










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Portable Item Vault 1.7.4Add a portable item vault to your inventory! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Dwarf |
Class | Archmage |
Level / Exp | 34 / 22% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 8 on the 27th Voratun 122nd year of Ascendancy at 13:32 / 164Killed by Erreare the human at level 9 on the 13rd Profit 122nd year of Ascendancy at 22:12 Killed by Erreare the human at level 9 on the 13rd Profit 122nd year of Ascendancy at 22:24 Killed by Erreare the human at level 9 on the 13rd Profit 122nd year of Ascendancy at 22:39 Killed by Manib the halfling at level 9 on the 13rd Profit 122nd year of Ascendancy at 23:09 Killed by Neruma the snow giant at level 9 on the 20th Profit 122nd year of Ascendancy at 19:58 Killed by storm drake hatchling at level 9 on the 22nd Profit 122nd year of Ascendancy at 02:34 Killed by Betalrawe the snow giant at level 9 on the 22nd Profit 122nd year of Ascendancy at 04:02 Killed by Beteyavena the wolf at level 9 on the 22nd Profit 122nd year of Ascendancy at 08:45 Killed by Cyrele the Invoker at level 10 on the 22nd Profit 122nd year of Ascendancy at 21:54 Killed by Lonin the Bringer of Doom at level 10 on the 23rd Profit 122nd year of Ascendancy at 00:06 Killed by Cultist at level 10 on the 23rd Profit 122nd year of Ascendancy at 08:36 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 14:47 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 14:55 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 15:31 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 15:38 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 16:00 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 16:11 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 16:37 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 16:46 Killed by Shasshhiy'Kaish at level 10 on the 23rd Profit 122nd year of Ascendancy at 16:58 Killed by Poltergeist Eye of Summer at level 14 on the 31st Profit 122nd year of Ascendancy at 22:16 Killed by Poltergeist Eye of Summer at level 14 on the 31st Profit 122nd year of Ascendancy at 22:27 Killed by Poltergeist Eye of Summer at level 14 on the 31st Profit 122nd year of Ascendancy at 22:36 Killed by Poltergeist Eye of Summer at level 14 on the 31st Profit 122nd year of Ascendancy at 22:44 Killed by Poltergeist Eye of Summer at level 14 on the 32nd Profit 122nd year of Ascendancy at 01:08 Killed by Poltergeist Eye of Summer at level 14 on the 32nd Profit 122nd year of Ascendancy at 01:15 Killed by Poltergeist Crystal Shard at level 14 on the 32nd Profit 122nd year of Ascendancy at 07:19 Killed by Poltergeist Crystal Shard at level 14 on the 32nd Profit 122nd year of Ascendancy at 07:27 Killed by Polakira the degenerated skeleton archer at level 15 on the 32nd Profit 122nd year of Ascendancy at 21:14 Killed by Layadakira the skeleton warrior at level 15 on the 34th Profit 122nd year of Ascendancy at 06:31 Killed by ultimate gwelgoroth at level 16 on the 40th Profit 122nd year of Ascendancy at 00:36 Killed by Nerita the gwelgoroth at level 16 on the 43rd Profit 122nd year of Ascendancy at 23:23 Killed by Adeba the snow giant at level 16 on the 43rd Profit 122nd year of Ascendancy at 23:31 Killed by storm drake hatchling at level 16 on the 44th Profit 122nd year of Ascendancy at 00:15 Killed by Silywyn the snow giant at level 16 on the 44th Profit 122nd year of Ascendancy at 07:26 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:03 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:17 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:26 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:37 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:46 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 11:54 Killed by Urkis, the High Tempest at level 16 on the 44th Profit 122nd year of Ascendancy at 12:03 Killed by Gariathra the snow giant at level 17 on the 45th Profit 122nd year of Ascendancy at 03:13 Killed by Burb the snow giant champion at level 18 on the 1st Wealth 122nd year of Ascendancy at 12:25 Killed by Burb the snow giant champion at level 18 on the 1st Wealth 122nd year of