





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 31 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 43 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 34 (base 22) |
| Magic | 49 (base 44) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 666/666 |
| Hate | 100/100 |
| Vim | 88/150 |
| Healing Factor | 0.68533656462301 |
| Regeneration | 2.056009693869 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 53 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 53 |
| Crit Chance | 4% |
| APR | 6 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -54% |
| Fire | -50% |
| All | -60% |
Offense: Damage Penetration
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 41.551211628464 (73.607947236566%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 12 |
| Physical Save | 37 |
| Spell Save | 24 |
| Mental Save | 17 |
Defense: Resistances
| Lightning | + 42%(100%) |
| Nature | + 30%(100%) |
| Darkness | + 43%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | + 15%(100%) |
| All | + 28%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 40% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 438 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 25. Bloodlust |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Zekath the Moldslice [power 122] (3/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +20 (+7 eff.) Changes resistances: +3% nature / +12% fire Changes damage: +6% nature Mental save: +6 (+4 eff.) It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | titan's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | titan's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +24% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | gladiator's stralite ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +4 Con Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | steel plate armour 'Fogward' (0 def, 19 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +19 Fatigue: +22% Effects on melee hit: * 10% chance to reduce damage dealt by 6% Changes stats: +1 Str Changes resistances: +19% lightning Changes resistances penetration: +5% darkness Stamina each turn: +2.00 A suit of armour made of metal plates. |
| In off hand | Erubers the dwarven-steel longsword (24-34 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 blight / +20 physical / +20 cold Damage (radius 1) on hit: +20 physical When wielded/worn: Armour penetration: +2 Armour: +10 Changes resistances: +6% blight Sharp, long, and deadly. |
| In main hand | plaguebringer's stralite waraxe of amnesia (30-43 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 29 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +5 blight When wielded/worn: Disease immunity: +10% One-handed war axes. |
Inventory
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
Smearwalker (28-40 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind Damage (radius 1) on hit: +12 nature When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Changes resistances penetration: +15% mind Changes damage: +6% nature / +3% fire One-handed war axes. |
Voruretta the voratun waraxe (40-56 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 Damage (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +21 (+6 eff.) Changes stats: +6 Dex Changes resistances: +3% lightning / +3% temporal / +9% light Physical save: +6 (+3 eff.) Only die when reaching: -80.00 life Combat speed: +10% One-handed war axes. |
chilling stralite waraxe of evisceration (28-40 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) One-handed war axes. |
plaguebringer's stralite waraxe of rage (32-44 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +5 blight When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +3 Str Changes damage: +8% physical Disease immunity: +10% One-handed war axes. |
warbringer's stralite waraxe of massacre (34-48 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +18% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% fire / +6% cold Maximum encumbrance: +22 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
steel plate armour of command (5 def, 13 armour)Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +13 Defense: +5 (+5 eff.) Fatigue: +22% Changes stats: +1 Cun Mental save: +10 (+6 eff.) A suit of armour made of metal plates. |
soothing steel torque of psionic shield [power 47] (3/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Elven cultist vanishes from sight.
Elven cultist deactivates Secrets of the Eternals.
Blusik performs a melee critical strike against Elven cultist!
Blusik hits Elven cultist for 144 physical, 9 light, 13 fire, 510 darkness (676 total damage).
Something misses Worm that walks (servant of Blusik).
Elven cultist casts Rune: Stormshield.
Elven cultist summons a storm to protect them!
Worm that walks (servant of Blusik) casts Virulent Strike.
Ruin hits Worm that walks (servant of Blusik) for 2 healing, 2 healing, 2 healing, 2 healing (0 total damage) [6 healing].
Worm that walks (servant of Blusik) hits Something for 36 physical, 2 blight, 5 blight, 27 physical, 7 blight, 9 physical, 9 cold, 5 blight, 9 physical, 16 blight, 2 blight, 5 blight, 9 blight, 7 blight, 9 physical, 9 cold, 5 blight, 9 physical (178 total damage).
Elven cultist casts Grace of the Eternals.
Elven cultist speeds up.
Elven cultist casts Timeless.
Elven cultist casts Soul Rot.
Blusik is afflicted by a decrepitude disease!
Elven cultist's Soul Rot hits Blusik for 228 blight damage.
Elven cultist is terrified of the horrors attacking him!
Blusik is no longer cursed.
Bleeding from Elven mage hits Blusik for 45 physical damage.
Weakness Disease from Elven cultist hits Blusik for 58 blight damage.
Rotting Disease from Elven cultist hits Blusik for 42 blight damage.
Decrepitude Disease from Elven cultist hits Blusik for 42 blight damage.
Elven cultist casts Drain.
Elven cultist's spell attains critical power!
Character control switched to worm that walks (servant of Blusik).
Something hits Blusik for 186 blight damage.
Something killed Blusik!
Elven warrior is terrified of the horrors attacking him!
Talent Virulent Disease is ready to use.










































