









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 21 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Chronolith Clone at level 19 on the 8th Haze 122nd year of Ascendancy at 20:53 4 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 16) |
| Dexterity | 56 (base 44) |
| Constitution | 58 (base 12) |
| Magic | 8 (base 10) |
| Willpower | 28 (base 15) |
| Cunning | 49 (base 38) |
Resources
| Life | 713/713 |
| Stamina | 225/225 |
| Equilibrium | 0 |
| Healing Factor | 1.4301339505268 |
| Regeneration | 0.35753348763173 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +52% |
| Light | +5% |
| Fire | +13% |
| All | +2% |
Offense: Damage Penetration
| Blight | +15% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 9 (57.718496631565%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 12 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 55%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 22%( 70%) |
| Darkness | + 8%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Teleport Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
| Poison Resistance | 50% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 99 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Countering melee attacks: Has a 28% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by dozing giant venus flytrap. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by Layedalaith the wolf. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)T2Unique feet /armor (2.0 Encumbrance) Nature Power While equipped: Stats +4Str +4Cun +4Wil offense ------ Damage Change +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Resistance +10% nature +20% cold other ------- Move Speed +20% Light +1 Fatigue +7% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Durogar the quiver of ash arrows (23/23, 35-49 power, 7 apr)T2Random Unique arrow /ammo (3.0 Encumbrance) Antimagic Power/Masterpiece Keywords: disruption/persecution/deadly When used to attack: Weapon Damage 35.0 - 49.0 Uses 70% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 23 Damage Against +26% Unnatural +8% Unliving On-Hit, radius 1 +4 mind On-crit, radius 2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 21 * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Arrows are used with bows to pierce your foes to death. |
| On hands | Emeriara (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +3Str +2Dex offense ------ Ignore resists +15% physical Physical Power +5 (+2 eff.) defense ------ Armor +2 Resistance +5% arcane +9% fire Immune +10% Knockbk other ------- Fatigue +3% Unarmed combat: Weapon Damage 26.0 - 36.4 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dragonslayer's iron helm of strength (+3) (0 def, 3 armour)T1Ego+ head /armor (3.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/dragonslayer While equipped: Stats +3Str defense ------ Armor +3 Resistance +6% acid +5% fire +6% lightning +7% cold other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Erygakhad the Seartreason (dig speed 15 turns)T3Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: reknor While equipped: Stats +2Str offense ------ Damage Change +3% light defense ------ Resistance +3% cold +14% fire +7% darkness +5% arcane Mind save +12 (+6 eff.) Immune +10% Disarm While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of fire (+22%)T2Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: fire/titan While equipped: Stats +2Con offense ------ Damage Change +11% fire defense ------ Resistance +22% fire Physical save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | Vargh RedemptionT2Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +4Wil +6Con offense ------ Damage Change +15% cold defense ------ Resistance +10% nature +25% cold other ------- Resource +20.00 Max stamina +20.00 Max mana +50.00 Max air +20.00 Max psi Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 17.32 cold and 11.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | The Far-HandT3Unique amulet /jewelry (0.1 Encumbrance) Unknown Power While equipped: Stats +10Con defense ------ Immune +100% Teleport Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (104). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| Main armor | Eel-skin armour (16 def, 0 armour)T2Unique light /armor (9.0 Encumbrance) Nature Power While equipped: On Nature Hit:10% Call Lightning level 2 Stats +3Cun +2Dex defense ------ Defense +16 (+6 eff.) Resistance +15% lightning Immune +50% Pin +50% Poison other ------- Fatigue +2% Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.70 to 122.09 lightning damage (81.39 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Light source | survivor's brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health/survivor While equipped: defense ------ Physical save +5 (+3 eff.) Life +41.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Ulfydestir (2 def, 0 armour)T3Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: iron.throne While equipped: Stats +2Str +3Con offense ------ Ignore resists +15% blight Spellpower/crit +6 Ignore Shields +20% defense ------ Defense +2 (+1 eff.) Resistance +5% arcane other ------- Resource +0.16 Mana/turn A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | noble's rough leather belt of the vagrantT1Ego++ belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: noble/vagrant While equipped: Stats +4Wil +4Cun +1Con offense ------ Mindpower +4 (+2 eff.) Against +17% Summoned defense ------ Resist Against +15% Summoned Mind save +6 (+3 eff.) A belt that goes around your waist. |
