




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 18 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 32 (base 32) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 32 (base 32) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 224/348 |
Hate | 100/100 |
Vim | 98/98 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 22 |
Accuracy | 46 |
Crit Chance | 1% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 13 |
Accuracy | 46 |
Crit Chance | 3% |
APR | 8 |
Speed | 1.25 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 18 |
Mental Save | 9 |
Defense: Resistances
Acid | +100%(100%) |
Darkness | + 20%(100%) |
Blight | +100%(100%) |
Cold | + 12%(100%) |
Fire | -40%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
detrimental effect | Caught in a slimy tendril, reducing all damage by 23%. Slimy Tendril |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 4%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
Main armor | ![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 light / +11 cold Damage against: +5% Undead Blunt and deadly. |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +18% cold Physical save: +7 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+7 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +15 (+7 eff.) Armour: +10 Fatigue: +3% Damage (Melee): 7 physical Changes resistances: +5% arcane / +18% lightning Changes damage: +5% physical Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% cold Life regen: +2.90 Stamina each turn: +0.90 A suit of armour made of mail. |
Achievements
Log
Saving done.
Character control switched to worm that walks (servant of Ktulux).
Character control switched to Ktulux.
Giant netherworm casts Tendrils Eruption.
Giant netherworm is wasting away!
Worm that walks (servant of Ktulux) is wreathed in entropy.
Ktulux is caught by a slimy tendril.
Worm that walks (servant of Ktulux) is caught by a slimy tendril.
Netherworm mass uses Multiply.
Netherworm mass uses Multiply.
Netherworm mass uses Multiply.
Giant netherworm leeches life from Worm that walks (servant of Ktulux)!
Giant netherworm leeches life from Ktulux!
Giant netherworm receives 49 healing from Worm that walks (servant of Ktulux).
Giant netherworm receives 88 healing from Ktulux.
Melee retaliation hits Giant netherworm for 4 fire damage.
Giant netherworm hits Ktulux for 81 darkness damage.
Giant netherworm hits Worm that walks (servant of Ktulux) for 45 darkness damage.
Character control switched to worm that walks (servant of Ktulux).
Worm that walks (servant of Ktulux) deactivates Infestation.
Worm that walks (servant of Ktulux) activates Infestation.
Worm that walks (servant of Ktulux) deactivates Worm that Walks Link.
Worm that walks (servant of Ktulux) activates Worm that Walks Link.
Worm that walks (servant of Ktulux) deactivates Ruin.
Worm that walks (servant of Ktulux) activates Ruin.
Worm that walks (servant of Ktulux) can not wear (in main hand): Corpathus (40-56 power, 12 apr) (not enough stat).
You give steel waraxe 'Blastrage' (20-27 power, 3 apr) to Ktulux.