Ascendancy at 12:40 Killed by Burb the snow giant champion at level 18 on the 1st Wealth 122nd year of Ascendancy at 12:50 Killed by snow giant thunderer at level 18 on the 1st Wealth 122nd year of Ascendancy at 13:08 Killed by Burb the snow giant champion at level 18 on the 1st Wealth 122nd year of Ascendancy at 13:31 Killed by storm drake hatchling at level 19 on the 1st Wealth 122nd year of Ascendancy at 17:07 Killed by Aerann the bee swarm at level 19 on the 6th Wealth 122nd year of Ascendancy at 10:21 Killed by Emebrenor the venom drake at level 19 on the 6th Wealth 122nd year of Ascendancy at 16:49 Killed by shadow at level 19 on the 7th Wealth 122nd year of Ascendancy at 11:30 Killed by Shardskin at level 20 on the 8th Wealth 122nd year of Ascendancy at 06:00 Killed by hummerhorn at level 20 on the 8th Wealth 122nd year of Ascendancy at 06:11 Killed by Shardskin at level 20 on the 8th Wealth 122nd year of Ascendancy at 06:42 Killed by Shardskin at level 20 on the 8th Wealth 122nd year of Ascendancy at 07:05 Killed by black crystal at level 20 on the 8th Wealth 122nd year of Ascendancy at 12:34 Killed by white crystal at level 20 on the 8th Wealth 122nd year of Ascendancy at 12:47 Killed by Voregarialaith the brown bear at level 20 on the 8th Wealth 122nd year of Ascendancy at 15:04 Killed by Mad Malanie at level 21 on the 9th Wealth 122nd year of Ascendancy at 17:56 Killed by luminous horror at level 21 on the 10th Wealth 122nd year of Ascendancy at 21:38 Killed by worm that walks at level 21 on the 11st Wealth 122nd year of Ascendancy at 10:28 Killed by worm that walks at level 21 on the 11st Wealth 122nd year of Ascendancy at 10:46 Killed by worm that walks at level 21 on the 11st Wealth 122nd year of Ascendancy at 13:06 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 18:24 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 18:58 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 19:34 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 19:59 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 20:43 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 21:04 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 21:43 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 22:16 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 22:30 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 22:59 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 23:11 Killed by Weirdling Beast at level 21 on the 11st Wealth 122nd year of Ascendancy at 23:49 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 00:01 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 00:46 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 01:43 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 02:32 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 02:51 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 03:12 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 03:38 Killed by Weirdling Beast at level 21 on the 12nd Wealth 122nd year of Ascendancy at 04:56 Killed by Adybeth the cutpurse at level 21 on the 15th Wealth 122nd year of Ascendancy at 08:43 Killed by Adybeth the cutpurse at level 21 on the 15th Wealth 122nd year of Ascendancy at 08:53 Killed by Adybeth the cutpurse at level 21 on the 15th Wealth 122nd year of Ascendancy at 09:02 Killed by Ce'Namira the maulotaur at level 21 on the 15th Wealth 122nd year of Ascendancy at 14:51 Killed by Ximira the cutpurse at level 22 on the 15th Wealth 122nd year of Ascendancy at 20:35 Killed by Ximira the cutpurse at level 22 on the 15th Wealth 122nd year of Ascendancy at 20:46 Killed by Ximira the cutpurse at level 22 on the 15th Wealth 122nd year of Ascendancy at 20:56 Killed by Cyrowen the minotaur at level 22 on the 16th Wealth 122nd year of Ascendancy at 06:45 Killed by skeleton archer at level 22 on the 27th Wealth 122nd year of Ascendancy at 02:44 Killed by skeleton archer at level 22 on the 27th Wealth 122nd year of Ascendancy at 02:51 Killed by skeleton assassin at level 22 on the 27th Wealth 122nd year of Ascendancy at 03:02 Killed by saw horror at level 22 on the 27th Wealth 122nd year of Ascendancy at 03:14 Killed by saw horror at level 22 on the 27th Wealth 