Inventory
healing infusion (heal 52; cd 12)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 52 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
AmorimT2Random Unique amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength/warrior While equipped: Stats +6Str offense ------ Damage Change +3% physical defense ------ Armor +4 Resistance +9% physical other ------- Resource +1.20 Stamina/turn Amulets make your neck look great! |
insulating steel amulet of mastery (0.12 Technique / Unarmed training)T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: insulating/mastery While equipped: defense ------ Resistance +12% fire +10% cold other ------- Masteries +0.12 Technique/Unarmed training Amulets make your neck look great! |
arcing dwarven-steel dagger (19-25 power, 7 apr)T3Ego dagger 1H /weapon (1.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Weapon Damage 19.5 - 25.4 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. |
truestriking dwarven-steel dagger (15-20 power, 7 apr)T3Ego+ dagger 1H /weapon (1.0 Encumbrance) Masterpiece Keywords: truestriking When used to attack: Weapon Damage 15.5 - 20.2 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +10 (+3 eff.) Ignore Armor +8 Sharp, short and deadly. |
Beyrodor the steel greatmaul (30-45 power, 11 apr)T2Rare greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: phase When used to attack: Weapon Damage 30.5 - 45.8 Uses 120% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +11 Critical Rate +1.0% Attack Speed 100% Ignore Shields +19% On-hit +8 arcane While equipped: Stats +2Wil offense ------ Ignore resists +25% arcane defense ------ Armor +8 Resistance +9% nature +3% darkness Massive two-handed mauls. |
balanced steel greatmaul of evisceration (26-39 power, 2 apr)T2Ego+ greatmaul 2H /weapon (5.0 Encumbrance) Masterpiece Keywords: evisc/balanced When used to attack: Weapon Damage 26.0 - 39.0 Uses 120% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Critical: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Accuracy +7 (+2 eff.) Physical Power +12 (+4 eff.) defense ------ Defense +9 (+3 eff.) Immune +32% Disarm Massive two-handed mauls. |
balanced steel greatmaul of paradox (26-39 power, 2 apr)T2Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Keywords: paradox/balanced When used to attack: Weapon Damage 26.5 - 39.8 Uses 120% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +9 temporal While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +10 (+4 eff.) Resistance +9% temporal Immune +33% Disarm Massive two-handed mauls. |
steel greatmaul 'Flashsweeper' (31-47 power, 2 apr)T2Rare greatmaul 2H /weapon (5.0 Encumbrance) Antimagic Power Keywords: slime When used to attack: Weapon Damage 31.5 - 47.2 Uses 120% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +8 lightning +12 darkness On Hit: * 13% chance to slow global speed by 47% While equipped: offense ------ Damage Change +6% lightning Mind Crit +4% defense ------ Resistance +3% lightning other ------- Resource +0.12 Eq. when hit +0.04 Psi when hit Massive two-handed mauls. |
warbringer's steel longsword (17-23 power, 3 apr)T2Ego+ longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: warbringer When used to attack: Weapon Damage 17.0 - 23.8 Uses 100% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2Con offense ------ Ignore resists +5% physical Physical Power +6 (+2 eff.) defense ------ Immune +13% Disarm Sharp, long, and deadly. |
Boryharadar (14-19 power, 3 apr)T2Rare mace 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: paradox When used to attack: Weapon Damage 14.0 - 19.6 Uses 100% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +9 temporal While equipped: offense ------ Damage Change +3% temporal Ignore resists +5% arcane Spell Crit +5% Ignore Shields +10% defense ------ Resistance +5% arcane +8% temporal other ------- Resource +0.12 Mana/turn Blunt and deadly. |
Glintsage the cured leather slingT2Rare sling 1H /weapon (4.0 Encumbrance) Arcane Power Requires: - Talent Shoot Keywords: fire When used to attack: Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Range +7 On-ranged-hit +7 fire While equipped: offense ------ Damage Change +11% fire defense ------ Resistance +3% lightning +5% arcane +12% light Immune +10% Blind Slings are used to hurl stones or metal shots at your foes. |
