Malefictus the level 13 Shalore Corruptor by SIR Skeever

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassCorruptor
Level / Exp13 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution35 (base 22)
Magic43 (base 39)
Willpower29 (base 17)
Cunning12 (base 10)

Resources

Life403/403
Vim211/246
Healing Factor1.1916660017318
Regeneration0.29791650043294

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy10
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance5%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+11%
Fire+17%
Cold+25%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense31
Ranged Defense31
Fatigue0
Physical Save23
Spell Save23
Mental Save15

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 15%( 70%)
Cold+ 44%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Corruption / Blood1.30
4/5
2/5
0/5
0/5
Corruption / Vim1.30
1/5
1/5
0/5
0/5
Corruption / Blight1.30
1/5
1/5
1/5
2/5
Corruption / Bone1.30
2/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
2/5
0/5
0/5
0/5
Corruption / Torment1.30
4/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
5/5
0/5
0/5

Effects

Quests

done
done
done
done
active

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Malefictus the Shalore Corruptor level 10
10th Mirth 122nd year of Ascendancy at 10:07
see stats

Log

Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.75 gold from the transmogrification of
iron mace of phasing (14-20 power, 7 apr).
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (10-15 power, 8 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (16-23 power, 1 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 34; cd 11).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 34; cd 12).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.