












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 2214% |
| Size | big |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 17 on the 3rd Iron 123rd year of Ascendancy at 03:01 / 72Killed by snow giant boulder thrower at level 17 on the 3rd Iron 123rd year of Ascendancy at 03:51 Killed by Moving nature's thorny mindstar of clarity at level 21 on the 25th Iron 123rd year of Ascendancy at 16:29 Killed by Veloba the heavy bone giant at level 24 on the 40th Steel 123rd year of Ascendancy at 12:58 Killed by Celia at level 24 on the 40th Steel 123rd year of Ascendancy at 14:23 Killed by Celia at level 24 on the 40th Steel 123rd year of Ascendancy at 15:50 Killed by Betheldanne the bandit at level 25 on the 17th Gold 123rd year of Ascendancy at 22:34 Killed by Betheldanne the bandit at level 25 on the 17th Gold 123rd year of Ascendancy at 23:50 Killed by elven corruptor at level 25 on the 24th Gold 123rd year of Ascendancy at 00:41 Killed by Areriatha the skeleton warrior at level 27 on the 1st Stralite 123rd year of Ascendancy at 07:13 Killed by Borfast the Broken at level 29 on the 19th Dearth 123rd year of Ascendancy at 17:41 Killed by Animated elemental stralite waraxe of crippling at level 31 on the 25th Dearth 123rd year of Ascendancy at 19:02 Killed by Poltergeist Scorpion's Tail at level 31 on the 25th Dearth 123rd year of Ascendancy at 22:36 Killed by Xeryma the Guardian at level 32 on the 26th Dearth 123rd year of Ascendancy at 22:23 Killed by Xeryma the Guardian at level 32 on the 27th Dearth 123rd year of Ascendancy at 00:14 Killed by shadow at level 32 on the 27th Dearth 123rd year of Ascendancy at 02:38 Killed by naga psyren at level 32 on the 27th Dearth 123rd year of Ascendancy at 04:52 Killed by shadow at level 32 on the 27th Dearth 123rd year of Ascendancy at 07:49 Killed by Xeryma the Guardian at level 32 on the 27th Dearth 123rd year of Ascendancy at 10:58 Killed by shadow at level 32 on the 27th Dearth 123rd year of Ascendancy at 12:41 Killed by shadow at level 32 on the 27th Dearth 123rd year of Ascendancy at 15:04 Killed by Xeryma the Guardian at level 32 on the 27th Dearth 123rd year of Ascendancy at 16:41 Killed by shadow at level 32 on the 27th Dearth 123rd year of Ascendancy at 18:22 Killed by naga myrmidon at level 32 on the 28th Dearth 123rd year of Ascendancy at 00:00 Killed by ghast at level 32 on the 28th Dearth 123rd year of Ascendancy at 03:36 Killed by orc necromancer at level 32 on the 28th Dearth 123rd year of Ascendancy at 04:50 Killed by ghast at level 32 on the 28th Dearth 123rd year of Ascendancy at 23:50 Killed by The Master at level 32 on the 29th Dearth 123rd year of Ascendancy at 02:25 Killed by Celia at level 33 on the 34th Dearth 123rd year of Ascendancy at 19:13 Killed by Lisebrebeth the orc grand master assassin at level 34 on the 40th Dearth 123rd year of Ascendancy at 07:15 Killed by war hound at level 34 on the 40th Dearth 123rd year of Ascendancy at 17:22 Killed by Corrupted Oozemancer's mucus ooze at level 36 on the 14th Shortage 123rd year of Ascendancy at 06:36 Killed by Elumina the orc cryomancer at level 38 on the 15th Stralite 124th year of Ascendancy at 23:48 Killed by orc necromancer at level 39 on the 1st Acquisition 124th year of Ascendancy at 15:40 Killed by Cyralaith the orc necromancer at level 39 on the 1st Acquisition 124th year of Ascendancy at 17:47 Killed by Poladhebeth the Frozen Terror at level 45 on the 45th Profit 124th year of Ascendancy at 21:03 Killed by Zuburerin the Flame Terror at level 45 on the 1st Wealth 124th year of Ascendancy at 03:49 Killed by Porolle the Caustic Terror at level 46 on the 1st Wealth 124th year of Ascendancy at 14:57 Killed by Porolle the Caustic Terror at level 46 on the 1st Wealth 124th year of Ascendancy at 18:24 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 02:36 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 04:45 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 07:48 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 10:15 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 12:48 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 15:19 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 17:25 Killed by Porolle the Caustic Terror at level 46 on the 2nd Wealth 124th year of Ascendancy at 19:31 Killed by Porolle the Caustic Terror's mucus ooze at level 46 on the 2nd Wealth 124th year of Ascendancy at 22:20 Killed by Porolle the Caustic Terror at level 46 on the 3rd Wealth 124th year of Ascendancy at 00:32 Killed by Gluma the Neverdead at level 50 on the 21st Wealth 124th year of Ascendancy at 10:10 Killed by Gluma the Neverdead at level 50 on the 21st Wealth 124th year of Ascendancy at 12:11 Killed by shadow at level 50 on the 21st Wealth 124th year of Ascendancy at 17:02 Killed by Gluma the Neverdead at level 50 on the 21st Wealth 124th year of Ascendancy at 23:06 Killed by Malald at level 50 on the 5th Dearth 124th year of Ascendancy at 17:49 Killed by Glorirawyn the Invoker at level 50 on the 11st Dearth 124th year of Ascendancy at 08:21 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 13rd Dearth 124th year of Ascendancy