











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Doombringer |
Level / Exp | 43 / 93% |
Size | medium |
Lifes / Deaths | Killed by oozing horror at level 10 on the 22nd Voratun 122nd year of Ascendancy at 20:30 / 141Killed by Uror the Bringer of Doom at level 15 on the 16th Profit 122nd year of Ascendancy at 05:49 Killed by armoured skeleton warrior at level 15 on the 17th Profit 122nd year of Ascendancy at 00:24 Killed by Bilbenne the dwarf at level 20 on the 36th Profit 122nd year of Ascendancy at 00:19 Killed by Bilbenne the dwarf at level 20 on the 36th Profit 122nd year of Ascendancy at 02:54 Killed by Benic the halfling at level 20 on the 36th Profit 122nd year of Ascendancy at 09:48 Killed by Rysrour the halfling at level 20 on the 36th Profit 122nd year of Ascendancy at 12:04 Killed by Opekre the halfling at level 21 on the 13rd Wealth 122nd year of Ascendancy at 16:48 Killed by Abnd the krog at level 21 on the 13rd Wealth 122nd year of Ascendancy at 18:07 Killed by Abnd the krog at level 21 on the 13rd Wealth 122nd year of Ascendancy at 18:57 Killed by Eilinona the ultimate teluvorta at level 22 on the 17th Wealth 122nd year of Ascendancy at 18:23 Killed by Eilinona the ultimate teluvorta at level 22 on the 17th Wealth 122nd year of Ascendancy at 19:34 Killed by Eilinona the ultimate teluvorta at level 22 on the 17th Wealth 122nd year of Ascendancy at 20:04 Killed by Eilinona the ultimate teluvorta at level 22 on the 17th Wealth 122nd year of Ascendancy at 21:11 Killed by Eilinona the ultimate teluvorta at level 22 on the 17th Wealth 122nd year of Ascendancy at 22:08 Killed by snow giant boulder thrower at level 23 on the 19th Wealth 122nd year of Ascendancy at 09:36 Killed by Mathandu the shalore at level 25 on the 25th Wealth 122nd year of Ascendancy at 19:15 Killed by Mathandu the shalore at level 25 on the 25th Wealth 122nd year of Ascendancy at 19:51 Killed by Liselaith the ogre pounder at level 25 on the 27th Wealth 122nd year of Ascendancy at 23:58 Killed by flame turret at level 25 on the 28th Wealth 122nd year of Ascendancy at 03:00 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 04:37 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 06:06 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 07:32 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 08:53 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 09:13 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 09:42 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 09:57 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 10:17 Killed by steamgun turret at level 25 on the 28th Wealth 122nd year of Ascendancy at 10:39 Killed by Porulaith the elven cultist at level 25 on the 28th Wealth 122nd year of Ascendancy at 10:51 Killed by shadowblade at level 26 on the 34th Dearth 122nd year of Ascendancy at 13:32 Killed by Mayigavea the skeleton warrior at level 28 on the 25th Shortage 122nd year of Ascendancy at 13:08 Killed by Emelutta the assassin at level 29 on the 2nd Steel 123rd year of Ascendancy at 22:06 Killed by Emelutta the assassin at level 29 on the 2nd Steel 123rd year of Ascendancy at 22:18 Killed by orc high pyromancer at level 29 on the 2nd Steel 123rd year of Ascendancy at 23:45 Killed by luminous horror at level 29 on the 2nd Steel 123rd year of Ascendancy at 23:56 Killed by Guwen the ritch hunter at level 29 on the 3rd Steel 123rd year of Ascendancy at 05:35 Killed by orc mage-hunter at level 29 on the 3rd Steel 123rd year of Ascendancy at 05:47 Killed by fire wyrm at level 29 on the 3rd Steel 123rd year of Ascendancy at 06:06 Killed by Guwen the ritch hunter at level 29 on the 3rd Steel 123rd year of Ascendancy at 06:31 Killed by Guwen the ritch hunter at level 29 on the 3rd Steel 123rd year of Ascendancy at 07:47 Killed by Guwen the ritch hunter at level 29 on the 3rd Steel 123rd year of Ascendancy at 08:49 Killed by Porubrenne the fire drake hatchling at level 29 on the 3rd Steel 123rd year of Ascendancy at 11:28 Killed by Porubrenne the fire drake hatchling at level 29 on the 3rd Steel 123rd year of Ascendancy at 11:42 Killed by Porubrenne the fire drake hatchling at level 29 on the 3rd Steel 123rd year of Ascendancy at 11:58 Killed by Porubrenne the fire drake hatchling at level 29 on the 3rd Steel 123rd year of Ascendancy at 12:21 Killed by Porubrenne the fire drake hatchling at level 29 on the 3rd Steel 123rd year of Ascendancy at 12:55 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 16:01 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 16:51 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 17:55 