
















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 48 / 1% |
Size | huge |
Lifes / Deaths | Killed by Gunsnake at level 9 on the 19th Retaking 124th year of Ascendancy at 11:15 / 118Killed by Gunsnake at level 9 on the 19th Retaking 124th year of Ascendancy at 12:08 Killed by whitehoof ghoul at level 14 on the 33rd Retaking 124th year of Ascendancy at 13:09 Killed by Evthri the shalore at level 17 on the 21st Revenge 124th year of Ascendancy at 06:20 Killed by Ioshen the shalore at level 17 on the 21st Revenge 124th year of Ascendancy at 07:27 Killed by Evthri the shalore at level 17 on the 21st Revenge 124th year of Ascendancy at 07:42 Killed by Evaieen the shalore at level 17 on the 41st Revenge 124th year of Ascendancy at 21:45 Killed by Bahndrio the shalore at level 17 on the 43rd Revenge 124th year of Ascendancy at 10:23 Killed by Eldin the shalore at level 20 on the 27th Pain 124th year of Ascendancy at 03:51 Killed by Sarzeas the shalore at level 20 on the 49th Pain 124th year of Ascendancy at 11:45 Killed by Azandenare the shalore at level 20 on the 52nd Pain 124th year of Ascendancy at 01:48 Killed by Evoar the human at level 20 on the 8th Dearth 124th year of Ascendancy at 06:23 Killed by fire drake at level 21 on the 13rd Dearth 124th year of Ascendancy at 03:59 Killed by luminous horror at level 21 on the 13rd Dearth 124th year of Ascendancy at 05:09 Killed by dreaming horror at level 22 on the 13rd Dearth 124th year of Ascendancy at 20:39 Killed by dreaming horror at level 22 on the 13rd Dearth 124th year of Ascendancy at 22:27 Killed by Islikira the ritch larva at level 24 on the 29th Dearth 124th year of Ascendancy at 12:44 Killed by Gunendil at level 25 on the 29th Dearth 124th year of Ascendancy at 17:47 Killed by Ivynor the ritch larva at level 25 on the 29th Dearth 124th year of Ascendancy at 21:32 Killed by Isomiba the larvae bloated ritch mother at level 25 on the 30th Dearth 124th year of Ascendancy at 02:28 Killed by Porylaith the ritch centipede at level 26 on the 30th Dearth 124th year of Ascendancy at 05:10 Killed by larvae bloated ritch mother at level 26 on the 30th Dearth 124th year of Ascendancy at 13:10 Killed by Gunendil at level 28 on the 30th Dearth 124th year of Ascendancy at 21:12 Killed by Eleda the giant green ant at level 29 on the 45th Dearth 124th year of Ascendancy at 08:31 Killed by stone golem at level 30 on the 47th Dearth 124th year of Ascendancy at 02:47 Killed by Ivywyn the crystalbark at level 30 on the 47th Dearth 124th year of Ascendancy at 08:13 Killed by Layogalaith the crystalbark at level 30 on the 47th Dearth 124th year of Ascendancy at 12:21 Killed by minotaur at level 31 on the 16th Loss 124th year of Ascendancy at 02:55 Killed by fire wyrm at level 33 on the 28th Loss 124th year of Ascendancy at 06:19 Killed by spire dragon at level 34 on the 29th Loss 124th year of Ascendancy at 04:08 Killed by greater multi-hued wyrm at level 34 on the 29th Loss 124th year of Ascendancy at 14:57 Killed by Adorin the undead wyrm at level 34 on the 30th Loss 124th year of Ascendancy at 13:37 Killed by Adorin the undead wyrm at level 34 on the 30th Loss 124th year of Ascendancy at 14:18 Killed by Adorin the undead wyrm at level 34 on the 30th Loss 124th year of Ascendancy at 15:09 Killed by Adorin the undead wyrm at level 34 on the 30th Loss 124th year of Ascendancy at 16:18 Killed by orc high cryomancer at level 35 on the 31st Loss 124th year of Ascendancy at 12:24 Killed by ghast at level 35 on the 31st Loss 124th year of Ascendancy at 14:48 Killed by orc high cryomancer at level 35 on the 31st Loss 124th year of Ascendancy at 16:00 Killed by orc high cryomancer at level 35 on the 31st Loss 124th year of Ascendancy at 16:41 Killed by orc cryomancer at level 35 on the 31st Loss 124th year of Ascendancy at 17:28 Killed by orc pyromancer at level 35 on the 31st Loss 124th year of Ascendancy at 18:45 Killed by orc pyromancer at level 35 on the 31st Loss 124th year of Ascendancy at 19:11 Killed by dread at level 35 on the 31st Loss 124th year of Ascendancy at 21:45 Killed by dread at level 35 on the 32nd Loss 124th year of Ascendancy at 00:56 Killed by dread at level 35 on the 32nd Loss 124th year of Ascendancy at 02:35 Killed by retaliator of Atmos at level 36 on the 34th Loss 124th year of