122nd year of Ascendancy at 03:25 Killed by naga myrmidon at level 22 on the 27th Wealth 122nd year of Ascendancy at 03:51 Killed by naga myrmidon at level 22 on the 27th Wealth 122nd year of Ascendancy at 04:02 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 04:59 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 05:10 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 05:28 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 05:35 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 05:45 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 05:53 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 06:03 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 06:17 Killed by Arothra the ancient elven mummy at level 22 on the 27th Wealth 122nd year of Ascendancy at 06:27 Killed by Bethunn the sandworm at level 23 on the 7th Dearth 122nd year of Ascendancy at 17:08 Killed by Islarinor the white jelly at level 23 on the 7th Dearth 122nd year of Ascendancy at 17:37 Killed by Islarinor the white jelly at level 23 on the 7th Dearth 122nd year of Ascendancy at 17:47 Killed by ritch flamespitter at level 23 on the 10th Dearth 122nd year of Ascendancy at 12:40 Killed by rimebark at level 23 on the 10th Dearth 122nd year of Ascendancy at 13:16 Killed by Land the thalore at level 23 on the 11st Dearth 122nd year of Ascendancy at 08:32 Killed by Land the thalore at level 23 on the 11st Dearth 122nd year of Ascendancy at 08:44 Killed by Land the thalore at level 23 on the 11st Dearth 122nd year of Ascendancy at 08:56 Killed by Walad the halfling at level 23 on the 11st Dearth 122nd year of Ascendancy at 09:25 Killed by Walad the halfling at level 23 on the 11st Dearth 122nd year of Ascendancy at 09:32 Killed by Ysur the halfling at level 23 on the 32nd Dearth 122nd year of Ascendancy at 14:05 Killed by thought-forged bowman at level 23 on the 39th Dearth 122nd year of Ascendancy at 17:31 Killed by Beluta the blade horror at level 23 on the 39th Dearth 122nd year of Ascendancy at 17:40 Killed by thought-forged bowman at level 23 on the 39th Dearth 122nd year of Ascendancy at 17:46 Killed by Yvudhena the brown bear at level 24 on the 45th Dearth 122nd year of Ascendancy at 02:56 Killed by Bethirann the cave bear at level 24 on the 45th Dearth 122nd year of Ascendancy at 04:07 Killed by Bethirann the cave bear at level 24 on the 45th Dearth 122nd year of Ascendancy at 04:20 Killed by Bethirann the cave bear at level 24 on the 45th Dearth 122nd year of Ascendancy at 04:33 Killed by Bethirann the cave bear at level 24 on the 45th Dearth 122nd year of Ascendancy at 04:49 Killed by Govena the brown bear at level 24 on the 1st Loss 122nd year of Ascendancy at 18:21 Killed by Govena the brown bear at level 24 on the 1st Loss 122nd year of Ascendancy at 18:37 Killed by Govena the brown bear at level 24 on the 1st Loss 122nd year of Ascendancy at 18:55 Killed by Borius, Avatar of Bearness at level 24 on the 2nd Loss 122nd year of Ascendancy at 20:26 Killed by Hupou the dwarf at level 25 on the 11st Loss 122nd year of Ascendancy at 15:43 Killed by Hupou the dwarf at level 25 on the 11st Loss 122nd year of Ascendancy at 15:51 Killed by Borfast the Broken at level 26 on the 15th Loss 122nd year of Ascendancy at 04:44 Killed by Poltergeist Spellcrusher at level 27 on the 16th Loss 122nd year of Ascendancy at 09:07 Killed by Poltergeist Staff of Arcane Supremacy at level 27 on the 16th Loss 122nd year of Ascendancy at 12:21 Killed by Yvemina the ghoul at level 27 on the 17th Loss 122nd year of Ascendancy at 05:56 Killed by Yvemina the ghoul at level 27 on the 17th Loss 122nd year of Ascendancy at 07:01 Killed by Poleridheta the skeleton warrior at level 28 on the 18th Loss 122nd year of Ascendancy at 14:12 Killed by Mad Malanie at level 28 on the 19th Loss 122nd year of Ascendancy at 20:14 Killed by Mad Malanie at level 28 on the 20th Loss 122nd year of Ascendancy at 08:09 Killed by skeleton assassin at level 28 on the 20th Loss 122nd year of Ascendancy at 08:21 Killed by skeleton warrior at level 28 on the 20th Loss 122nd year of Ascendancy at 11:09 Killed by saw horror at level 29 on the 20th Loss 122nd year of Ascendancy at 11:56 