at 03:38 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 13rd Dearth 124th year of Ascendancy at 07:05 Killed by Malald at level 50 on the 13rd Dearth 124th year of Ascendancy at 12:40 Killed by Argoniel at level 50 on the 17th Stralite 125th year of Ascendancy at 19:13 Killed by Elandar at level 50 on the 17th Stralite 125th year of Ascendancy at 21:02 Killed by Elandar at level 50 on the 17th Stralite 125th year of Ascendancy at 23:50 Killed by Elandar at level 50 on the 18th Stralite 125th year of Ascendancy at 02:42 Killed by Elandar at level 50 on the 18th Stralite 125th year of Ascendancy at 04:39 Killed by Elandar at level 50 on the 18th Stralite 125th year of Ascendancy at 10:14 Killed by Elandar at level 50 on the 19th Stralite 125th year of Ascendancy at 01:05 Killed by Elandar at level 50 on the 19th Stralite 125th year of Ascendancy at 05:14 Killed by dolleg at level 50 on the 19th Stralite 125th year of Ascendancy at 09:28 Killed by Elandar at level 50 on the 19th Stralite 125th year of Ascendancy at 12:02 Killed by daelach at level 50 on the 19th Stralite 125th year of Ascendancy at 19:48 Killed by Elandar at level 50 on the 19th Stralite 125th year of Ascendancy at 22:14 Killed by dolleg at level 50 on the 20th Stralite 125th year of Ascendancy at 00:42 Killed by Malald at level 50 on the 20th Stralite 125th year of Ascendancy at 04:38 |
Primary Stats
| Strength | 192 (base 60) |
| Dexterity | 69 (base 60) |
| Constitution | 118 (base 60) |
| Magic | 28 (base 16) |
| Willpower | 68 (base 23) |
| Cunning | 38 (base 13) |
Resources
| Life | 2134/2417 |
| Mana | 604/724 |
| Stamina | 297/421 |
| Healing Factor | 1.9330985169927 |
| Regeneration | 88.279867334936 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 29.641450861482 |
| See Invisible | 29.641450861482 |
Offense: Mainhand
| Damage | 241 |
| Accuracy | 54 |
| Crit Chance | 24% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Light | +22% |
| Temporal | +17% |
| Darkness | +22% |
| Physical | +27% |
| Mind | +37% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +20% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 94.723073231958 (100%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 95 |
| Spell Save | 72 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 56%( 70%) |
| All | + 22%( 70%) |
| Physical | + 66%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 30% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 493.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Malald. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Isavena the orc warrior. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1726. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 115, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 296.46 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Duathelworm of the Blightspawn (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Wil +3 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +9% lightning Phasing +20% Melee Ret 6 blight On Melee Ret: * 30% chance to reduce strength, dexterity, and constitution by 17 * 33% chance to reduce damage dealt by 25% ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +12% cold +13% fire +11% physical Phys.save +11 (+2 eff.) ---------- misc Max.mana +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Pitchidol the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% mind Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Fatigue +5% Resists +12% lightning +6% darkness HP.reg +5.00 ---------- misc Stam/turn +1.30 Max.stam +29.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Porunn the stralite ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +1 Dex +12 Wil +7 Cun +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +12 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +5% arcane +9% fire Mind.save +12 (+3 eff.) Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +3% mind Res.pen +5% cold Melee Ret 4 nature 6 cold On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +9% nature +9% mind Phys.save +18 (+3 eff.) Max.HP +150.00 HP.reg +37.00 Heal.mod +37% Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.6 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 501.00 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% (cooling down: 2 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | wrathful stralite shield of patience (0 def, 8 armour, 48-58 power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 48.5 - 58.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 On Crit.r2 +28 light +23 fire While equipped: dps ---------- On shield block: * Deals 73 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +13% temporal +11% light +10% fire ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (266) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Demonwilter of the Blightspawn (46 def, 11 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +3.0% Spell.crit +7% Apr +2 On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 17 * 42% chance to reduce damage dealt by 25% ----- def ----- Armour +11 Defense +46 (+12 eff.) Resists +17% cold Phys.save +12 (+2 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 346.71 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 15/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