Ascendancy at 17:07 Killed by High Sun Paladin Aeryn at level 36 on the 2nd Destruction 124th year of Ascendancy at 13:45 Killed by yeti demolisher at level 36 on the 2nd Destruction 124th year of Ascendancy at 15:24 Killed by High Sun Paladin Aeryn at level 36 on the 2nd Destruction 124th year of Ascendancy at 16:25 Killed by anorithil at level 36 on the 2nd Destruction 124th year of Ascendancy at 19:46 Killed by Mayethra the sunwall guard at level 37 on the 3rd Destruction 124th year of Ascendancy at 04:03 Killed by anorithil at level 37 on the 4th Destruction 124th year of Ascendancy at 10:48 Killed by Gytira the sunwall guard at level 37 on the 4th Destruction 124th year of Ascendancy at 11:37 Killed by Neralaith the sunwall vindicator at level 38 on the 4th Destruction 124th year of Ascendancy at 19:24 Killed by Neralaith the sunwall vindicator at level 38 on the 4th Destruction 124th year of Ascendancy at 21:18 Killed by High Sun Paladin Aeryn at level 38 on the 4th Destruction 124th year of Ascendancy at 22:49 Killed by High Sun Paladin Aeryn at level 38 on the 4th Destruction 124th year of Ascendancy at 23:48 Killed by High Sun Paladin Aeryn at level 38 on the 5th Destruction 124th year of Ascendancy at 01:35 Killed by High Sun Paladin Aeryn at level 38 on the 5th Destruction 124th year of Ascendancy at 02:23 Killed by High Sun Paladin Aeryn at level 38 on the 5th Destruction 124th year of Ascendancy at 04:16 Killed by mecharachnid destroyer at level 40 on the 6th Destruction 124th year of Ascendancy at 23:54 Killed by mecharachnid warrior at level 40 on the 7th Destruction 124th year of Ascendancy at 01:30 Killed by retaliator of Atmos at level 40 on the 7th Destruction 124th year of Ascendancy at 03:17 Killed by Automated Defense System at level 42 on the 16th Destruction 124th year of Ascendancy at 21:24 Killed by Automated Defense System at level 43 on the 17th Destruction 124th year of Ascendancy at 20:10 Killed by Automated Defense System at level 43 on the 17th Destruction 124th year of Ascendancy at 21:32 Killed by ultimate gwelgoroth at level 43 on the 18th Destruction 124th year of Ascendancy at 02:00 Killed by retaliator of Atmos at level 43 on the 20th Destruction 124th year of Ascendancy at 14:45 Killed by retaliator of Atmos at level 43 on the 20th Destruction 124th year of Ascendancy at 21:58 Killed by Xanewyn the steam giant flameshot at level 43 on the 21st Destruction 124th year of Ascendancy at 02:12 Killed by Xanewyn the steam giant flameshot at level 43 on the 21st Destruction 124th year of Ascendancy at 03:12 Killed by steam giant flameshot at level 43 on the 21st Destruction 124th year of Ascendancy at 05:10 Killed by Xanewyn the steam giant flameshot at level 43 on the 21st Destruction 124th year of Ascendancy at 06:50 Killed by Xanewyn the steam giant flameshot at level 43 on the 21st Destruction 124th year of Ascendancy at 09:04 Killed by mecharachnid flame thrower at level 43 on the 22nd Destruction 124th year of Ascendancy at 00:09 Killed by retaliator of Atmos at level 43 on the 22nd Destruction 124th year of Ascendancy at 02:33 Killed by retaliator of Atmos at level 44 on the 22nd Destruction 124th year of Ascendancy at 12:54 Killed by mecharachnid warrior at level 44 on the 22nd Destruction 124th year of Ascendancy at 15:21 Killed by mecharachnid warrior at level 44 on the 22nd Destruction 124th year of Ascendancy at 16:50 Killed by mecharachnid destroyer at level 44 on the 23rd Destruction 124th year of Ascendancy at 14:18 Killed by retaliator of Atmos at level 44 on the 23rd Destruction 124th year of Ascendancy at 15:55 Killed by Cyrutira the mecharachnid repairbot at level 44 on the 23rd Destruction 124th year of Ascendancy at 17:31 Killed by retaliator of Atmos at level 44 on the 23rd Destruction 124th year of Ascendancy at 19:07 Killed by Council Member Tormak at level 44 on the 24th Destruction 124th year of Ascendancy at 00:59 Killed by Council Member Pendor at level 44 on the 24th Destruction 124th year of Ascendancy at 06:25 Killed by Council Member Pendor at level 44 on the 24th Destruction 124th year of Ascendancy at 07:56 Killed by Council Member Pendor at level 44 on the 24th Destruction 124th year of Ascendancy at 09:46 Killed by Council Member Tormak at level 44 on the 24th Destruction 124th year of