











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 30 / 62% |
| Size | big |
| Lifes / Deaths | Killed by Zubyminne the minotaur at level 21 on the 69th Dusk 122nd year of Ascendancy at 10:29 1 / 6Killed by Emelanor the spitting spider at level 29 on the 33rd Haze 122nd year of Ascendancy at 10:25 Killed by Isledadhemira the fire wyrm at level 29 on the 33rd Haze 122nd year of Ascendancy at 11:30 Killed by Isuriata the corrupted dendritic hemospinner at level 30 on the 44th Haze 122nd year of Ascendancy at 10:57 Killed by Isuriata the corrupted dendritic hemospinner at level 30 on the 44th Haze 122nd year of Ascendancy at 12:47 Killed by Chronosphere at level 30 on the 44th Haze 122nd year of Ascendancy at 12:52 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 60 (base 60) |
| Constitution | 21 (base 10) |
| Magic | 69 (base 60) |
| Willpower | 26 (base 12) |
| Cunning | 27 (base 10) |
Resources
| Life | 768/768 |
| Paradox | 300 |
| Healing Factor | 1.244804467222 |
| Regeneration | 9.0248323873595 |
Speed
| Mental | +10% |
| Attack | -5.9729998724833E-12% |
| Movement | -66.666666666667% |
| Spell | -5.9729998724833E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 26.816827796853 |
| See Invisible | 26.816827796853 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 53 |
| Crit Chance | 34% |
| APR | 21 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 6% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Light | +11% |
| Mind | +12% |
| Nature | +12% |
| Physical | +13% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +35% |
| Mind | +50% |
| Light | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 11 (38.594633868923%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 31 |
| Mental Save | 23 |
Defense: Resistances
| Arcane | + 25%( 70%) |
| Cold | + 56%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 23%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 31%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 28%( 70%) |
| Lightning | + 41%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
| Stun Resistance | 38% |
| Silence Resistance | 49% |
| Poison Resistance | 29% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 445 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 754% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Isogama the giant ice ant. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed minotaur nose. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Ematira the Glimmervortex (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +1 Fatigue -5% Resists +3% cold Phys.save +6 (+3 eff.) Die.at -20.00 life Heal.mod +15% Blind- +20% Disarm- +10% ---------- misc Max.enc +21 A pair of boots made of leather. |
| Quiver | quiver of elven-wood arrows 'Gleamrupture' (22/24, 61-85 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Nature/Master Power 61.0 - 85.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +20 Apr +14 Crit +16.5% Capacity 24 Proj.spd +200% Ranged+ +4 mind +12 light On Crit.r2 +12 mind +8 light On Hit: * 10% chance to reduce all saves and defense by 17 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 107 physical damage On Crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Relgirebers the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% darkness Max.HP +42.00 ---------- misc Equi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kheliroddarek the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Res.pen +5% mind ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +6% lightning +6% temporal +3% cold Spell.save +9 (+4 eff.) Silence- +20% A pointy cloth hat, very wizardly... |
| Tool | iron torque of clear mind 'Berylen' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% ----- def ----- HP.reg +4.00 Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.00 Max.stam +30.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Turegalach'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Melee+ 8 physical Ranged+ 15 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 17 On Hit (Ranged): * 13% chance to reduce all saves and defense by 17 ----- def ----- HP.reg +3.00 Silence- +29% Stun/Frz- +28% ---------- misc Mana/turn +0.16 Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | steel ring 'Flareobeisance'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil +3 Cun dps ---------- Spell.pwr +8 (+3 eff.) Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light +12% mind ----- def ----- Resists +12% mind +9% fire ---------- misc Max.psi +20.00 Rings make your fingers look great! |
| Around waist | monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Phys.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | swiftstrike yew longbow of true flight4.0 T3 longbow 2H weapon [Ego++] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.crit +11.0% Phys.spd +10% Acc +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 87.23 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Baledar (0 def, 0 armour) =eq=2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +12% cold +12% nature +13% physical Res.pen +10% temporal Melee Ret 2 temporal ----- def ----- Resists +6% temporal +18% cold +13% physical +11% all Poison- +29% Disease- +23% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Torchcut the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Wil dps ---------- Mind.crit +1% Melee Ret 4 fire ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +5% arcane +10% cold Mind.save +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Skyviper'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +20% mind Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 33% * 20% chance to reduce all saves and defense by 17 ----- def ----- Resists +9% lightning Amulets make your neck look great! |
Inventory