steady cured leather sling of coldT2Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Requires: - Talent Shoot Keywords: cold/steady When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 On-ranged-hit +11 cold While equipped: offense ------ Damage Change +10% cold Physical Crit +1.0% Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
earthen ash magestaff of wizardry (15-18 power, 3 apr, cold element)T2Ego+ staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 16 Keywords: wizardry/earthen When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2Mag +2Wil offense ------ Damage Change +15% cold Spell Crit +2% Spellpower +9 (+4 eff.) defense ------ Armor +5 Hardiness +4% Physical save +4 (+2 eff.) other ------- Resource +10.00 Max mana Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew starstaff (20-24 power, 4 apr, light element)T3Ego+ staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 24 Keywords: infernal When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Critical power +21.00% Damage Change +20% light Spell Crit +3% Spellpower +17 (+7 eff.) On-Hit 21 fire other ------- See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisoleba the steel waraxe (14-19 power, 3 apr)T2Rare waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: chilling When used to attack: Weapon Damage 14.0 - 19.6 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 cold On-Hit, radius 1 +8 acid On-crit, radius 2 +8 mind While equipped: Stats +2Con offense ------ Critical power +15.00% Damage Change +6% acid Mind Crit +5% defense ------ Resistance +12% acid One-handed war axes. |
steel waraxe (15-21 power, 3 apr)T2Normal waraxe 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 15.0 - 21.0 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
grounding rough leather belt of transcendenceT1Ego belt /armor (1.0 Encumbrance) Nature Power/Psionic Power Keywords: transcend/grounding While equipped: offense ------ Mindpower +3 (+2 eff.) defense ------ Resistance +6% lightning +6% temporal Physical save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt of transcendenceT1Ego belt /armor (1.0 Encumbrance) Psionic Power Keywords: transcend While equipped: offense ------ Mindpower +3 (+2 eff.) defense ------ Physical save +6 (+3 eff.) A belt that goes around your waist. |
enveloping linen cloak of battle (7 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping/battle While equipped: offense ------ Physical Crit +2.0% Physical Power +1 (+1 eff.) defense ------ Defense +7 (+3 eff.) Physical save +6 (+3 eff.) other ------- Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe (0 def, 0 armour)T3Ego cloth /armor (2.0 Encumbrance) Psionic Power Keywords: focus While equipped: Stats +5Mag +5Wil defense ------ Resistance +11% all other ------- Resource +0.18 Mana/turn +0.14 Psi/turn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe of the mountain (+11%) (0 def, 0 armour)T2Ego cloth /armor (2.0 Encumbrance) Nature Power/Antimagic Power Keywords: mountain/slimy While equipped: offense ------ Damage Change +11% physical When Hit: * 4% chance to slow global speed by 47% * 3 arcane resource burn defense ------ Resistance +9% all +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Nature Power/Masterpiece Keywords: grounding/tireless While equipped: defense ------ Armor +3 Resistance +6% lightning +6% temporal other ------- Resource +11.00 Max stamina +0.30 Stamina/turn Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Sunpierce' (0 def, 3 armour)T3Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: massive While equipped: Stats +5Str +5Con offense ------ Damage Change +7% physical Ignore resists +5% light defense ------ Armor +3 Resistance +12% temporal +9% cold +5% arcane +9% light other ------- Size +1 A pair of boots made of leather. |
pair of rough leather boots 'Unlightminister' (0 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: tireless While equipped: offense ------ Ignore resists +20% acid defense ------ Armor +1 Resistance +6% darkness other ------- Resource +13.00 Max stamina +0.40 Stamina/turn Light +1 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +2Cun +3Wil offense ------ Damage Change +5% fire Mindpower +2 (+1 eff.) defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Uses 40% Str, 40% Cun, 40% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 125% On-hit +10 fire Damage Conversion 100% fire On Hit:30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: corrosive/dex While equipped: Stats +2Dex offense ------ Damage Change +4% acid Accuracy +10 (+3 eff.) On-Hit 6 acid defense ------ Armor +1 Resistance +5% acid Unarmed combat: Weapon Damage 8.0 - 8.8 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% crit chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +5.0% Attack Speed 125% On-crit, radius 2 +5 acid On Hit:10% Corrosive Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)T2Normal hands /armor (1.0 Encumbrance) While equipped: defense ------ Armor +2 Unarmed combat: Weapon Damage 17.5 - 19.2 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Shadowpower' (0 def, 2 armour)T2Rare hands /armor (1.0 Encumbrance) Masterpiece