Arlar the level 5 Dwarf Bulwark by Walrus490

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity12 (base 14)
Constitution15 (base 12)
Magic10 (base 10)
Willpower16 (base 10)
Cunning15 (base 10)

Resources

Life235/235
Stamina137/137
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy22
Crit Chance14%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+8%
Arcane+3%
Temporal+3%

Defense: Base

Armour (hardiness)15.522593642275 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue22
Physical Save12
Spell Save9
Mental Save10

Defense: Resistances

Lightning+ 10%( 70%)
Temporal+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Ran for 3 turns (stop reason: object seen).


Arlar picks up (h.):
elm starstaff (10-12 power, 2 apr, physical element).

Talent Shield Wall is ready to use.
Talent Rush is ready to use.

There is an item here:
elm vilestaff (10-12 power, 2 apr, fire element)

Arlar picks up (i.):
elm vilestaff (10-12 power, 2 apr, fire element).

Arlar picks up (t.):
zircon.
Ran for 4 turns (stop reason: didn't move).


There is nothing to pick up here.

Talent Resilience of the Dwarves is ready to use.

Ran for 3 turns (stop reason: didn't move).


Arlar picks up (s.):
ametrine.

There is nothing to pick up here.


Ran for 4 turns (stop reason: didn't move).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).