Ascendancy at 11:51 Killed by Council Member Palaquie at level 45 on the 24th Destruction 124th year of Ascendancy at 14:02 Killed by Council Member Pendor at level 45 on the 24th Destruction 124th year of Ascendancy at 14:59 Killed by Council Member Palaquie at level 45 on the 24th Destruction 124th year of Ascendancy at 16:49 Killed by Council Member Palaquie at level 45 on the 24th Destruction 124th year of Ascendancy at 19:04 Killed by Council Member Pendor at level 45 on the 24th Destruction 124th year of Ascendancy at 20:43 Killed by Council Member Palaquie at level 45 on the 24th Destruction 124th year of Ascendancy at 22:11 Killed by Council Member Pendor at level 45 on the 25th Destruction 124th year of Ascendancy at 00:04 Killed by Council Member Palaquie at level 45 on the 25th Destruction 124th year of Ascendancy at 01:41 Killed by Council Member Pendor at level 45 on the 25th Destruction 124th year of Ascendancy at 03:35 Killed by Council Member Palaquie at level 46 on the 25th Destruction 124th year of Ascendancy at 07:30 Killed by netherworm mass at level 47 on the 25th Destruction 124th year of Ascendancy at 20:41 Killed by titan battlesmasher at level 47 on the 26th Destruction 124th year of Ascendancy at 09:10 Killed by titan battlesmasher at level 47 on the 26th Destruction 124th year of Ascendancy at 10:55 Killed by titan battlesmasher at level 47 on the 26th Destruction 124th year of Ascendancy at 12:05 Killed by titan battlesmasher at level 47 on the 26th Destruction 124th year of Ascendancy at 16:23 Killed by bloated horror at level 47 on the 26th Destruction 124th year of Ascendancy at 17:31 Killed by luminous horror at level 47 on the 27th Destruction 124th year of Ascendancy at 08:15 Killed by titan battlesmasher at level 47 on the 27th Destruction 124th year of Ascendancy at 09:55 Killed by eldritch eye at level 47 on the 27th Destruction 124th year of Ascendancy at 14:39 Killed by titan battlesmasher at level 47 on the 28th Destruction 124th year of Ascendancy at 12:47 Killed by dream seed at level 47 on the 28th Destruction 124th year of Ascendancy at 22:03 Killed by Bethitira the titanic horror at level 47 on the 28th Destruction 124th year of Ascendancy at 22:50 Killed by Bethitira the titanic horror at level 47 on the 29th Destruction 124th year of Ascendancy at 01:07 Killed by Bethitira the titanic horror at level 47 on the 29th Destruction 124th year of Ascendancy at 02:48 Killed by Bethitira the titanic horror at level 47 on the 29th Destruction 124th year of Ascendancy at 04:22 Killed by ravaging entropic rip at level 47 on the 29th Destruction 124th year of Ascendancy at 15:59 Killed by radiant horror at level 47 on the 29th Destruction 124th year of Ascendancy at 18:09 Killed by dream seed at level 47 on the 30th Destruction 124th year of Ascendancy at 01:21 Killed by dream seed at level 47 on the 30th Destruction 124th year of Ascendancy at 02:59 Killed by Gunendil at level 48 on the 30th Destruction 124th year of Ascendancy at 03:04 |
Primary Stats
Strength | 145 (base 60) |
Dexterity | 11 (base 10) |
Constitution | 123 (base 60) |
Magic | 9 (base 10) |
Willpower | 32 (base 10) |
Cunning | 76.2 (base 60) |
Resources
Life | 1665/1697 |
Steam | 112/112 |
Healing Factor | 1.6799153673219 |
Regeneration | 12.763115409079 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 185 |
Accuracy | 21 |
Crit Chance | 25% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 92 |
Accuracy | 21 |
Crit Chance | 25% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Temporal | +6% |
Mind | +6% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +7% |
Darkness | +10% |
Fire | +10% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 101.08934837382 (96.151787968034%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 0 |
Physical Save | 93 |
Spell Save | 27 |
Mental Save | 42 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 49%( 70%) |
All | + 15%( 70%) |
Darkness | + 58%( 70%) |
Light | + 28%( 70%) |
Temporal | + 38%( 70%) |
Physical | + 48%( 70%) |
Lightning | + 28%( 70%) |
Fire | + 70%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Disarm Resistance | 26% |
Confusion Resistance | 20% |