Killed by The Master at level 30 on the 23rd Loss 122nd year of Ascendancy at 15:10 Killed by ghast at level 30 on the 23rd Loss 122nd year of Ascendancy at 16:02 Killed by The Master at level 30 on the 23rd Loss 122nd year of Ascendancy at 16:57 Killed by armoured skeleton warrior at level 30 on the 23rd Loss 122nd year of Ascendancy at 18:02 Killed by Lord of Skulls (warrior) at level 30 on the 23rd Loss 122nd year of Ascendancy at 18:11 Killed by armoured skeleton warrior at level 30 on the 23rd Loss 122nd year of Ascendancy at 18:18 Killed by ghoulking at level 30 on the 23rd Loss 122nd year of Ascendancy at 20:21 Killed by The Master at level 30 on the 23rd Loss 122nd year of Ascendancy at 20:29 Killed by ghoul at level 30 on the 23rd Loss 122nd year of Ascendancy at 20:49 Killed by skeleton mage at level 30 on the 23rd Loss 122nd year of Ascendancy at 23:22 Killed by Lord of Skulls (warrior) at level 30 on the 24th Loss 122nd year of Ascendancy at 00:36 Killed by Xerura the stone troll at level 31 on the 30th Loss 122nd year of Ascendancy at 14:32 Killed by Xerura the stone troll at level 31 on the 30th Loss 122nd year of Ascendancy at 16:29 Killed by Isakira the minotaur at level 32 on the 2nd Shortage 122nd year of Ascendancy at 14:34 Killed by saw horror at level 33 on the 6th Shortage 122nd year of Ascendancy at 04:18 Killed by Mad Malanie at level 33 on the 6th Shortage 122nd year of Ascendancy at 05:37 Killed by Neralrath the multi-hued drake hatchling at level 34 on the 6th Shortage 122nd year of Ascendancy at 11:11 Killed by Xaneremina the skeleton warrior at level 34 on the 7th Shortage 122nd year of Ascendancy at 09:47 Killed by Xaneremina the skeleton warrior at level 34 on the 7th Shortage 122nd year of Ascendancy at 09:55 |
Primary Stats
Strength | 25 (base 15) |
Dexterity | 19 (base 13) |
Constitution | 13 (base 10) |
Magic | 72 (base 60) |
Willpower | 64 (base 50) |
Cunning | 26 (base 11) |
Resources
Life | 614/614 |
Mana | 366/426 |
Healing Factor | 1.1783363011316 |
Regeneration | 1.0015858559618 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
See Invisible | 25 |
Offense: Mainhand
Damage | 37 |
Accuracy | 18 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +28% |
Arcane | +16% |
Cold | +17% |
All | 0% |
Lightning | +11% |
Light | +12% |
Physical | +5% |
Mind | +9% |
Fire | +35% |
Nature | +3% |
Offense: Damage Penetration
Physical | +15% |
Acid | +15% |
Light | +5% |
Nature | +40% |
Lightning | +5% |
Arcane | +35% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 12 |
Physical Save | 46 |
Spell Save | 56 |
Mental Save | 51 |
Defense: Resistances
Acid | + 23%( 80%) |
Blight | + 12%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Lightning | + 18%( 70%) |
Temporal | + 9%( 70%) |
Physical | + 14%( 75%) |
Mind | + 9%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 24% |
Instadeath Resistance | 100% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 478 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 708 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -491 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 491 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Arcane Power |
talent | Disruption Shield |
talent | Shielding |
talent | Arcane Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by orc corruptor. Escort: lost warrior (level 7 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 301. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +16 (+6 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Changes stats: +3 Wil Changes resistances: +3% lightning / +9% temporal Changes damage: +3% light Spell save: +3 (+1 eff.) See invisible: +15 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 33.0 - 46.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +1.