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 18:06 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 18:22 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 18:37 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 18:48 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:00 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:09 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:25 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:38 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:47 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 19:56 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 20:06 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 20:31 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 20:41 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 20:53 Killed by Osigeth the uruivellas at level 29 on the 3rd Steel 123rd year of Ascendancy at 21:03 Killed by Wefegrak the Bringer of Doom at level 30 on the 11st Stralite 123rd year of Ascendancy at 22:25 Killed by orc necromancer at level 31 on the 12nd Stralite 123rd year of Ascendancy at 02:38 Killed by Salolaith the ghast at level 32 on the 15th Stralite 123rd year of Ascendancy at 06:27 Killed by Nerawyn the forest wight at level 32 on the 16th Stralite 123rd year of Ascendancy at 03:05 Killed by armoured skeleton warrior at level 33 on the 18th Stralite 123rd year of Ascendancy at 00:16 Killed by Eilinilaith the weaver matriarch at level 33 on the 18th Stralite 123rd year of Ascendancy at 00:41 Killed by armoured skeleton warrior at level 33 on the 18th Stralite 123rd year of Ascendancy at 01:14 Killed by The Master at level 33 on the 18th Stralite 123rd year of Ascendancy at 03:03 Killed by Salotta the skeleton magus at level 33 on the 18th Stralite 123rd year of Ascendancy at 04:01 Killed by The Master at level 33 on the 18th Stralite 123rd year of Ascendancy at 04:20 Killed by Lord of Skulls (archer) at level 33 on the 18th Stralite 123rd year of Ascendancy at 05:01 Killed by ghoulking at level 33 on the 18th Stralite 123rd year of Ascendancy at 06:20 Killed by elder vampire at level 33 on the 18th Stralite 123rd year of Ascendancy at 06:43 Killed by The Master at level 33 on the 18th Stralite 123rd year of Ascendancy at 07:23 Killed by Balrog at level 34 on the 28th Stralite 123rd year of Ascendancy at 14:00 Killed by Guwe the corrupted mastocytic feeder at level 35 on the 29th Stralite 123rd year of Ascendancy at 15:08 Killed by Emelosedhemira the orc master assassin at level 35 on the 30th Stralite 123rd year of Ascendancy at 19:06 Killed by Shasshhiy'Kaish at level 35 on the 30th Stralite 123rd year of Ascendancy at 20:47 Killed by dread at level 37 on the 33rd Stralite 123rd year of Ascendancy at 17:45 Killed by dread at level 37 on the 33rd Stralite 123rd year of Ascendancy at 18:20 Killed by dread at level 37 on the 33rd Stralite 123rd year of Ascendancy at 19:18 Killed by Porutira the dreadmaster at level 37 on the 33rd Stralite 123rd year of Ascendancy at 21:13 Killed by Porutira the dreadmaster at level 37 on the 33rd Stralite 123rd year of Ascendancy at 22:44 Killed by Porutira the dreadmaster at level 37 on the 33rd Stralite 123rd year of Ascendancy at 23:27 Killed by Porutira the dreadmaster at level 37 on the 34th Stralite 123rd year of Ascendancy at 00:02 Killed by Porutira the dreadmaster at level 37 on the 34th Stralite 123rd year of Ascendancy at 00:21 Killed by orc master wyrmic at level 37 on the 5th Voratun 123rd year of Ascendancy at 15:04 Killed by Xoma the orc archer at level 37 on the 31st Voratun 123rd year of Ascendancy at 05:56 Killed by Isisetha the orc grand master assassin at level 37 on the 31st Voratun 123rd year of Ascendancy at 06:25 Killed by Isisetha the orc grand master assassin at level 37 on the 31st Voratun 123rd year of Ascendancy at 06:36 Killed by Isisetha the orc grand master assassin at level 37 on the 31st Voratun 123rd year of Ascendancy at 06:55 Killed by Eminne the orc high cryomancer at level 37 on the 6th Profit 123rd year of Ascendancy at 04:07 Killed by orc blood mage at level 37 on the 6th Profit 123rd year of Ascendancy at 04:25 Killed by orc blood mage at level 37 on the 6th Profit 123rd year of Ascendancy at 04:38 Killed by orc cryomancer at level 37 on the 8th Profit 123rd year of Ascendancy at 22:33 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 05:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 05:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 05:39 Killed by multi-hued drake at level 38 on the 9th Profit 123rd year of Ascendancy at 05:48 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 