movement infusion (speed 781%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 781% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shatter afflictions rune (absorb 30; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Lisurin the Starcrack0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Spell.crit +12% Crit.mult +15.00% Spell.pwr +6 (+3 eff.) Dmg.mod +8% acid +7% fire +8% cold +8% lightning Res.pen +15% blight Acc +6 (+2 eff.) Apr +20 ----- def ----- Resists +9% light ---------- misc Masteries +0.40 Technique/Shield offense Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Superpower You have set the ring to grant you Superpower! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
marksman's voratun ring of clarity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +8 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Mind.save +15 (+4 eff.) Confus- +50% Rings make your fingers look great! |
Gilyderak the voratun longsword (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +16 Str +10 Dex +12 Mag +10 Wil +13 Cun +11 Con dps ---------- Phys.crit +13.0% Dmg.mod +15% blight +15% physical Res.pen +10% blight Acc +25 (+8 eff.) ----- def ----- Resists +9% blight Sharp, long, and deadly. |
arcing voratun longsword of ruin (43-60 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage While equipped: dps ---------- Phys.crit +12.0% Crit.mult +27.00% Apr +13 Sharp, long, and deadly. |
voratun longsword (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
quick voratun mace of daylight (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 light Against +26% Undead While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +20 (+6 eff.) Blunt and deadly. |
voratun mace 'Emeludheth' (48-67 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 49 fire damage (1/turn) While equipped: Stats +9 Str +9 Dex +12 Mag +10 Wil +10 Cun +8 Con dps ---------- Mind.crit +1% Dmg.mod +22% fire Res.pen +10% all +23% fire Acc +10 (+3 eff.) Apr +10 Melee Ret 6 arcane ----- def ----- Resists +6% blight Spell.save +6 (+2 eff.) HP.reg +4.00 Blunt and deadly. |
harmonious living mindstar of gales (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +13% lightning +16% cold +8% nature +13% physical Res.pen +10% nature ----- def ----- Defense +18 (+5 eff.) Resists +7% nature Pinning- +40% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of resolve (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +19.0% Acc +21 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+13 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
ethereal dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+10 eff.) Dmg.mod +30% cold Phasing +15% ----- def ----- Defense +18 (+5 eff.) Shield.pwr +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +23 (+11 eff.) Dmg.mod +30% fire ----- def ----- HP.reg +1.90 Heal.mod +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic voratun waraxe of torment (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 One-handed war axes. |
chilling voratun waraxe of erosion (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Nature Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature +29 cold One-handed war axes. |
plaguebringer's voratun waraxe of massacre (53-74 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 53.0 - 74.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 17 While equipped: ----- def ----- Disease- +35% One-handed war axes. |
psion's elven-silk robe of lightning (+36%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +30% mind +24% lightning Res.pen +15% mind ----- def ----- Resists +36% lightning +15% all ---------- misc Psi/turn +0.65 Max.psi +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 31 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
dreamer's pair of voratun boots of force (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +17 (+8 eff.) Mind.pwr +16 (+5 eff.) ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +12 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Silinne' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +12 Dex +4 Con +9 Lck dps ---------- Mind.crit +3% Dmg.mod +12% mind ----- def ----- Armour +3 Crit.chn- 10.00% Stealth +7 ---------- misc Light +3 A pair of boots made of leather. |
traveler's pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Res.pen +12% physical ----- def ----- Armour +5 Fatigue -5% Phys.save +13 (+2 eff.) ---------- misc Max.enc +39 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cleansing voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +13% nature +13% blight Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1349.4 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
mindcaging drakeskin leather cap of constitution (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +24% mind Mind.save +25 (+6 eff.) Confus- +30% A cap made of leather. |
thaloren voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +8 Wil +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +13 Lck dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