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +4 physical When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% physical / +5% arcane / +12% cold Poison immunity: +20% Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +4 Mag / +4 Wil / +3 Cun Changes resistances: +3% nature Changes resistances penetration: +20% nature Changes damage: +3% acid / +8% lightning / +3% nature / +5% fire / +4% arcane / +8% cold Spell save: +8 (+2 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +12% blight / +3% mind / +9% nature Changes damage: +6% mind It can be used to sting an enemy dealing 441 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% light Changes damage: +9% light Mental save: +6 (+2 eff.) Confusion immunity: +24% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +6 Changes stats: +1 Str / +6 Dex / +4 Cun Changes resistances: +1% physical Changes resistances penetration: +20% nature Changes damage: +3% arcane Physical save: +3 (+1 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Wil Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Damage against: +15% Summoned Reduced damage from: +18% Summoned Critical mult.: +10.00% Physical save: +7 (+3 eff.) Life regen: +0.60 Psi when hit: +0.08 Maximum hate: +4.00 Mindpower: +5 (+2 eff.) Healing mod.: +15% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+4 eff.) Damage when hit (Melee): 10 lightning Changes resistances: +3% acid Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +30% fire / +3% mind Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 142.65 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+6 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.35 to 160.06 lightning damage (106.70 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +6% cold Changes resistances penetration: +25% arcane / +10% cold Changes damage: +15% acid / +9% cold / +9% arcane Physical save: +7 (+3 eff.) Mental save: +8 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 114 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +13 Physical crit. chance: +2.0% Armour: +6 Changes stats: +1 Str / +4 Mag Changes damage: +6% blight / +7% fire / +6% nature / +3% physical Critical mult.: +23.00% Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +25.00 Spellpower: +7 (+2 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Damage when hit (Melee): 8 blight / 2 cold Changes resistances: +9% acid / +16% arcane / +15% blight Changes resistances penetration: +15% blight Changes damage: +16% arcane / +3% acid Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +10.00 Maximum life: +52.00 Healing mod.: +12% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 12 light Changes stats: +3 Cun / +5 Mag Changes damage: +12% light Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 26 Damage (Melee): 7 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 26 Damage (Ranged): 9 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +6% mind / +6% cold / +3% light / +5% arcane Changes resistances penetration: +20% darkness Changes damage: +18% darkness Spell save: +16 (+5 eff.) Maximum stamina: +30.00 Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Armour: +2 Changes stats: +6 Con Changes resistances: +2% all Changes damage: +25% nature Spell save: +15 (+4 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() Branylin the Pitchquick (46-74 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 28 Damage (Melee): +24 blight When wielded/worn: Physical power: +30 (+15 eff.) Defense: +30 (+11 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 28 Changes resistances: +15% darkness Changes resistances penetration: +25% darkness Changes damage: +9% blight Disease immunity: +31% Massive two-handed swords. |
![]() mighty yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +11 (+6 eff.) Physical crit. chance: +9.0% Physical power: +14 (+7 eff.) Changes stats: +5 Str Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 41.76 arcane and 36.00 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+7 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Delesakor (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +19 (+7 eff.) Damage when hit (Melee): 8 acid Changes stats: +2 Str / +14 Cun / +4 Con Changes damage: +9% acid / +20% physical Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +3% Infravision radius: +3 Damage Shield penetration: +21% Damage Shield Power: +14% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+7 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 99.07 physical (gravity) damage. Each target moved beyond the first increases the damage by 12.38 (up to a maximum