healing infusion of the psychic (heal 98; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 579%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 504%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 504% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 631%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 311; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 18%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 245; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets make your neck look great! |
Snowvile0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Cun +6 Mag dps ---------- Spell.pwr +18 (+6 eff.) Res.pen +10% arcane +10% cold Acc +11 (+4 eff.) Apr +11 ----- def ----- Defense +11 (+2 eff.) Resists +5% arcane +12% cold Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ureyon0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Dex +3 Mag +1 Wil +6 Con dps ---------- Phys.pwr +6 (+3 eff.) ---------- misc Light +3 See.Invis +3 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
titan's steel ring of frost (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
arcing iron dagger of massacre (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.5 - 20.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Sharp, short and deadly. |
arcing iron dagger of vileness (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 23 * 25% chance for lightning to strike from the target to a second target dealing 78 damage Sharp, short and deadly. |
dwarven-steel dagger of dampening (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: ----- def ----- Resists +9% acid +7% lightning +8% fire +9% cold +3% all Spell.save +7 (+3 eff.) Sharp, short and deadly. |
enhanced iron dagger of enduring (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Nature Power 11.0 - 14.3 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +12 Wil +4 Cun +10 Con ----- def ----- Max.HP +18.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of enduring (20-26 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Wil +10 Con dps ---------- Phys.pwr +7 (+3 eff.) Res.pen +5% physical ----- def ----- Max.HP +16.00 Disarm- +18% Sharp, short and deadly. |
warbringer's voratun dagger (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +20% Sharp, short and deadly. |
Arukira (84-126 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 84.0 - 126.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Phasing +30% While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Res.pen +21% all Acc +27 (+9 eff.) Apr +21 ----- def ----- Crit.chn- 15.00% Phys.save +18 (+9 eff.) ---------- misc Stam/turn +3.00 Massive two-handed mauls. |
Umbrasmasher (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 62.5 - 100.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 light +31 cold On Hit.r1 +20 light While equipped: dps ---------- Dmg.mod +30% darkness ----- def ----- Resists +20% darkness Massive two-handed swords. |
stormbringer's voratun greatsword of crippling (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 61.0 - 97.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +7 lightning +28 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Mov.spd +36% Res.pen +19% lightning +21% cold Massive two-handed swords. |
Flashvagrant the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +20 light +4 cold While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% cold ----- def ----- Resists +3% light +3% cold Longbows are used to shoot arrows at your foes. |
ranger's ash longbow of enduring4.0 T2 longbow 2H weapon [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Dex +11 Wil +9 Con ----- def ----- Max.HP +36.00 Longbows are used to shoot arrows at your foes. |
arcing voratun longsword of projection (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 78 damage Sharp, long, and deadly. |
Zubedavena (14-19 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane Power 13.5 - 18.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 78 fire damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 78 damage On Crit: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats +1 Con dps ---------- Dmg.mod +9% fire Res.pen +7% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +2 Defense +5 (+1 eff.) Phys.save +6 (+3 eff.) Blunt and deadly. |
living mindstar 'Lelynarivor' (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +6 Wil +3 Con dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +18 (+9 eff.) Dmg.mod +9% mind ---------- misc Psi/ret +0.08 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zubutira the Murknaught1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Defense +8 (+2 eff.) Resists +9% darkness Stealth +6 A belt that goes around your waist. |
Pyrewaker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% acid +6% fire Melee Ret 6 acid ----- def ----- Defense +1 (+0 eff.) Resists +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastidol (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex +3 Cun +3 Con dps ---------- Dmg.mod +3% lightning +11% physical ----- def ----- Resists +11% physical +7% all Die.at -60.00 life ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of frost (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Resists +10% darkness +15% cold +10% mind +9% all Phys.save +10 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +7% all Max.HP +43.00 HP.reg +1.60 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rotwitch the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% nature ----- def ----- Armour +7 Resists +6% fire +6% cold ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Leladil the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Psionic While equipped: Stats +8 Con dps ---------- Spell.crit +3% Spell.pwr +30 (+10 eff.) Apr +5 ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +10% mind Mind.save +25 (+13 eff.) ---------- misc Vim/s.crit +2.00 A suit of armour made of mail. |
drakeskin leather armour 'Flaretreason' (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% blight +25% nature ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +18% acid +18% fire +10% mind +9% blight Mind.save +25 (+13 eff.) A suit of armour made of leather. |
