed1.00

Offense: Offhand

Damage18
Accuracy37
Crit Chance17%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (44.574340358689%)
Defense28
Ranged Defense28
Fatigue0
Physical Save10
Spell Save10
Mental Save12

Defense: Resistances

Temporal+ 23%( 70%)
Darkness+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Duelist1.00
2/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
1/5
0/5
2/5

Effects

talent
beneficial effect

Quests

done
done
done
active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.75 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

Ran picks up (c.):
copper ring.
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Ran wears (replacing
stabilizing copper amulet): wanderer's copper amulet.

Space around you starts to dissolve...


Rod of Recall (0/1) is still recharging.

Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 30 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 5.25 gold from the transmogrification of
innervating elm totem of healing [power 116] (15 cooldown).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (30-45 power, 1 apr).
You gain 5.73 gold from the transmogrification of
Tundranail the iron greatmaul (20-30 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.