











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 18 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Isleldathra the lesser vampire at level 18 on the 17th Dusk 122nd year of Ascendancy at 15:57 / 2Killed by dreaming horror at level 18 on the 17th Dusk 122nd year of Ascendancy at 22:36 |
Primary Stats
| Strength | 14 (base 11) |
| Dexterity | 51 (base 44) |
| Constitution | 15 (base 10) |
| Magic | 38 (base 33) |
| Willpower | 25 (base 11) |
| Cunning | 32 (base 17) |
Resources
| Life | -57/327 |
| Stamina | 91/188 |
| Healing Factor | 1.1960311219418 |
| Regeneration | 2.6910700243691 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 30.915571422826 |
| See Invisible | 30.915571422826 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 59 |
| Crit Chance | 17% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Physical | +11% |
| Nature | +15% |
| Mind | +15% |
| Arcane | +9% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 32.764593763945 (89.794990797553%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 44%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 19%( 70%) |
| Darkness | + 14%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.46 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (230)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of rough leather boots 'Quenchpain' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% cold On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +1 Resists +5% fire +6% cold A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots (17/17, 34-41 power, 3 apr)3.0 T3 shot ammo [Normal] Power 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
| Light source | Torchquarry the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Melee Ret 6 fire ----- def ----- Defense +5 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of the mountain (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | brawler's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +3 Str +2 Dex +2 Cun ----- def ----- Armour +1 Phys.save +6 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
| On fingers | Brenedratar the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +15 (+6 eff.) Melee Ret 2 physical ----- def ----- HP.reg +2.00 Stun/Frz- +25% ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
| Around neck | Vileclash0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +9% arcane Acc +5 (+2 eff.) Apr +11 Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +12% mind Confus- +21% ---------- misc Masteries +0.16 Cunning/Poisons Amulets make your neck look great! |
| In main hand | Pyrerune the cured leather sling4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +5 cold On Crit.r2 +8 fire While equipped: Stats +2 Str +1 Dex dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +9% cold Res.pen +15% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | steel shield of winter (0 def, 4 armour, 12-15 power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 Melee+ +12 cold While equipped: Stats +1 Wil dps ---------- On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Flashbrawn the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +15% lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% lightning +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion (speed 423%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 423% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the psychic (absorb 184; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 184 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Purestake0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +10% mind +3% nature Confus- +20% Amulets make your neck look great! |
steel amulet 'Salykira'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Wil ----- def ----- Resists +13% lightning +12% temporal Pinning- +23% Stun/Frz- +22% Knockbk- +22% ---------- misc Infravis +1 Masteries +0.10 Cunning/Trapping Amulets make your neck look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
Duskwake the dwarven-steel greatmaul (42-63 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 cold While equipped: Stats +1 Wil dps ---------- Mind.crit +3% ----- def ----- Resists +12% darkness Spell.save +6 (+3 eff.) Heal.mod +15% Cut- +10% Massive two-handed mauls. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tempestzeal the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +11% all Spell.save +21 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Islevea (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +5 Dex +3 Mag +6 Wil dps ---------- Dmg.mod +6% mind Res.pen +15% arcane ----- def ----- Armour +1 ---------- misc Infravis +1 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Lisorebeth' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +5% fire +5% cold Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold Phys.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Dairyrig the iron shield (0 def, 2 armour, 11-13 power, 24.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +15% lightning +6% fire +3% nature +3% blight ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield 'Singerip' (0 def, 4 armour, 18-21 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Master When used to Attack: Power 17.5 - 21.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning +15% fire +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Arohir2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Acc +5 (+2 eff.) Melee Ret 6 physical ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nuvea (44/44, 20-23 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master Power 19.5 - 23.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 44 Ranged+ +8 cold On Hit.r1 +8 blight On Crit.r2 +6 cold On Hit: * 10% chance to reduce strength, dexterity, and constitution by 20 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
Xerimiba (13/13, 18-22 power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 18.0 - 21.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 13 Proj.spd +100% Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (17/17, 12-15 power, 1 apr)3.0 T1 shot ammo [Normal] Power 12.5 - 15.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
pouch of iron shots (17/17, 14-17 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
Achievements
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Lenny dungeon the Shalore Skirmisher level 12
6th Flare 122nd year of Ascendancy at 06:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lenny dungeon the Shalore Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 01:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lenny dungeon the Shalore Skirmisher level 18
17th Dusk 122nd year of Ascendancy at 17:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lenny dungeon the Shalore Skirmisher level 13
10th Flare 122nd year of Ascendancy at 06:23 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Lenny dungeon the Shalore Skirmisher level 18
17th Dusk 122nd year of Ascendancy at 15:57 see stats
Log
Lenny dungeon's Shoot performs a ranged critical strike against Dreaming horror!
Dreaming horror mentally dismisses some damage!
Dreaming horror converts some damage to Psi!
Lenny dungeon's Shoot hits Dreaming horror for 20 to psi, 20 physical, (1 dismissed), 0 to psi, 0 cold, (2 dismissed), 1 to psi, 1 fire (42 total damage).
Dreaming horror hits Lenny dungeon for (9 flat reduction), 0 mind (0 total damage).
Dreaming horror is not stunned anymore.
Dreaming horror warms up.
Dreaming horror uses Slumber.
Lenny dungeon is in a deep sleep.
Dreaming horror's maelstrom pulls Lenny dungeon in!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Bleeding from Lenny dungeon hits Dreaming horror for (10 dismissed), 4 to psi, 4 physical (8 total damage).
Deadly Poison from Lenny dungeon hits Dreaming horror for (7 dismissed), 3 to psi, 3 nature (6 total damage).
Dreaming horror's maelstrom hits Lenny dungeon for (23 flat reduction), (10 absorbed), 0 physical (0 total damage).
Dreaming horror receives 3 healing (5 psi heal).
The shield around Lenny dungeon crumbles.
Dreaming horror uses Distortion Bolt.
Dreaming horror's maelstrom pulls Lenny dungeon in!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
Bleeding from Lenny dungeon hits Dreaming horror for (10 dismissed), 4 to psi, 4 physical (8 total damage).
Deadly Poison from Lenny dungeon hits Dreaming horror for (7 dismissed), 3 to psi, 3 nature (6 total damage).
Dreaming horror's maelstrom hits Lenny dungeon for (23 flat reduction), 10 physical (10 total damage).
Dreaming horror hits Lenny dungeon for (3 flat reduction), 0 mind (0 total damage).
Dreaming horror receives 3 healing (5 psi heal).
Dreaming horror's Distortion Bolt hits Lenny dungeon for (23 flat reduction), 131 physical (131 total damage).
Lenny dungeon the level 18 shalore skirmisher was raked to death by a dreaming horror on level 17 of Infinite Dungeon.









































