Blightstopper (18 def, 12 armour, 240 block)7.0 T5 shield armor Reqs Shield usage training Str 35 [Unique] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+11 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Medor (18/18, 46-65 power, 10 apr)3.0 T3 arrow ammo [Random Unique] Nature/Master/Psionic Power 46.5 - 65.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +8 blight +23 physical +20 fire On Hit.r1 +12 arcane On Crit.r2 +12 blight +12 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows (8/20, 30-43 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +9.5% Capacity 20 On Crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Corpseterror' (18/18, 49-69 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 49.0 - 68.6 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +8 nature +8 darkness On Hit.r1 +20 darkness +20 nature On Crit.r2 +8 nature On Hit: * 20% chance to slow global speed by 42% Arrows are used with bows to pierce your foes to death. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
333 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Mayomira' (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Wil dps ---------- Res.pen +5% arcane Phasing +30% ----- def ----- Resists +6% acid +6% fire +5% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Barathad the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Acc +5 (+2 eff.) ----- def ----- Resists +2% physical Phys.save +5 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Galeravager2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +3% light Res.pen +10% light Melee Ret 2 blight ----- def ----- Resists +6% blight +3% lightning ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Bethodamina'1.0 T3 lite [Rare] Nature While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +6% mind ----- def ----- Spell.save +12 (+6 eff.) Max.HP +55.00 ---------- misc Hate/m.crit +5.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Chronosphere the Cornac Temporal Warden level 22
1st Time of Equilibrium 122nd year of Ascendancy at 05:08 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Chronosphere the Cornac Temporal Warden level 29
32nd Haze 122nd year of Ascendancy at 14:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Chronosphere the Cornac Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 21:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Chronosphere the Cornac Temporal Warden level 20
38th Dusk 122nd year of Ascendancy at 05:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Chronosphere the Cornac Temporal Warden level 30
33rd Haze 122nd year of Ascendancy at 20:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Chronosphere the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 15:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Chronosphere the Cornac Temporal Warden level 14
2nd Summertide 122nd year of Ascendancy at 23:33 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Chronosphere the Cornac Temporal Warden level 26
21st Haze 122nd year of Ascendancy at 18:45 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Chronosphere the Cornac Temporal Warden level 24
12nd Haze 122nd year of Ascendancy at 11:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Chronosphere the Cornac Temporal Warden level 17
24th Dusk 122nd year of Ascendancy at 22:47 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Chronosphere the Cornac Temporal Warden level 30
44th Haze 122nd year of Ascendancy at 12:52 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Chronosphere the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 07:09 see stats
Log
Isuriata the corrupted dendritic hemospinner's Eyal's Wrath hits Halfling gardener for 64 nature damage.
Isuriata the corrupted dendritic hemospinner prepares for the next kill!
Chronosphere's Shoot misses Isuriata the corrupted dendritic hemospinner.
Halfling gardener misses Isuriata the corrupted dendritic hemospinner.
Isuriata the corrupted dendritic hemospinner slows down.
Isuriata the corrupted dendritic hemospinner throws Halfling gardener to the ground!
Chronosphere's Arrow Echoes hits Isuriata the corrupted dendritic hemospinner for (61 flat reduction), 9 physical, (14 flat reduction), 0 physical, (2 flat reduction), 0 mind, (21 flat reduction), 0 light, (10 flat reduction), 0 temporal (9 total damage).
Isuriata the corrupted dendritic hemospinner hits Halfling gardener for 385 physical damage.
Isuriata the corrupted dendritic hemospinner prepares for the next kill!
Chronosphere shoots!
Isuriata the corrupted dendritic hemospinner speeds up.
Chronosphere's Shoot misses Isuriata the corrupted dendritic hemospinner.
Isuriata the corrupted dendritic hemospinner throws two quick punches.
Isuriata the corrupted dendritic hemospinner slows down.
Isuriata the corrupted dendritic hemospinner slows down.
Isuriata the corrupted dendritic hemospinner performs a melee critical strike against Chronosphere!
Melee retaliation hits Isuriata the corrupted dendritic hemospinner for (3 flat reduction), 0 acid, (3 flat reduction), 0 fire, (2 flat reduction), 0 temporal, (3 flat reduction), 0 acid, (3 flat reduction), 0 fire, (2 flat reduction), 0 temporal (0 total damage).
Isuriata the corrupted dendritic hemospinner hits Chronosphere for 207 physical, 162 physical (369 total damage).
Chronosphere the level 30 cornac temporal warden was skewered to death by Isuriata the corrupted dendritic hemospinner on level 1 of The Godfeaster.
Isuriata the corrupted dendritic hemospinner prepares for the next kill!
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isuriata the corrupted dendritic hemospinner killed Chronosphere!
Saving game...
Saving done.
Talent Webs of Fate is ready to use.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

















































































