Knockback Resistance | 100% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.1 steam per turn. Can be activated for an instant burst of 30 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 90%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.3 steam per turn. Can be activated for an instant burst of 62 steam. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -6% Changes stats: +4 Str / +4 Wil / +6 Con Changes resistances: +12% temporal Changes resistances penetration: +20% temporal / +10% fire / +7% physical Changes damage: +6% temporal Talent granted: +1 Rocket Boots Maximum encumbrance: +22 Physical save: +9 (+1 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 101, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 248.40 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Wil Changes resistances: +11% physical Physical save: +9 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour penetration: +1 Armour: +3 Defense: +11 (+4 eff.) Fatigue: +3% Changes stats: +4 Str / +4 Con Changes resistances: +6% nature Talent granted: +1 Sand Shredder Physical save: +14 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +26% Maximum stamina: +30.00 See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.87 cold and 12.06 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Con Changes resistances: +6% blight / +12% nature Changes damage: +6% mind Physical save: +28 (+5 eff.) Stun/Freeze immunity: +10% Life regen: +4.00 Healing mod.: +5% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+5 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.5 - 60.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +102 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 18 acid Changes resistances: +26% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+8 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +99 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Fatigue: +12% Changes resistances: +20% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +21 (+7 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +42 (+8 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 49 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Main armor | ![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +53 Armour Hardiness: +15% Fatigue: +35% Changes stats: +16 Con Physical save: +47 (+9 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
![]() shielding rune (absorb 275; dur 6; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 275 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +13 Defense: +11 (+4 eff.) Changes stats: +2 Con Changes resistances: +9% acid / +15% nature Mental save: +15 (+5 eff.) Poison immunity: +20% Silence immunity: +20% Life regen: +4.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 27 Damage (Melee): 8 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 27 Damage (Ranged): 8 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() Rainknave Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +17 (+4 eff.) Armour: +17 Changes stats: +11 Str Changes resistances: +32% cold / +5% arcane / +9% temporal Changes damage: +9% nature Spell save: +9 (+5 eff.) Teleport immunity: +20% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() mighty drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +7 Str Slings are used to hurl stones or metal shots at your foes. |
![]() cruel dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Critical mult.: +17.00% Spellpower: +15 (+10 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +69 Damage (radius 2) on crit: +12 nature Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Damage when hit (Melee): 20 fire Changes stats: +5 Str / +3 Mag / +4 Wil Changes resistances: +12% lightning / +18% fire Changes resistances penetration: +25% arcane Changes damage: +21% lightning / +9% arcane Talent granted: +2 Block Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 31.0 - 46.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +44 On weapon crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.0 - 46.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +4 Dex Changes resistances: +13% temporal Talent granted: +2 Block Combat speed: +10% Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (237) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +12 Con Changes resistances: +18% acid Maximum life: +41.00 A belt that goes around your waist. |