searing voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 19 acid 18 fire Melee Ret 16 acid 9 fire ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +12% Resists +42% acid +27% fire +12% cold ---------- misc Breathe water A suit of armour made of mail. |
fearforged voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +34% Resists +14% fire -15% light +15% darkness Phys.save +9 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +9 (+2 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of acid resistance (0 def, 28 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +28 Fatigue +22% Resists +30% acid A suit of armour made of metal plates. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +12% mind +10% fire +20% light +15% darkness Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 54.01 to 67.51 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Unlightwedge the voratun shield (0 def, 10 armour, 76-91 power, 205.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Master/Psionic When used to Attack: Power 75.5 - 90.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +8 temporal +8 darkness On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +9 (+2 eff.) Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 31 On Melee Ret: * 30% chance to reduce all saves and defense by 31 ----- def ----- Armour +10 Fatigue +8% Resists +25% fire +3% darkness +9% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 20 armour, 68-82 power, 322 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 68.0 - 81.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +322 While equipped: Stats +6 Con ----- def ----- Armour +20 Fatigue +8% Phys.save +13 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield (0 def, 10 armour, 71-85 power, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 71.0 - 85.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 While equipped: dps ---------- Melee+ 35 lightning Melee Ret 16 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking voratun shield of resistance (0 def, 10 armour, 64-77 power, 210 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 While equipped: dps ---------- Melee+ 32 lightning Melee Ret 18 lightning ----- def ----- Armour +10 Fatigue +8% Resists +11% acid +11% fire +12% lightning +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of the stars (0 def, 10 armour, 72-86 power, 212 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Psionic When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +212 Melee+ +23 physical +18 light +17 darkness While equipped: Stats +8 Mag +3 Wil +11 Cun dps ---------- Dmg.mod +16% light +18% darkness ----- def ----- Armour +10 Fatigue +8% Resists +17% physical +14% light +15% darkness Shield.near.proj +41 Proj.slow +34% ---------- misc Talents +1 Block Handheld deflection devices. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 40.18 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
18 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots (22/22, 51-61 power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +31 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 204 physical damage Shots are used with slings to pummel your foes to death. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Malald the Dwarf Bulwark level 33
34th Dearth 123rd year of Ascendancy at 07:17 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Malald the Dwarf Bulwark level 50
14th Dearth 124th year of Ascendancy at 10:01 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Malald the Dwarf Bulwark level 39
28th Voratun 124th year of Ascendancy at 14:27 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Malald the Dwarf Bulwark level 50
9th Dearth 124th year of Ascendancy at 16:23 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Malald the Dwarf Bulwark level 50
26th Gold 125th year of Ascendancy at 03:33 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Malald the Dwarf Bulwark level 38
23rd Voratun 124th year of Ascendancy at 18:01 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Malald the Dwarf Bulwark level 50
12nd Stralite 125th year of Ascendancy at 14:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Malald the Dwarf Bulwark level 13
9th Loss 122nd year of Ascendancy at 05:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Malald the Dwarf Bulwark level 35
43rd Dearth 123rd year of Ascendancy at 16:29 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Malald the Dwarf Bulwark level 40
1st Profit 124th year of Ascendancy at 00:33 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Malald the Dwarf Bulwark level 24
32nd Steel 123rd year of Ascendancy at 10:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Malald the Dwarf Bulwark level 18
10th Iron 123rd year of Ascendancy at 19:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Malald the Dwarf Bulwark level 28
23rd Stralite 123rd year of Ascendancy at 05:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Malald the Dwarf Bulwark level 34
39th Dearth 123rd year of Ascendancy at 22:22 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Malald the Dwarf Bulwark level 50
