










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 22 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:09 / 109Killed by Aerovea the thief at level 13 on the 1st Dusk 122nd year of Ascendancy at 02:04 Killed by corrupted fox at level 14 on the 1st Dusk 122nd year of Ascendancy at 12:22 Killed by corrupted fox at level 14 on the 1st Dusk 122nd year of Ascendancy at 14:37 Killed by Ceaincon the human at level 14 on the 9th Dusk 122nd year of Ascendancy at 00:08 Killed by Gyssra the gigantic corrosive tunneler at level 14 on the 9th Dusk 122nd year of Ascendancy at 21:40 Killed by white jelly at level 14 on the 10th Dusk 122nd year of Ascendancy at 10:01 Killed by Cyruwen the degenerated skeleton warrior at level 17 on the 46th Dusk 122nd year of Ascendancy at 22:29 Killed by Ivedheba the broken golem at level 17 on the 49th Dusk 122nd year of Ascendancy at 01:25 Killed by Ivedheba the broken golem at level 17 on the 49th Dusk 122nd year of Ascendancy at 02:43 Killed by Ivedheba the broken golem at level 17 on the 49th Dusk 122nd year of Ascendancy at 02:57 Killed by golem at level 17 on the 49th Dusk 122nd year of Ascendancy at 04:58 Killed by Glyrin the golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 16:32 Killed by Silubredann the broken golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 17:45 Killed by golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 17:52 Killed by Glyrin the golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 18:00 Killed by Silubredann the broken golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 18:22 Killed by Silubredann the broken golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 18:44 Killed by Silubredann the broken golem at level 18 on the 50th Dusk 122nd year of Ascendancy at 18:56 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 04:08 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 05:36 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 05:51 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 06:03 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 06:20 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 06:42 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 06:54 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 07:06 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 07:11 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 07:21 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 07:43 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 07:59 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 08:34 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 08:53 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 09:22 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 09:55 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 10:08 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 10:18 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 10:33 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 10:48 Killed by Eldin at level 18 on the 51st Dusk 122nd year of Ascendancy at 10:58 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 11:09 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 11:27 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 11:38 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 12:07 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 12:37 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 12:59 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 13:15 Killed by The Glass Golem at level 18 on the 51st Dusk 122nd year of Ascendancy at 13:30 Killed by Layerin the Guardian at level 19 on the 23rd Haze 122nd year of Ascendancy at 08:59 Killed by luminous horror at level 19 on the 23rd Haze 122nd year of Ascendancy at 13:48 Killed by Isotta the Guardian at level 20 on the 24th Haze 122nd year of Ascendancy at 05:17 Killed by Isotta the Guardian at level 20 on the 24th Haze 122nd year of Ascendancy at 05:27 Killed by Xanath the Guardian at level 20 on the 24th Haze 122nd year of Ascendancy at 09:32 Killed by thief at level 20 on the 24th Haze 122nd year of Ascendancy at 21:04 Killed by Poruwen the dredge captain at level 20 on the 24th Haze 122nd year of Ascendancy at 23:03 Killed by naga myrmidon at level 20 on the 24th Haze 122nd year of Ascendancy at 23:11 Killed by Emelibressra the luminous horror at level 20 on the 24th Haze 122nd year of Ascendancy at 23:19 Killed by Emelibressra the luminous horror at level 20 on the 24th Haze 122nd year of Ascendancy at 23:27 Killed by Emelibressra the luminous horror at level 20 on the 24th Haze 122nd year of Ascendancy at 23:34 Killed by Emelibressra the luminous horror at level 20 on the 24th Haze 122nd year of Ascendancy at 23:51 Killed by Emelibressra the luminous horror at level 20 on the 25th Haze 122nd year of Ascendancy at 00:00 Killed by Emelibressra the luminous horror at level 20 on the 25th Haze 122nd year of Ascendancy at 00:13 Killed by master vampire at level 20 on the 25th Haze 122nd year of Ascendancy at 00:48 Killed by Belydama the cold drake hatchling at level 20 on the 25th Haze 122nd year of Ascendancy at 00:58 Killed by Liseba the venom drake hatchling at level 20 on the 25th Haze 122nd year of Ascendancy at 01:07 Killed by Belydama the cold drake hatchling at level 20 on the 25th Haze 122nd year of Ascendancy at 01:17 Killed by Liseba the venom drake hatchling at level 20 on the 25th Haze 122nd year of Ascendancy at 01:25 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 04:26 Killed by beam trap at level 20 on the 25th Haze 122nd year of Ascendancy at 04:34 Killed by Ivovena the giant spider at level 20 on