![]() monstrous drakeskin leather belt of valiance Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str / +4 Wil / +5 Con Physical save: +11 (+2 eff.) Mental save: +11 (+4 eff.) Maximum life: +66.00 Size category: +1 A belt that goes around your waist. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +3 Dex Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance Steampower: +10 (+3 eff.) Steam crit. chance: +10% This cloak hides and protects a series of powerful steam compressors. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +6 Dex / +2 Cun / +3 Con Changes resistances: +6% nature Changes resistances penetration: +5% mind See invisible: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +13 (+5 eff.) Fatigue: +12% Changes stats: +5 Cun / +3 Wil Changes resistances: +20% lightning / +1% physical / +18% darkness / +18% blight / +6% temporal Changes damage: +3% acid / +3% physical Mental save: +12 (+4 eff.) Disarm immunity: +20% Light radius: +2 A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+3 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 118% efficiency and 90% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 162] simple healing salve [power 162]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 118% efficiency and 90% cooldown modifier. It can be used to heal 162 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 0 It can be used to call a trained yeti for help Activation costs 1 power out of 0/8. Call a trained yeti to your side. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+3 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gunendil the Orc Sawbutcher level 17
4th Revenge 124th year of Ascendancy at 21:54 see stats
By Gunendil the Orc Sawbutcher level 42
13rd Destruction 124th year of Ascendancy at 07:25 see stats
By Gunendil the Orc Sawbutcher level 28
33rd Dearth 124th year of Ascendancy at 22:12 see stats
By Gunendil the Orc Sawbutcher level 15
34th Retaking 124th year of Ascendancy at 07:37 see stats
By Gunendil the Orc Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 12:43 see stats
By Gunendil the Orc Sawbutcher level 20
4th Pain 124th year of Ascendancy at 09:29 see stats
By Gunendil the Orc Sawbutcher level 30
45th Dearth 124th year of Ascendancy at 22:07 see stats
By Gunendil the Orc Sawbutcher level 40
6th Destruction 124th year of Ascendancy at 16:45 see stats
By Gunendil the Orc Sawbutcher level 46
25th Destruction 124th year of Ascendancy at 10:35 see stats
By Gunendil the Orc Sawbutcher level 32
17th Loss 124th year of Ascendancy at 05:05 see stats
By Gunendil the Orc Sawbutcher level 33
28th Loss 124th year of Ascendancy at 03:02 see stats
By Gunendil the Orc Sawbutcher level 26
30th Dearth 124th year of Ascendancy at 17:01 see stats
By Gunendil the Orc Sawbutcher level 38
5th Destruction 124th year of Ascendancy at 05:32 see stats
By Gunendil the Orc Sawbutcher level 35
31st Loss 124th year of Ascendancy at 04:37 see stats
By Gunendil the Orc Sawbutcher level 19
4th Pain 124th year of Ascendancy at 01:30 see stats
By Gunendil the Orc Sawbutcher level 48
30th Destruction 124th year of Ascendancy at 03:04 see stats
Log
Dreaming horror receives 322 healing (343 psi heal) from Conversion.
Dreaming horror's mind surges with critical power!
Dream seed misses Gunendil.
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Bleeding from Gunendil hits Dreaming horror for (10 dismissed), (5 resonance), 1 to psi, 2 physical (4 total damage).
Dreaming horror hits Gunendil for 5 mind damage.
Dreaming horror receives 2 healing (2 psi heal).
Dream seed uses Distortion Bolt.
Dream seed's mind surges with critical power!
Dream seed misses Gunendil.
Dream seed misses Gunendil.
Dream seed converts some damage to Psi!
Melee retaliation hits Dream seed for 7 to psi, 13 acid (20 total damage).
Dream seed hits Gunendil for 2 mind damage.
Dreaming horror uses Distortion Bolt.
Dream seed's Distortion Bolt hits Gunendil for 311 physical damage.
Gunendil the level 47 orc sawbutcher was skewered to death by a dream seed on level 2 of The Slumbering Caves.
Gunendil is no longer sleeping.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dream seed's Distortion Bolt killed Gunendil!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Welcome to level 48 [Gunendil].
Gunendil has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
New Achievement: Utterly Destroyed (Exploration mode)!