










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 24 / 28% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:25 0 / 7Killed by Isidra III at level 10 on the 6th Flare 122nd year of Ascendancy at 16:23 Killed by Isidra III at level 10 on the 6th Flare 122nd year of Ascendancy at 19:32 Killed by Zubarin the gwelgoroth at level 15 on the 25th Dusk 122nd year of Ascendancy at 18:14 Killed by Celia at level 24 on the 76th Haze 122nd year of Ascendancy at 09:20 Killed by Gedhevea the lesser vampire at level 24 on the 76th Haze 122nd year of Ascendancy at 10:03 Killed by Celia at level 24 on the 76th Haze 122nd year of Ascendancy at 10:13 |
Primary Stats
| Strength | 59 (base 54) |
| Dexterity | 63 (base 54) |
| Constitution | 67 (base 54) |
| Magic | 80 (base 54) |
| Willpower | 56 (base 54) |
| Cunning | 63 (base 54) |
Resources
| Mana | 497/497 |
| Equilibrium | 0 |
| Life | -5/751 |
| Positive | 119/119 |
| Negative | 119/119 |
| Healing Factor | 1.6735014349578 |
| Regeneration | 1.7571765067056 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 10 |
| See Stealth | 82.838794922916 |
| See Invisible | 82.838794922916 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +43% |
| Temporal | +8% |
| Darkness | +8% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +25% |
| Light | +25% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 7 (62.946778433524%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 37 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 15%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 12%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 601 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 356 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 3 darkness, 5 fire, 5 nature, 4 cold |
Class Talents
| Celestial / Circles | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Glyphs | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Twilight | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Halfling | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gleamquill the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +8 Str +3 Con dps ---------- Res.pen +20% light ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Light +2 Infravis +3 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Isymina the Glitterobeisance (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +3% light Res.pen +5% light ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Spell.save +5 (+2 eff.) ---------- misc Light +1 A pointy cloth hat, very wizardly... |
| Tool | Turasadir the Blazeguile [power 314] (9 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% mind Melee Ret 2 light ----- def ----- Resists +3% mind +3% light Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 860.42 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +7 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +12 Mana/turn +0.11 Max.mana +29.00 Infravis +4 A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Drigas' (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +10% Crit.mult +11.00% Spell.pwr +22 (+7 eff.) Dmg.mod +30% light +12% acid Res.pen +25% acid On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Defense +14 (+3 eff.) HP.reg +0.80 Heal.mod +21% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 154.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | Yarodunaran (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Cun dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) ---------- misc Equi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Isidra III the Halfling Anorithil level 21
43rd Haze 122nd year of Ascendancy at 01:19 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Isidra III the Halfling Anorithil level 20
42nd Haze 122nd year of Ascendancy at 15:21 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Isidra III the Halfling Anorithil level 15
26th Dusk 122nd year of Ascendancy at 21:52 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Isidra III the Halfling Anorithil level 20
34th Haze 122nd year of Ascendancy at 20:22 see stats
Fool of a Took! (Nightmare (Adventure) difficulty)
Killed oneself as a halfling.By Isidra III the Halfling Anorithil level 10
6th Flare 122nd year of Ascendancy at 16:23 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Isidra III the Halfling Anorithil level 24
70th Haze 122nd year of Ascendancy at 20:16 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Isidra III the Halfling Anorithil level 10
6th Flare 122nd year of Ascendancy at 11:49 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Isidra III the Halfling Anorithil level 20
30th Haze 122nd year of Ascendancy at 08:21 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Isidra III the Halfling Anorithil level 19
74th Dusk 122nd year of Ascendancy at 13:19 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Isidra III the Halfling Anorithil level 22
66th Haze 122nd year of Ascendancy at 17:29 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Isidra III the Halfling Anorithil level 17
36th Dusk 122nd year of Ascendancy at 08:08 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Isidra III the Halfling Anorithil level 7
79th Pyre 122nd year of Ascendancy at 18:28 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Isidra III the Halfling Anorithil level 14
24th Dusk 122nd year of Ascendancy at 06:27 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Isidra III the Halfling Anorithil level 23
70th Haze 122nd year of Ascendancy at 03:56 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Isidra III the Halfling Anorithil level 15
26th Dusk 122nd year of Ascendancy at 15:22 see stats
Log
Isidra III resists Xanegalle the elder vampire's 'Dire Plague'!
The shield around golem (servant of Emyra the skeleton warrior) crumbles.
Poreramira the elder vampire's Earthen Missiles hits Golem (servant of Emyra the skeleton warrior) for 86 cold, 14 cold (100 total damage).
Poreramira the elder vampire's Earthen Missiles hits Golem (servant of Emyra the skeleton warrior) for (86 absorbed), 0 cold, (14 absorbed), 0 cold (0 total damage).
Celia is no longer ethereal.
Isidra III tries to evade attacks.
Isidra III's light area effect hits Celia for 160 light damage.
Isidra III receives 7 healing from Bloodcaller.
Emyra the skeleton warrior's firestorm hits Isidra III for 160 cold damage.
Talent Totality is ready to use.
Talent Infusion: Healing is ready to use.
Dire Plague from Poreramira the elder vampire hits Isidra III for 53 cold damage.
Bane of Confusion from Celia hits Isidra III for 77 cold, 0 darkness (77 total damage).
Celia casts Black Ice.
Isidra III shrugs off the effect 'Black Ice'!
Celia hits Isidra III for 127 cold damage.
Isidra III evades Layynor the degenerated skeleton warrior.
Gedhevea the lesser vampire loses 3 health to the entropy.
Shadow casts Shadow Flames.
Shadow hits Isidra III for 167 fire damage.
Xanegalle the elder vampire shoves Shadow aside.
Ghoul uses Ghoulish Leap.
Ghoul speeds up.
Celia stops surging mana.
Talent Elemental Harmony is ready to use.
Talent Rune: Dissipation is ready to use.
Dire Plague from Poreramira the elder vampire hits Isidra III for 45 cold damage.
Bane of Confusion from Celia hits Isidra III for 63 cold damage.
Isidra III the level 24 halfling anorithil was frozen to death by Celia on level 2 of Last Hope Graveyard.



















































