the 25th Haze 122nd year of Ascendancy at 04:42 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 04:51 Killed by Ivovena the giant spider at level 20 on the 25th Haze 122nd year of Ascendancy at 04:58 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 05:06 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 05:17 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 05:36 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 06:02 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 06:26 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 06:41 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 07:20 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 07:31 Killed by Eilinuvea the nightmare horror at level 20 on the 25th Haze 122nd year of Ascendancy at 07:47 Killed by Aramira the skeleton warrior at level 20 on the 31st Haze 122nd year of Ascendancy at 15:20 Killed by Xerylena the elder vampire at level 20 on the 31st Haze 122nd year of Ascendancy at 17:19 Killed by Siludassra the elder vampire at level 20 on the 31st Haze 122nd year of Ascendancy at 19:51 Killed by Vorina the ghoul at level 20 on the 31st Haze 122nd year of Ascendancy at 21:12 Killed by Vorina the ghoul at level 20 on the 31st Haze 122nd year of Ascendancy at 21:28 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 21:56 Killed by dread at level 20 on the 31st Haze 122nd year of Ascendancy at 22:26 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 22:36 Killed by armoured skeleton warrior at level 20 on the 31st Haze 122nd year of Ascendancy at 22:46 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 22:51 Killed by armoured skeleton warrior at level 20 on the 31st Haze 122nd year of Ascendancy at 23:00 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 23:11 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 23:23 Killed by armoured skeleton warrior at level 20 on the 31st Haze 122nd year of Ascendancy at 23:37 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 23:45 Killed by Celia at level 20 on the 31st Haze 122nd year of Ascendancy at 23:57 Killed by Celia at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:09 Killed by ghast at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:29 Killed by skeleton mage at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:38 Killed by Celia at level 20 on the 32nd Haze 122nd year of Ascendancy at 00:45 Killed by ultimate gwelgoroth at level 20 on the 35th Haze 122nd year of Ascendancy at 21:24 Killed by Grand Corruptor at level 21 on the 37th Haze 122nd year of Ascendancy at 01:17 Killed by Grand Corruptor at level 21 on the 37th Haze 122nd year of Ascendancy at 01:27 Killed by Grand Corruptor at level 21 on the 37th Haze 122nd year of Ascendancy at 01:39 Killed by minotaur at level 21 on the 37th Haze 122nd year of Ascendancy at 02:13 Killed by Mayidhessra the cold drake at level 21 on the 62nd Haze 122nd year of Ascendancy at 16:48 Killed by Lisytira the storm drake hatchling at level 22 on the 67th Haze 122nd year of Ascendancy at 12:48 Killed by Cyrotha the grave wight at level 22 on the 68th Haze 122nd year of Ascendancy at 02:11 |
Primary Stats
| Strength | 23 (base 11) |
| Dexterity | 14 (base 10) |
| Constitution | 37 (base 23) |
| Magic | 54 (base 42) |
| Willpower | 55 (base 40) |
| Cunning | 21 (base 12) |
Resources
| Life | 375/375 |
| Mana | 544/544 |
| Healing Factor | 1.2041015905906 |
| Regeneration | 0.30102539764764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 8 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +6% |
| Lightning | +25% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Fire | +10% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 32 |
| Mental Save | 23 |
Defense: Resistances
| Physical | + 18%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 18%( 70%) |
| Nature | + 18%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 58%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (63 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Eldin. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 318 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.86 cold and 15.28 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | steel ring 'Icebliss'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +4 Changes stats: +7 Str / +5 Con Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +5% cold Changes damage: +6% arcane Silence immunity: +25% Mana each turn: +0.11 Rings make your fingers look great! |
| Around waist | rough leather belt 'Runeromidunador'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Wil Critical mult.: +5.00% Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +10.00 See invisible: +3 A belt that goes around your waist. |
| In main hand | ethereal elven-wood magestaff of warding (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +17 (+9 eff.) Maximum wards: +2 lightning Changes damage: +25% lightning Talents granted: +3 Ward +1 Command Staff Spellpower: +18 (+5 eff.) Spell crit. chance: +4% Damage Shield penetration: +14% Damage Shield Power: +13% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flashbore the hardened leather gloves (15 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +2 Defense: +15 (+8 eff.) Changes stats: +4 Str Changes resistances: +12% light / +9% cold Changes resistances penetration: +10% fire Spell save: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Mana each turn: +0.16 Maximum mana: +52.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Torodundur (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +15 (+6 eff.) Armour: +10 Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
