Bazaz the level 10 Ghoul Berserker by Duraj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassBerserker
Level / Exp10 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 22)
Dexterity12 (base 11)
Constitution38 (base 30)
Magic10 (base 10)
Willpower8 (base 10)
Cunning18 (base 10)

Resources

Life411/411
Stamina114/114
Healing Factor1.3102122670883
Regeneration8.724055770244

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage52
Accuracy26
Crit Chance5%
APR15
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+10%

Defense: Base

Armour (hardiness)19.317011280365 (72.903125182002%)
Defense17
Ranged Defense17
Fatigue19
Physical Save22
Spell Save7
Mental Save9

Defense: Resistances

Blight+ 10%( 70%)
Arcane+ 10%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)
Lightning+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 5%( 70%)
Physical+ 5%( 70%)
Fire+ 22%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
3/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Bazaz the Ghoul Berserker level 10
5th Flare 122nd year of Ascendancy at 07:54
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


You gain 1.39 gold from the transmogrification of
cleansing rough leather armour of clarity (3 def, 2 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.89 gold from the transmogrification of
horrifying mossy mindstar of life (3-3 power, 12 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.