of 49.54 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Armour: +3 Changes resistances: +3% all Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+6 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() blazebringer's orite trident (38-61 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +6% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() chilling orite trident of paradox (36-58 power, 13 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 cold / +21 temporal When wielded/worn: Changes resistances: +21% temporal A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+5 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() dispeller's silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +8% lightning / +9% darkness / +8% light / +10% blight / +9% fire / +9% cold / +13% all Changes damage: +11% all Physical save: +15 (+5 eff.) Spell save: +28 (+8 eff.) Mental save: +14 (+5 eff.) Spellpower: +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Tundrabringer the stralite plate armour (30 def, 21 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +30 (+11 eff.) Fatigue: +22% Changes resistances: +9% acid / +6% temporal / +9% mind Changes resistances penetration: +10% fire Changes damage: +15% cold Spell save: +12 (+4 eff.) Mental save: +22 (+8 eff.) A suit of armour made of metal plates. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 On weapon hit: * 20% chance to reduce damage dealt by 22% Damage (Ranged): +23 cold / +16 mind Damage (radius 1) on hit: +20 darkness / +16 mind Damage (radius 2) on crit: +16 lightning / +14 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Cun / +2 Str Changes resistances: +3% nature Changes damage: +9% mind / +8% fire Mental save: +17 (+6 eff.) Cut immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +8 Changes resistances: +12% blight / +6% acid Physical save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +20% Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 138.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: vault / vault It can be used to access item vault Activation costs 1 power out of 1/1. A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mad Malanie the Dwarf Archmage level 31
26th Loss 122nd year of Ascendancy at 19:41 see stats
By Mad Malanie the Dwarf Archmage level 10
23rd Profit 122nd year of Ascendancy at 00:13 see stats
By Mad Malanie the Dwarf Archmage level 24
2nd Loss 122nd year of Ascendancy at 20:36 see stats
By Mad Malanie the Dwarf Archmage level 9
27th Voratun 122nd year of Ascendancy at 13:38 see stats
By Mad Malanie the Dwarf Archmage level 32
3rd Shortage 122nd year of Ascendancy at 08:09 see stats
By Mad Malanie the Dwarf Archmage level 22
17th Wealth 122nd year of Ascendancy at 16:14 see stats
By Mad Malanie the Dwarf Archmage level 19
1st Wealth 122nd year of Ascendancy at 23:22 see stats
By Mad Malanie the Dwarf Archmage level 27
17th Loss 122nd year of Ascendancy at 11:52 see stats
By Mad Malanie the Dwarf Archmage level 21
12nd Wealth 122nd year of Ascendancy at 06:06 see stats
By Mad Malanie the Dwarf Archmage level 10
22nd Profit 122nd year of Ascendancy at 08:54 see stats
By Mad Malanie the Dwarf Archmage level 20
7th Wealth 122nd year of Ascendancy at 22:58 see stats
By Mad Malanie the Dwarf Archmage level 30
23rd Loss 122nd year of Ascendancy at 07:08 see stats
By Mad Malanie the Dwarf Archmage level 22
7th Dearth 122nd year of Ascendancy at 08:09 see stats
By Mad Malanie the Dwarf Archmage level 33
3rd Shortage 122nd year of Ascendancy at 10:00 see stats
By Mad Malanie the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 13:41 see stats
By Mad Malanie the Dwarf Archmage level 21
12nd Wealth 122nd year of Ascendancy at 03:37 see stats
By Mad Malanie the Dwarf Archmage level 16
42nd Profit 122nd year of Ascendancy at 17:59 see stats
By Mad Malanie the Dwarf Archmage level 26
13rd Loss 122nd year of Ascendancy at 10:57 see stats
By Mad Malanie the Dwarf Archmage level 19
7th Wealth 122nd year of Ascendancy at 07:16 see stats
By Mad Malanie the Dwarf Archmage level 30
24th Loss 122nd year of Ascendancy at 03:12 see stats
Log
The furious lightning storm around Mad Malanie calms down and disappears.