10 the level 18 Cornac Alchemist by 101110011001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAlchemist
Level / Exp18 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution19 (base 13)
Magic52 (base 46)
Willpower53 (base 34)
Cunning12 (base 10)

Resources

Life-7/445
Mana401/454
Healing Factor1.1791723257555
Regeneration3.8323100587055

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage53
Accuracy4
Crit Chance4%
APR4
Speed1.00

Offense: Spell

Spellpower40
Crit Chance5%
Speed1

Offense: Mind

Mindpower34
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+3%
Cold+15%
All0%
Darkness+12%
Light+3%
Temporal+11%
Lightning+26%
Fire+8%
Nature+3%

Offense: Damage Penetration

Lightning+5%
Light+5%
Darkness+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense20
Ranged Defense20
Fatigue1
Physical Save10
Spell Save28
Mental Save21

Defense: Resistances

Acid+ 30%( 70%)
Arcane+ 14%( 70%)
Cold+ 58%( 70%)
All+ 9%( 70%)
Lightning+ 55%( 70%)
Temporal+ 33%( 70%)
Darkness+ 31%( 70%)
Fire+ 39%( 70%)
Nature+ 32%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
1/5
1/5
1/5
1/5
Spell / Advanced-golemancy1.30
1/5
1/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Energy alchemy1.30
1/5
3/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
5/5
3/5
1/5
0/5
Spell / Staff combat1.30
5/5
5/5
1/5
0/5

Effects

Quests

done
done
done
done
done
done
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By 10 the Cornac Alchemist level 10
3rd Mirth 122nd year of Ascendancy at 02:44
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By 10 the Cornac Alchemist level 10
3rd Mirth 122nd year of Ascendancy at 02:52
see stats

Log

Hymn of Detection hits 10 for 18 darkness damage.

Shrouded in Darklight from Xerirarin the bandit lord hits
10 for 55 light, 50 darkness (105 total damage).
Automatic accept target mode: disabled
Automatic accept target mode: enabled
Automatic accept target mode: disabled
10 receives 241 healing.
Xerirarin the bandit lord's sanctity area effect hits
10 for 25 light damage.
Xerirarin the bandit lord's sanctity area effect hits Bandit for
25 light damage.
Xerirarin the bandit lord uses
Highborn's Bloom.
Xerirarin the bandit lord's Corona hits
10 for 35 darkness damage.
Xerirarin the bandit lord uses
Infusion: Wild.
Xerirarin the bandit lord lessens the pain.

Xerirarin the bandit lord casts
Searing Light.
Xerirarin the bandit lord hits 10 for 98 light damage.
Bandit loses sight!

Hymn of Detection hits
10 for 18 darkness damage.
Hymn of Detection hits Bandit for
20 darkness damage.
Talent Throw Bomb is ready to use.

Shrouded in Darklight from Xerirarin the bandit lord hits
10 for 55 light, 50 darkness (105 total damage).
Xerirarin the bandit lord's light area effect hits Something for
48 light damage.
Xerirarin the bandit lord's light area effect hits
10 for 49 light damage.
Xerirarin the bandit lord's sanctity area effect hits Something for
25 light damage.
Xerirarin the bandit lord's sanctity area effect hits
10 for 25 light damage.
Xerirarin the bandit lord's sanctity area effect hits Something for
25 light damage.
Xerirarin the bandit lord's sanctity area effect hits
10 for 25 light damage.
Xerirarin the bandit lord's light area effect hits Something for
48 light damage.
Xerirarin the bandit lord's light area effect hits
10 for 49 light damage.
10 the level 18 cornac alchemist was purified to death by Xerirarin the bandit lord on level 2 of Unknown tunnels.