5th Stralite 125th year of Ascendancy at 20:50 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Malald the Dwarf Bulwark level 50
35th Dearth 124th year of Ascendancy at 22:08 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Malald the Dwarf Bulwark level 28
28th Voratun 123rd year of Ascendancy at 06:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Malald the Dwarf Bulwark level 50
9th Dearth 124th year of Ascendancy at 19:18 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Malald the Dwarf Bulwark level 44
43rd Profit 124th year of Ascendancy at 04:33 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Malald the Dwarf Bulwark level 36
4th Loss 123rd year of Ascendancy at 14:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Malald the Dwarf Bulwark level 10
29th Dearth 122nd year of Ascendancy at 18:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Malald the Dwarf Bulwark level 20
17th Iron 123rd year of Ascendancy at 02:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Malald the Dwarf Bulwark level 30
20th Dearth 123rd year of Ascendancy at 22:45 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Malald the Dwarf Bulwark level 40
2nd Acquisition 124th year of Ascendancy at 04:32 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Malald the Dwarf Bulwark level 50
20th Wealth 124th year of Ascendancy at 03:49 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Malald the Dwarf Bulwark level 37
14th Shortage 123rd year of Ascendancy at 08:40 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Malald the Dwarf Bulwark level 50
13rd Dearth 124th year of Ascendancy at 14:06 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Malald the Dwarf Bulwark level 50
43rd Dearth 124th year of Ascendancy at 07:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Malald the Dwarf Bulwark level 27
16th Stralite 123rd year of Ascendancy at 17:11 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Malald the Dwarf Bulwark level 50
20th Stralite 125th year of Ascendancy at 04:38 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Malald the Dwarf Bulwark level 34
41st Dearth 123rd year of Ascendancy at 13:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Malald the Dwarf Bulwark level 25
17th Gold 123rd year of Ascendancy at 06:44 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Malald the Dwarf Bulwark level 38
17th Gold 124th year of Ascendancy at 08:52 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Malald the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 14:42 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Malald the Dwarf Bulwark level 50
20th Stralite 125th year of Ascendancy at 04:36 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Malald the Dwarf Bulwark level 50
17th Iron 125th year of Ascendancy at 09:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Malald the Dwarf Bulwark level 12
43rd Dearth 122nd year of Ascendancy at 06:14 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Malald the Dwarf Bulwark level 50
20th Wealth 124th year of Ascendancy at 07:03 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Malald the Dwarf Bulwark level 50
43rd Dearth 124th year of Ascendancy at 07:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Malald the Dwarf Bulwark level 16
5th Shortage 122nd year of Ascendancy at 20:34 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Malald the Dwarf Bulwark level 50
8th Iron 125th year of Ascendancy at 23:19 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Malald the Dwarf Bulwark level 28
27th Stralite 123rd year of Ascendancy at 01:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Malald the Dwarf Bulwark level 26
24th Gold 123rd year of Ascendancy at 23:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Malald the Dwarf Bulwark level 18
3rd Iron 123rd year of Ascendancy at 14:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Malald the Dwarf Bulwark level 32
29th Dearth 123rd year of Ascendancy at 04:27 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Malald the Dwarf Bulwark level 33
29th Dearth 123rd year of Ascendancy at 15:31 see stats
Log
Ice wyrm starts to bleed.
Ice wyrm is weakened by the darkness!
Ice wyrm hits Elandar for 57 cold damage.
Melee retaliation hits Ice wyrm for 3 nature, 6 blight, 32 physical, 0 cold, 38 physical (79 total damage).
Onilug casts Channel Staff.
Elandar casts Freeze.
Elandar forces the iceblock to shatter.
Elandar resists!
Onilug's Channel Staff hits Malald for 48 blight damage.
Elandar is free from the ice.
Bleeding from Malald hits Elandar for 13 physical damage.
Deep Wound from Malald hits Elandar for 88 physical damage.
Elandar casts Lightning.
Malald is no longer cursed.
Elandar hits Malald for 397 lightning damage.
Malald uses Repulsion.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Malald hits Elandar for 185 physical, 33 physical (217 total damage).
Greater Weapon Focus from Malald hits Elandar for 465 physical damage.
Greater Weapon Focus from Malald killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.




















































































































