





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 22 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 21 (base 14) |
| Dexterity | 19 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 69 (base 50) |
| Willpower | 17 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 567/567 |
| Mana | 69/69 |
| Stamina | 180/180 |
| Healing Factor | 1.2791723257556 |
| Regeneration | 1.2791723257556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Light | +10% |
| Darkness | +14% |
| Mind | +6% |
| Lightning | +11% |
| Fire | +28% |
| All | 0% |
Offense: Damage Penetration
| Fire | +5% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 8 |
| Physical Save | 18 |
| Spell Save | 28 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 47%(100%) |
| Light | + 27%(100%) |
| Darkness | + 23%(100%) |
| Lightning | + 49%(100%) |
| Fire | + 19%(100%) |
| All | + 13%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 115 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| talent | Premonition |
| talent | Chant of Fortitude |
Quests
Equipment
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| In off hand | This item will automatically be transmogrified when you leave the level.wrathful steel shield of the stars (0 def, 4 armour, 108% power, 40 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Power: 108% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +12 light / +11 darkness Damage (radius 2) on crit: +16 light / +10 fire When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 133 light and fire damage to each enemy blocked Changes stats: +3 Cun / +2 Mag Changes resistances: +7% fire / +16% light / +12% darkness Changes damage: +10% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
| Main armor | Malimakath the Blazesmasher (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +39% acid / +16% lightning / +9% all Changes resistances penetration: +20% mind / +5% fire Changes damage: +26% acid / +3% fire / +6% mind / +11% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | magewarrior's short elven-wood magestaff of invocation (129% power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Physical power: +9 (+3 eff.) Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +27 (+8 eff.) Spell crit. chance: +6% It can be used to conjure elemental energy in a radius 8 cone, dealing 53.90 to 64.68 fire damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Inventory
Prismatic Rune (6 turns; fire, physical, mind, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 fire, 3 physical, 3 mind, 3 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Siletha the Magmaclash (147% power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 13 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +10 fire When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +9.0% Effects on melee hit: * 20% chance to reduce all saves and defense by 13 Damage when hit (Melee): 4 fire Changes stats: +11 Str Changes damage: +6% mind / +5% physical Sharp, short and deadly. |
Focus Whip (118% power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 119% Range: 1.1x Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Achievements
Log
Rested for 15 turns (stop reason: all resources and life at maximum).
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: learnt lore).
You pickup 0.55 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
10's Body of Fire hits Something for 17 fire damage.
Ran for 2 turns (stop reason: taken damage).
10 is poisoned!
10 is stunned!
Something performs a melee critical strike against 10!
Something hits 10 for 73 physical, 10 mind, 5 nature, 134 physical (223 total damage).
Deadly Poison from Ivigassra the xorn hits 10 for 19 nature damage.
10 casts Throw Bomb.
Ivigassra the xorn reacts to damage from 10, mitigating the blow!.
10 hits Ivigassra the xorn for (45 reacted , -6 stam), 94 lightning (94 total damage).
10's Body of Fire hits Ivigassra the xorn for 5 fire damage.
Ivigassra the xorn uses Venomous Strike.
Ivigassra the xorn performs a melee critical strike against 10!
Ivigassra the xorn performs a melee critical strike against 10!
Poison bursts out of 10's corpse!
Character control switched to golem (servant of 10).
Ivigassra the xorn hits 10 for 221 nature, 234 nature (455 total damage).
Melee retaliation hits Ivigassra the xorn for 2 fire, 2 fire (3 total damage).
Ivigassra the xorn killed 10!
