05:57 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 06:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 06:19 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 06:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 06:57 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 07:06 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 07:18 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 07:25 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 07:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 9th Profit 123rd year of Ascendancy at 07:45 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Profit 123rd year of Ascendancy at 07:53 Killed by overpowered greater multi-hued wyrm at level 39 on the 9th Profit 123rd year of Ascendancy at 08:28 Killed by ghast at level 40 on the 17th Profit 123rd year of Ascendancy at 05:36 Killed by flame turret at level 40 on the 5th Wealth 123rd year of Ascendancy at 03:09 Killed by Dilare the thalore at level 41 on the 18th Wealth 123rd year of Ascendancy at 20:52 Killed by Ileniu the halfling at level 41 on the 18th Wealth 123rd year of Ascendancy at 21:10 Killed by Ileniu the halfling at level 41 on the 18th Wealth 123rd year of Ascendancy at 21:30 Killed by Neribeth the large white snake at level 41 on the 26th Wealth 123rd year of Ascendancy at 01:55 Killed by Mindworm at level 41 on the 26th Wealth 123rd year of Ascendancy at 14:58 Killed by Urndlo the thalore at level 41 on the 28th Dearth 123rd year of Ascendancy at 16:03 Killed by Urndlo the thalore at level 41 on the 28th Dearth 123rd year of Ascendancy at 16:33 Killed by Enyond the krog at level 41 on the 28th Dearth 123rd year of Ascendancy at 23:17 Killed by Aurhro the krog at level 41 on the 25th Loss 123rd year of Ascendancy at 04:25 Killed by Porutira the dreadmaster at level 41 on the 24th Iron 124th year of Ascendancy at 16:25 Killed by Porutira the dreadmaster at level 41 on the 24th Iron 124th year of Ascendancy at 18:00 Killed by ghast at level 42 on the 28th Steel 124th year of Ascendancy at 01:34 Killed by Doomed Shade of Balrog at level 42 on the 28th Steel 124th year of Ascendancy at 16:37 Killed by orc blood mage at level 42 on the 18th Gold 124th year of Ascendancy at 03:30 Killed by Poralle the runed bone giant at level 42 on the 18th Gold 124th year of Ascendancy at 10:53 Killed by ghoul at level 43 on the 9th Stralite 124th year of Ascendancy at 13:06 Killed by Combat Trainer Glotta at level 43 on the 10th Stralite 124th year of Ascendancy at 02:44 Killed by Combat Trainer Neryyatha at level 43 on the 10th Stralite 124th year of Ascendancy at 06:06 Killed by Combat Trainer Neryyatha at level 43 on the 10th Stralite 124th year of Ascendancy at 06:30 Killed by Combat Trainer Neryyatha at level 43 on the 10th Stralite 124th year of Ascendancy at 07:21 Killed by Combat Trainer Neryyatha at level 43 on the 10th Stralite 124th year of Ascendancy at 07:42 Killed by Combat Trainer Neryyatha at level 43 on the 10th Stralite 124th year of Ascendancy at 08:03 Killed by Betayatha the orc grand master assassin at level 43 on the 12nd Stralite 124th year of Ascendancy at 22:34 |
Primary Stats
Strength | 57 (base 42) |
Dexterity | 50 (base 39) |
Constitution | 52 (base 40) |
Magic | 47 (base 38) |
Willpower | 36 (base 20) |
Cunning | 35 (base 19) |
Resources
Life | 1851/1851 |
Stamina | 291/291 |
Vim | 308/308 |
Healing Factor | 1.0993292187649 |
Regeneration | 38.543908043264 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 28.508560162218 |
See Invisible | 38.508560162218 |
Offense: Mainhand
Damage | 137 |
Accuracy | 61 |
Crit Chance | 29% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +52% |
Physical | +10% |
Fire | +25% |
Cold | +25% |
Arcane | +25% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Physical | +37% |
Acid | +22% |
Light | +32% |
Lightning | +52% |
Cold | +47% |
Arcane | +42% |
Fire | +42% |
All | +17% |
Defense: Base
Armour (hardiness) | 61.883307766991 (81.151787968034%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 24 |
Physical Save | 53 |
Spell Save | 50 |
Mental Save | 46 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 43%( 70%) |
Physical | + 14%( 70%) |
Cold | + 35%( 70%) |
All | + 13%( 70%) |
Darkness | + 33%( 70%) |
Temporal | + 35%( 70%) |
Lightning | + 35%( 70%) |
Mind | + 20%( 70%) |
Fire | + 41%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Disarm Resistance | 60% |
Instadeath Resistance | 100% |
Stun Resistance | 36% |