Keywords: juggernaut While equipped: Stats +2Con offense ------ Damage Change +9% nature Ignore resists +15% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Resistance +3% acid +3% blight Physical save +15 (+8 eff.) Spell save +5 (+5 eff.) Mind save +5 (+2 eff.) Immune +20% Disarm Unarmed combat: Weapon Damage 18.0 - 19.8 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On-hit +7 physical On Hit:10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)T1Normal hands /armor (1.5 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% Unarmed combat: Weapon Damage 11.0 - 15.4 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)T1Normal hands /armor (1.0 Encumbrance) While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 8.5 - 9.4 Uses 40% Cun, 40% Dex, 40% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap of constitution (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: ground/con While equipped: Stats +2Con defense ------ Armor +1 Resistance +5% lightning +6% temporal other ------- Fatigue +1% A cap made of leather. |
Daysear the steel mail armour (9 def, 12 armour)T2Random Unique heavy /armor (14.0 Encumbrance) Masterpiece/Psionic Power Keywords: cold res/command/enlight While equipped: Stats +5Cun +3Wil offense ------ Damage Change +12% cold Ignore resists +15% light defense ------ Armor +12 Defense +9 (+3 eff.) Resistance +3% light +17% cold Mind save +28 (+12 eff.) other ------- Light +1 Fatigue +12% A suit of armour made of mail. |
cleansing hardened leather armour of resilience (9 def, 6 armour)T3Ego light /armor (9.0 Encumbrance) Nature Power/Antimagic Power Keywords: cleansing/resilience While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Resistance +12% nature +10% blight Life +22.00 other ------- Fatigue +8% A suit of armour made of leather. |
hardened leather armour 'Korodogund' (14 def, 17 armour)T3Rare light /armor (9.0 Encumbrance) Nature Power Keywords: deep While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 9% defense ------ Armor +17 Defense +14 (+5 eff.) Resistance +8% acid +8% cold +15% lightning Life +20.00 other ------- Fatigue +8% Breathe water A suit of armour made of leather. |
prismatic hardened leather armour of acid resistance (9 def, 6 armour)T3Ego light /armor (9.0 Encumbrance) Arcane Power/Masterpiece Keywords: prismatic/acid res While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Resistance +18% acid +10% light +10% darkness other ------- Fatigue +8% A suit of armour made of leather. |
prismatic rough leather armour of acid resistance (3 def, 2 armour)T1Ego light /armor (9.0 Encumbrance) Arcane Power/Masterpiece Keywords: acid res/prismatic While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +16% acid +10% light +10% darkness other ------- Fatigue +6% A suit of armour made of leather. |
radiant cured leather armour of fire resistance (6 def, 4 armour)T2Ego+ light /armor (9.0 Encumbrance) Nature Power/Masterpiece Keywords: radiant/fire res While equipped: Stats +3Wil defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +16% blight +17% fire +12% darkness other ------- Light +1 Fatigue +7% A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
steel plate armour 'Dazzleblow' (0 def, 9 armour)T2Rare massive /armor (17.0 Encumbrance) Nature Power Requires: - Massive armour training Keywords: resilience While equipped: offense ------ Damage Change +6% nature +18% light +6% mind defense ------ Armor +9 Mind save +15 (+7 eff.) Life +31.00 other ------- Resource +6.00 Max hate Fatigue +22% A suit of armour made of metal plates. |
Chasta the Burnglean (0 def, 4 armour, 41.5 block)T2Rare shield /armor (7.0 Encumbrance) Masterpiece Requires: - Shield usage training Keywords: fire Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2Str +3Wil +5Cun +2Con offense ------ Damage Change +9% fire defense ------ Armor +4 Resistance +17% fire other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Isladata the quiver of ash arrows (24/24, 22-30 power, 7 apr)T2Rare arrow /ammo (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 22.0 - 30.8 Uses 70% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 24 Projectile Speed +200% On-Hit, radius 1 +16 mind On-crit, radius 2 +16 physical On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Blastbraze' (23/23, 36-50 power, 10 apr)T3Rare arrow /ammo (3.0 Encumbrance) Psionic Power Keywords: psychokinetic When used to attack: Weapon Damage 36.0 - 50.4 Uses 70% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 23 On-ranged-hit +12 lightning +36 physical On-Hit, radius 1 +4 lightning +4 cold +20 mind On-crit, radius 2 +4 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage Arrows are used with bows to pierce your foes to death. |
4 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
93 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: Stats +1Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emeraldT3Normal green /gem (0.0 Encumbrance) While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshUnique land /misc (5.0 Encumbrance) Nature Power While carried: offense ------ Damage Change +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
