Zacharias the level 5 Higher Writhing One by SIR Skeever

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWrithing One
Level / Exp5 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity14 (base 10)
Constitution18 (base 18)
Magic24 (base 23)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life208/208
Insanity0/100
Healing Factor1.1811363549267
Regeneration1.0039659016877

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy24
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Physical+4%
All0%

Defense: Base

Armour (hardiness)21.118138619369 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue7
Physical Save13
Spell Save12
Mental Save7

Defense: Resistances

Acid+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.00 gold from the transmogrification of
iron torque of mindblast [power 100] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 12-18 power, 5 apr).
You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 19 block).
You gain 2.69 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 1.47 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.80 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
You gain 1.89 gold from the transmogrification of
iron greatsword of daylight (16-26 power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.29 gold from the transmogrification of
copper ring of sensing.
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (regen 726% over 10 turns; mana 36; cd 17).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.