Silence Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 blight, 4 arcane, 5 mind, 4 nature |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 294.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by lesser vampire. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by orc warrior. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +19 Changes resistances: +2% physical / +14% cold / +13% fire Poison immunity: +20% Silence immunity: +20% Life regen: +4.00 Maximum life: +100.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 40% Wil, 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 18/25) : Effective talent level: 2.6 Power cost: 25 out of 18/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 144.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 144.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +6% lightning / +9% mind / +6% darkness Changes resistances penetration: +10% lightning Changes damage: +27% lightning / +12% mind It can be used to setup a psionic shield, reducing all damage taken by 127 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 94. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +1 Str / +9 Wil / +10 Cun Changes resistances penetration: +15% light Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +36% Life regen: +18.00 Maximum life: +100.00 Mindpower: +10 (+4 eff.) Light radius: +2 Healing mod.: +15% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 34% Damage (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +62 (+15 eff.) Armour penetration: +34 Defense: +12 (+4 eff.) Changes resistances: +12% cold Changes resistances penetration: +5% acid / +20% physical / +5% cold / +17% all Disarm immunity: +60% Massive two-handed swords. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Mental save: +10 (+3 eff.) Life regen: +4.80 Stamina each turn: +0.70 Psi each turn: +0.34 Maximum life: +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 57/80) : Effective talent level: 3.0 Power cost: 50 out of 57/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 36.71 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +15% blight / +26% temporal / +12% nature / +17% darkness Life regen: +5.00 Healing mod.: +16% Defense after a teleport: +15 Resist all after a teleport: +13% New effects duration reduction after a teleport: +20% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 65.71 physical damage and 119.47 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +2 Con / +1 Wil Changes damage: +6% temporal Blindness immunity: +13% Light radius: +3 Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +12 Changes stats: +3 Dex Changes resistances: +3% mind Changes resistances penetration: +15% mind Critical mult.: +14.00% Cut immunity: +50% Only die when reaching: -40.00 life Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 262 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). On weapon hit: * Create an explosion dealing 81 cold damage (1/turn) On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 temporal Damage (radius 1) on hit: +4 darkness Damage (radius 2) on crit: +8 darkness / +8 blight When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +17.0% Physical power: +47 (+14 eff.) Changes resistances penetration: +10% blight / +40% cold Changes damage: +34% cold Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Critical mult.: +10.00% Mana each turn: +0.20 Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Willpower 25 - Strength 25 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 110% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 29 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +17 mind Damage (radius 2) on crit: +20 physical When wielded/worn: Physical crit. chance: +16.0% Changes stats: +2 Cun / +3 Wil Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Maximum hate: +6.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +12 (+4 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +1% physical Cut immunity: +10% Psi when hit: +0.08 Maximum life: +32.00 Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +8% darkness / +6% fire / +9% light / +9% cold Changes damage: +6% fire Trap disarming bonus: +7 Stealth bonus: +7 Maximum life: +90.00 Maximum mana: +39.00 Maximum stamina: +25.00 Maximum hate: +12.00 Maximum psi: +21.00 Maximum vim: +23.00 Maximum pos.energy: +20.00 Maximum neg.energy: +28.00 Infravision radius: +3 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Damage when hit (Melee): 6 blight Changes resistances penetration: +5% blight Physical save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +3 Defense: +30 (+10 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to reduce armor by 34% Changes resistances penetration: +10% mind Maximum encumbrance: +20 Physical save: +8 (+3 eff.) Only die when reaching: -80.00 life A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 110.41 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (29% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+4 eff.) Mindpower: +12 (+4 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 100 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+6 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+4 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light / +6% cold Changes resistances penetration: +10% cold Changes damage: +9% fire / +8% darkness / +15% temporal Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 134.49 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 179). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 200.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 17 Damage (Ranged): +20 blight / +15 fire / +20 light Damage (radius 2) on crit: +16 light / +7 fire Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Balrog the Dwarf Doombringer level 34
21st Stralite 123rd year of Ascendancy at 20:11 see stats
By Balrog the Dwarf Doombringer level 37
8th Profit 123rd year of Ascendancy at 20:59 see stats
By Balrog the Dwarf Doombringer level 37
1st Voratun 123rd year of Ascendancy at 04:40 see stats
By Balrog the Dwarf Doombringer level 15
16th Profit 122nd year of Ascendancy at 07:37 see stats
By Balrog the Dwarf Doombringer level 42
28th Steel 124th year of Ascendancy at 17:11 see stats
By Balrog the Dwarf Doombringer level 41
16th Wealth 123rd year of Ascendancy at 01:01 see stats
By Balrog the Dwarf Doombringer level 36
32nd Stralite 123rd year of Ascendancy at 05:47 see stats
By Balrog the Dwarf Doombringer level 37
33rd Stralite 123rd year of Ascendancy at 04:46 see stats
By Balrog the Dwarf Doombringer level 20
44th Profit 122nd year of Ascendancy at 09:24 see stats
By Balrog the Dwarf Doombringer level 41
20th Dearth 123rd year of Ascendancy at 18:12 see stats
By Balrog the Dwarf Doombringer level 26
24th Dearth 122nd year of Ascendancy at 00:43 see stats
By Balrog the Dwarf Doombringer level 6
18th Voratun 122nd year of Ascendancy at 01:53 see stats
By Balrog the Dwarf Doombringer level 40
9th Profit 123rd year of Ascendancy at 09:11 see stats
By Balrog the Dwarf Doombringer level 10
20th Voratun 122nd year of Ascendancy at 23:12 see stats
By Balrog the Dwarf Doombringer level 20
26th Profit 122nd year of Ascendancy at 13:07 see stats
By Balrog the Dwarf Doombringer level 30
9th Stralite 123rd year of Ascendancy at 02:18 see stats
By Balrog the Dwarf Doombringer level 40
9th Profit 123rd year of Ascendancy at 08:55 see stats
By Balrog the Dwarf Doombringer level 20
26th Profit 122nd year of Ascendancy at 15:26 see stats
By Balrog the Dwarf Doombringer level 27
34th Dearth 122nd year of Ascendancy at 15:21 see stats
By Balrog the Dwarf Doombringer level 35
30th Stralite 123rd year of Ascendancy at 21:52 see stats
By Balrog the Dwarf Doombringer level 36
32nd Stralite 123rd year of Ascendancy at 07:32 see stats
By Balrog the Dwarf Doombringer level 15
17th Profit 122nd year of Ascendancy at 00:22 see stats
By Balrog the Dwarf Doombringer level 29
18th Iron 123rd year of Ascendancy at 07:12 see stats
By Balrog the Dwarf Doombringer level 18
22nd Profit 122nd year of Ascendancy at 23:32 see stats
By Balrog the Dwarf Doombringer level 40
7th Wealth 123rd year of Ascendancy at 07:25 see stats
By Balrog the Dwarf Doombringer level 29
17th Iron 123rd year of Ascendancy at 20:44 see stats
By Balrog the Dwarf Doombringer level 25
28th Wealth 122nd year of Ascendancy at 14:15 see stats
By Balrog the Dwarf Doombringer level 16
18th Profit 122nd year of Ascendancy at 04:30 see stats
By Balrog the Dwarf Doombringer level 33
19th Stralite 123rd year of Ascendancy at 10:49 see stats
Log
Ivath the orc archer hits Betayatha the orc grand master assassin for 0 arcane damage.
Balrog the level 43 dwarf doombringer was bled to death by Betayatha the orc grand master assassin on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Betayatha the orc grand master assassin killed Balrog!
Saving game...
Talent Rush is ready to use.
Talent Fiery Grasp is ready to use.
Talent Darkfire is ready to use.
Talent Obliterating Smash is ready to use.
Talent Draining Assault is ready to use.
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Talent Infusion: Regeneration is ready to use.
Today is the 13rd Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Talent Detonating Charge is ready to use.
Talent Fiery Aegis is ready to use.
Talent Dig is ready to use.
Talent Reckless Strike is ready to use.
Talent Rune of the Rift is ready to use.
Saving done.
Talent Destroyer is ready to use.