garnetT3Normal red /gem (0.0 Encumbrance) While equipped: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gutta the Mucuswinnow (15/15, 16-19 power, 1 apr)T1Rare shot /ammo (3.0 Encumbrance) Nature Power Keywords: fiery When used to attack: Weapon Damage 16.5 - 19.8 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On-ranged-hit +10 fire +8 nature On-crit, radius 2 +5 fire +4 nature +4 mind On Hit: * 20% chance to slow global speed by 47% Shots are used with slings to pummel your foes to death. |
Umbratyphoon the pouch of steel shots (15/15, 22-26 power, 2 apr)T2Rare shot /ammo (3.0 Encumbrance) Masterpiece Keywords: crippling When used to attack: Weapon Damage 22.0 - 26.4 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +11.5% Capacity 15 Ignore Shields +10% On-ranged-hit +12 darkness +20 cold On-crit, radius 2 +8 darkness On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots (20/20, 24-29 power, 2 apr)T2Ego+ shot /ammo (3.0 Encumbrance) Masterpiece Keywords: barbed When used to attack: Weapon Damage 24.5 - 29.4 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +9.5% Capacity 20 On Critical: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of steel shots of erosion (21/21, 20-24 power, 2 apr)T2Ego+ shot /ammo (3.0 Encumbrance) Arcane Power/Nature Power Keywords: plague/erosion When used to attack: Weapon Damage 20.5 - 24.6 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 21 On-ranged-hit +12 blight +7 nature On Hit:20% Epidemic level 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 5 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of daylight (18/18, 18-22 power, 2 apr)T2Ego shot /ammo (3.0 Encumbrance) Arcane Power Keywords: daylight When used to attack: Weapon Damage 18.5 - 22.2 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On-ranged-hit +5 light Damage Against +15% Undead Shots are used with slings to pummel your foes to death. |
focusing steel torque of mindblast [power 150] (15 cooldown)T2Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: focusing/mindblast Blast the opponent's mind dealing 153 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 105] (15 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: galeforce Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 107 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: mindblast Blast the opponent's mind dealing 102 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
7 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Zima the Thalore Brawler level 18
43rd Dusk 122nd year of Ascendancy at 00:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Zima the Thalore Brawler level 18
61st Dusk 122nd year of Ascendancy at 17:34 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Zima the Thalore Brawler level 17
21st Dusk 122nd year of Ascendancy at 11:37 see stats
Exterminator
Killed 1000 creatures.By Zima the Thalore Brawler level 19
5th Haze 122nd year of Ascendancy at 15:45 see stats
Level 10
Got a character to level 10.By Zima the Thalore Brawler level 10
10th Mirth 122nd year of Ascendancy at 02:26 see stats
Level 20
Got a character to level 20.By Zima the Thalore Brawler level 20
10th Haze 122nd year of Ascendancy at 07:02 see stats
Size matters
Did over 600 damage in one attack.By Zima the Thalore Brawler level 15
5th Dusk 122nd year of Ascendancy at 09:40 see stats
The Arena
Unlocked Arena mode.By Zima the Thalore Brawler level 12
6th Flare 122nd year of Ascendancy at 01:53 see stats
The secret city
Discovered the truth about mages.By Zima the Thalore Brawler level 12
3rd Flare 122nd year of Ascendancy at 18:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Zima the Thalore Brawler level 18
22nd Dusk 122nd year of Ascendancy at 08:24 see stats
Log
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Talent Clinch is ready to use.
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Talent Antimagic Zone is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Axe Kick is ready to use.
--------------------------------
You pickup 0.95 gold pieces.
Talent Spinning Backhand is ready to use.
--------------------------------
You pickup 0.70 gold pieces.
Talent Take Down is ready to use.
--------------------------------
You pickup 0.50 gold pieces.
You pickup 0.60 gold pieces.
--------------------------------
Resting starts...
Talent Flurry of Fists is ready to use.
Zima regains balance.
Talent Rush is ready to use.
Today is the 35th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 67 turns (stop reason: all resources and life at maximum).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Zima picks up (W.): topaz.
Ran for 3 turns (stop reason: hostile spotted to the east (storm drake hatchling)).
--------------------------------
Saving game...
Saving done.





















































































































