





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 23 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34 (base 34) |
Dexterity | 12 (base 12) |
Constitution | 18 (base 18) |
Magic | 28 (base 28) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 431/602 |
Mana | 134/158 |
Stamina | 166/166 |
Healing Factor | 1.5711363549268 |
Regeneration | 3.1422727098536 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 78 |
Accuracy | 50 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 31.54934837382 (100%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 22 |
Physical Save | 22 |
Spell Save | 18 |
Mental Save | 19 |
Defense: Resistances
Acid | + 27%(100%) |
Physical | + 27%(100%) |
Cold | + 27%(100%) |
All | + 21%(100%) |
Lightning | + 26%(100%) |
Light | + 32%(100%) |
Temporal | + 29%(100%) |
Fire | + 25%(100%) |
Mind | + 26%(100%) |
Defense: Immunities
Stoning Resistance | 100% |
Disarm Resistance | 58% |
Bleed Resistance | 100% |
Knockback Resistance | 24% |
Fear Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
talent | Chant of Fortitude |
detrimental effect | The target is losing hope, all damage it does is reduced by 20%. Numbing Darkness |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 14 Damage (Melee): +16 blight / +10 light Damage against: +13% Undead When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +13 (+9 eff.) Damage when hit (Melee): 6 temporal Changes resistances: +6% mind Disease immunity: +18% Disarm immunity: +36% Massive two-handed mauls. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +7% acid / +7% physical / +5% fire / +6% lightning / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +24% A suit of armour made of metal plates. |
Inventory
![]() Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 nature / +6 darkness Damage against: +6% Living Sharp, short and deadly. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 14 Damage (radius 1) on hit: +16 lightning When wielded/worn: Changes stats: +1 Str / +1 Mag / +2 Wil Changes damage: +3% blight Spellpower: +6 (+3 eff.) Light radius: +2 Infravision radius: +1 Sharp, long, and deadly. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 115% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+6 eff.) Disarm immunity: +21% Blunt and deadly. |
Achievements
Log
Rogue sapper slows down.
golem (servant of 10) reflects damage back to Aeredhewe the rogue sapper!
Aeredhewe the rogue sapper's Beyond the Flesh hits golem (servant of 10) for (72 absorbed), 0 physical, (19 absorbed), 0 physical (0 total damage).
Melee retaliation hits Aeredhewe the rogue sapper for (2 to psi shield), 3 temporal (3 total damage).
golem (servant of 10) hits Aeredhewe the rogue sapper for 0 physical, 0 physical (0 total damage).
Rogue deactivates Stealth.
golem (servant of 10) reflects damage back to Rogue!
Melee retaliation hits Rogue for 6 temporal, 6 temporal (12 total damage).
golem (servant of 10) hits Rogue for 0 physical, 0 physical, 0 blight (0 total damage).
Rogue hits golem (servant of 10) for (11 absorbed), 0 physical, (9 absorbed), 0 physical, (6 absorbed), 0 blight (0 total damage).
Thief uses Infusion: Wild.
Thief lessens the pain.
Aeredhewe the rogue sapper uses Disarm.
Your shield crumbles under the damage!
The shield around golem (servant of 10) crumbles.
Golem (servant of 10) is weakened by the darkness!
Golem (servant of 10) resists the blow!
golem (servant of 10) reflects damage back to Aeredhewe the rogue sapper!
Aeredhewe the rogue sapper hits golem (servant of 10) for (19 absorbed), 8 physical, 19 physical (27 total damage).
Melee retaliation hits Aeredhewe the rogue sapper for (1 to psi shield), 2 temporal (2 total damage).
golem (servant of 10) hits Aeredhewe the rogue sapper for (1 to psi shield), 1 physical, (1 to psi shield), 2 physical (3 total damage).
Aeredhewe the rogue sapper's aura of power vanishes.
Aeredhewe the rogue sapper slows down.
golem (servant of 10) reflects damage back to Aeredhewe the rogue sapper!
Aeredhewe the rogue sapper's Beyond the Flesh hits golem (servant of 10) for 59 physical, 17 physical (76 total damage).
Aeredhewe the rogue sapper hits golem (servant of 10) for 54 physical, 17 physical (71 total damage).
Melee retaliation hits Aeredhewe the rogue sapper for (2 to psi shield), 3 temporal, (2 to psi shield), 3 temporal (5 total damage).
golem (servant of 10) hits Aeredhewe the rogue sapper for (5 to psi shield), 8 physical, (2 to psi shield), 2 physical, (5 to psi shield), 7 physical, (2 to psi shield), 2 physical (20 total damage).