we bring the boom the level 9 Cornac Berserker by mager

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp9 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 27)
Dexterity14 (base 11)
Constitution24 (base 20)
Magic10 (base 10)
Willpower16 (base 10)
Cunning12 (base 12)

Resources

Life305/305
Stamina151/151
Healing Factor1.3172674059366
Regeneration4.2811190692941

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage57
Accuracy26
Crit Chance4%
APR17
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+5%
Physical+8%
Light+10%
Nature+8%

Defense: Base

Armour (hardiness)24.522593642275 (62.32946707186%)
Defense6
Ranged Defense6
Fatigue14
Physical Save26
Spell Save9
Mental Save9

Defense: Resistances

Light+ 18%( 70%)
Nature+ 14%( 70%)
Fire+ 14%( 70%)
Cold+ 39%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
1/5
3/5
0/5

Effects

Quests

done
failed
failed
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

The secret city Discovered the truth about mages.
By we bring the boom the Cornac Berserker level 7
1st Mirth 122nd year of Ascendancy at 23:44
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 48 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

We bring the boom wears (replacing
copper ring): marksman's copper ring of power.

You gain 0.45 gold from the transmogrification of
barbed quiver of ash arrows (21/21, 32-45 power, 7 apr).
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.91 gold from the transmogrification of
cleansing cured leather armour of resilience (6 def, 4 armour).
You gain 1.55 gold from the transmogrification of
prismatic steel mail armour (2 def, 6 armour).
You gain 2.67 gold from the transmogrification of
iron mace of crippling (14-19 power, 2 apr).
You gain 3.30 gold from the transmogrification of
acidic steel longsword of the mystic (16-22 power, 3 apr).
You gain 3.47 gold from the transmogrification of
ash longbow of piercing.
You gain 2.03 gold from the transmogrification of
flaming steel dagger of amnesia (14-18 power, 6 apr).
You gain 7.90 gold from the transmogrification of
Umbral Razor (25-32 power, 10 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.