healing infusion of the psychic (heal 153; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
grounding steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +14% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel battleaxe (32-47 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed battleaxes. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
This item will automatically be transmogrified when you leave the level.Glintwyrd the yew starstaff (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +6% light / +20% temporal Talent granted: +1 Command Staff Disease immunity: +20% Silence immunity: +10% Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 125.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
imbued elm magestaff of channeling (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.12 Spellpower: +12 (+4 eff.) Spell crit. chance: +1% Talent on hit(spell): Arcane Vortex (10% chance level 1). It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% light / +6% darkness Maximum encumbrance: +23 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Morningwilder the cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +3 Mag / +7 Wil Changes resistances penetration: +15% blight / +20% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +10% cold Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing linen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +7% all Mana each turn: +0.10 Psi each turn: +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 46.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets of spellstriking (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 arcane Changes stats: +6 Mag / +5 Wil Changes resistances: +5% arcane Changes damage: +5% arcane Spellpower: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galidoran (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Str Changes damage: +3% physical Critical mult.: +5.00% Psi each turn: +0.11 Only die when reaching: -40.00 life Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mana each turn: +0.12 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour of Eyal (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Life regen: +1.00 Maximum life: +20.00 Healing mod.: +11% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 81.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
197 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 32.71 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Eldin the Shalore Archmage level 21
37th Haze 122nd year of Ascendancy at 03:12 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Eldin the Shalore Archmage level 16
46th Dusk 122nd year of Ascendancy at 14:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eldin the Shalore Archmage level 19
52nd Dusk 122nd year of Ascendancy at 02:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eldin the Shalore Archmage level 10
6th Mirth 122nd year of Ascendancy at 16:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eldin the Shalore Archmage level 20
23rd Haze 122nd year of Ascendancy at 23:09 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Eldin the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:37 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Eldin the Shalore Archmage level 21
49th Haze 122nd year of Ascendancy at 03:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Eldin the Shalore Archmage level 17
48th Dusk 122nd year of Ascendancy at 21:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eldin the Shalore Archmage level 15
19th Dusk 122nd year of Ascendancy at 23:45 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Eldin the Shalore Archmage level 17
48th Dusk 122nd year of Ascendancy at 17:02 see stats
Log
Cyrotha the grave wight's glacial vapour area effect hits Eldin for 8 cold damage.
Cyrotha the grave wight lashes out with a spinning backhand.
Cyrotha the grave wight hits Eldin for 103 physical, 2 cold, 11 acid, 8 fire, 4 arcane, 8 lightning, 5 acid, 4 lightning, 3 cold, 3 arcane, 5 fire (154 total damage).
Eldin is confused and fails to use Arcane Reconstruction.
Eldin seems more focused.
Thunderstorm hits Cyrotha the grave wight for (12 flat reduction), 15 lightning (15 total damage).
Cyrotha the grave wight's glacial vapour area effect hits Eldin for 8 cold damage.
Cyrotha the grave wight's glacial vapour area effect hits Cyrotha the grave wight for (6 flat reduction), 0 cold (0 total damage).
Cyrotha the grave wight throws a finishing uppercut.
Eldin is stunned!
Cyrotha the grave wight hits Eldin for 74 physical, 2 cold, 11 acid, 8 fire, 4 arcane, 8 lightning, 5 acid, 4 lightning, 3 cold, 3 arcane, 5 fire (125 total damage).
Eldin casts Chain Lightning.
Eldin hits Cyrotha the grave wight for (12 flat reduction), 82 lightning (82 total damage).
Thunderstorm hits Cyrotha the grave wight for (10 flat reduction), 0 lightning (0 total damage).
Cyrotha the grave wight's glacial vapour area effect hits Eldin for 8 cold damage.
Cyrotha the grave wight's glacial vapour area effect hits Cyrotha the grave wight for (6 flat reduction), 0 cold (0 total damage).
Cyrotha the grave wight throws two quick punches.
Eldin is encased in ice!
Cyrotha the grave wight hits Eldin for 47 physical, 2 cold, (4 to ice), 7 acid (55 total damage).
Eldin the level 22 shalore archmage was melted to death by Cyrotha the grave wight on level 1 of Elenachak.
The furious lightning storm around Eldin calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Cyrotha the grave wight killed Eldin!
Saving game...
Saving done.
Saving game...
Saving done.











































































































